Is there a way of flipping normals direction inside KeyShot?
You may want to try the geometry editor for that.
Quote from: thomasteger on August 26, 2016, 12:41:16 PM
You may want to try the geometry editor for that.
Of course, but I can't see an option of inverting the normals.
Recalculating the normals might help. Where is the geometry coming from?
Quote from: thomasteger on August 29, 2016, 09:27:25 AM
Recalculating the normals might help. Where is the geometry coming from?
It is imported from Maya.
I solved it by returning to Maya inverting there the normals and importing again.
Yes - there shouldn't be any issues with normals coming from Maya.