Does anyone have a fix for the phong render in keyshot? Just seeing if anyone has something cool.
Can you be a bit more specific, please?
lol sorry, kinda vague. so importing a low poly model with lots of hard edges, the phong shader does its thing and it looks very strange. I know that some programs have a phong control so that you can adjust the angle break so that it can smooth where you want it and not where you dont. I am seeing a setting under the scene material palette that has a (experimental) edge smoothing slider. Maybe that just answered my question. you are working on it? as long as I got you , can i ask if there is any way to get a normal map and a bump on a material. Thanks
I assume that you are talking about the diffuse material. Why don't you increase the polygon count of your model?
http://www.youtube.com/watch?v=PMgjVJogIbc (http://www.youtube.com/watch?v=PMgjVJogIbc)
this will help
KS unfortunately doesnt deal very well with low poly geo..we have seen artifacts in the shading (and shadowing mostly) in quite a few posts.
It would be great if KS would render properly anything that it gets feed with including low res geo and subd (which I think its a must but still not supported)
Like Thomas said the only way for the time being is to smooth (subdivide your model) a few times.
M