KeyShot Forum

Technical discussions => Data Import => SOLIDWORKS => Topic started by: quigley on November 13, 2010, 10:00:54 AM

Title: SolidWorks 2011?
Post by: quigley on November 13, 2010, 10:00:54 AM
Any news yet on the support for SW 2011?
Title: Re: SolidWorks 2011?
Post by: guest84672 on November 13, 2010, 10:25:17 AM
The new API stuff is not available yet. We hope to have it soon though.
Title: Re: SolidWorks 2011?
Post by: ToffLomo on December 06, 2010, 07:05:12 AM
Any update on this please?

Getting a bit fed up....
Title: Re: SolidWorks 2011?
Post by: guest84672 on December 06, 2010, 07:56:28 AM
We received the updated API and are in the process of integrating it. We hope to have this done shortly.
Title: Re: SolidWorks 2011?
Post by: ToffLomo on December 06, 2010, 08:10:54 AM
Cool. Will those still using 1.x still receive an update for this?

(Fingers crossed!)
Title: Re: SolidWorks 2011?
Post by: ToffLomo on December 06, 2010, 08:38:16 AM
In the mean time, has anyone managed to nail the tranfer of data between 11 and keyshot using STEP or IGES? I'm getting nowhere - everything comes in at the wrong angle, and part colours are all incorrect. Worst of all... Keyshot seems to take forever opening some STEP files now...
Title: Re: SolidWorks 2011?
Post by: guest84672 on December 06, 2010, 09:05:37 AM
You can easily rotate the imported file. Is the breakout incorrect?

There is a tessellation slider in the preferences - set it to a longer value if you want faster performance. In addition, you can always revert back to the "old" importers by unchecking the "new importers".
Title: Re: SolidWorks 2011?
Post by: ToffLomo on December 06, 2010, 09:18:09 AM
Is that a feature that's only in v2?
Title: Re: SolidWorks 2011?
Post by: julien on January 13, 2011, 07:10:20 AM
Hi, i would like to know if it is possible to open a Solidworks 2011 file now?

Thanks
Title: Re: SolidWorks 2011?
Post by: quigley on January 13, 2011, 05:15:21 PM
Yes. Buy Simlab Composer, import the SW2011 file and export as a Keyshot format file.  ;)

Alternatively wait for Keyshot 2.2.....
Title: Re: SolidWorks 2011?
Post by: guest84672 on January 14, 2011, 08:19:48 AM
Quote from: ToffLomo on December 06, 2010, 09:18:09 AM
Is that a feature that's only in v2?

Yes because v1.9 is using the "old importers".
Title: Re: SolidWorks 2011?
Post by: AxelRod on January 21, 2011, 12:10:39 PM
im having an issue importing some step files...  when will support for SW2011 be added.  We have all been waiting for a while... >:(  I dont believe the excuse that the API is unavailable, all gold partners get this before the official release.  IGES sucks, step is hit and miss...  i would be willing to beta test...  this is ridiculous.
Title: Re: SolidWorks 2011?
Post by: guest84672 on January 21, 2011, 12:21:12 PM
Actually this is not the case. The Api is always 6 - 8 weeks late, no matter what level partner you are.

We are beta testing SW 2011 as part of KeyShot 2.2 right now. We will officially announce it on Monday at SolidWorks World, and ship KeyShot 2.2 a week later.

Title: Re: SolidWorks 2011?
Post by: AxelRod on January 21, 2011, 02:57:21 PM
thats weird because gold partners are REQUIRED to support 30 days after the current version is released.  I understand KS is not a "gold" partner.  I don't want to get into a debate about this, just release 2.2 so we can get some work done.
Title: Re: SolidWorks 2011?
Post by: quigley on January 22, 2011, 05:00:13 PM
Axel it is well worth the wait....I think there might have been a bit more going on there apart from the file format update  ;)
Title: Re: SolidWorks 2011?
Post by: Speedster on January 22, 2011, 06:00:49 PM
Quigley noted SimLab Composer. 
QuoteYes. Buy Simlab Composer, import the SW2011 file and export as a Keyshot format file.

Even more cool is the new SimLab Animation- all the same goodies, like convert SolidWorks to .obj for use in KeyShot or HDR LightStudio Pro, BUT, it's a really nice and very useful animation application.

Bill G
Title: Re: SolidWorks 2011?
Post by: AxelRod on February 01, 2011, 02:01:34 PM
Just tried KS2.2, the import for Solidworks 2011 is LIGHTING FAST!  Kudos! Only thing i noticed is that every part is individual now?  if i have 5 instances of the same part, i can apply a different material to each instance? if i have 100 pieces of the same hardware, this is rather time consuming.  Guess i will have to use the scene manager and paste to multiple parts.

Also just tried importing a second part into the scene, and deleting its replacement, saved the scene, and closed the file.  Tried to open it again later, and now it says "could not initialize keyshot" when i try to open the scene.  ???
Title: Re: SolidWorks 2011?
Post by: guest84672 on February 01, 2011, 02:25:36 PM
Instanced parts are linked by default. When assigning a material to an instanced part in the realtime window, all instanced parts get painted. If you paint an instanced part by dragging a material into the scene tree, then only this part gets painted.

We will check this for SW parts in particular.

Thomas
Title: Re: SolidWorks 2011?
Post by: guest84672 on February 01, 2011, 04:03:48 PM
True - broken for SolidWorks. We will fix this.
Title: Re: SolidWorks 2011?
Post by: AxelRod on February 01, 2011, 04:48:12 PM
hide a part, then save, close, reopen scene. Scene cannot open any more..  :'(

When applying labels, or textures the texture scale needs to be uber small. unit of .001 makes a huge difference in scale or location. 

Changing the scale of the model for the first time messes up texture and label locations.  After this first scale change, textures and labels scale correctly with the model.
Title: Re: SolidWorks 2011?
Post by: JeffM on February 01, 2011, 05:06:50 PM
Confirmed the part hiding and saving issue, but it may be best if you could send us an example model that is showing your other two issues. Please send to support@luxion.com

Thanks!
Title: Re: SolidWorks 2011?
Post by: AxelRod on February 01, 2011, 05:30:55 PM
thanks, email sent.