Windows 7 64bit
Keyshot 5.2.10
Maya 2015
I'm rendering a turntable of an engine that fades on different levels of opacity. Everything else seems to fade just fine besides the internal components that are rendering blotches/fragments. I've increased the ray bounces and it still occurs. Any ideas?
Figured it out. The geometry was too close together inside, almost overlapping, just deleted what wasn't being seen and now its good.