[vimeo]https://vimeo.com/588127349[/vimeo]
Animated in Keyshot, composited in Nuke, finished in DaVinci Resolve.
The showcase renders are raw polygons, 2 - 10 GB OBJs straight from ZBrush. At the time that crashed every app I had tried and that's without materials. Except for ZBrush itself and Keyshot. Keyframing the camera and moving the objects around felt almost like moving objects around in Unreal Engine. I surfaced the models with a procedural Keyshot material to bring out the details. Later I managed to bake out the sculpted details as a displacement to the Subdiv mesh to enhance the logo used in the opening of the film.
amazing details, good job my friend :)