TO SEE LATEST RENDERINGS be sure to visit the newest post.
Hi, I'm Will. Welcome to my render thread. Every few weeks, I add new images. Enjoy the progress and images. Feel free to make suggestions, comment or ask questions. If you're new here, say hi by commenting on the latest image.
nice start Will, my only crit would be the Voronoi procedural texture looks slightly out of place, although it is in the future, so who knows what kind of plastics they have in 2147 ;)
Quote from: willgibbonsdesign on May 23, 2016, 07:35:59 AM
"Welcome to WRR, a small, dark, dingy bar lit by a flickering, pink neon sign. The year is 2174 and you're wondering what you'll have to do to see another week. The hiss of rain permeates the dirty windows. A monitor in the corner offers glimpses of unrest from distant corners of the world. This is the way it's been ever since the reign of real estate tycoon and entertainment celebrity Tronald Drump. As you make your way to the restroom in the back of the bar, you pass a gallery of images displayed on the OLED-papered wall. The images, renderings created using a software called KeyShot were made by a guy named Will. How they ended up on the wall of this dark, dingy bar is another story for another time." - Will's Monday morning mind.
This is where I'll upload various renderings of mine that don't belong anywhere else. Just a catalog of recent work.
The first two are of my first 'real model' created in Fusion 360 of a holographic gun sight. Stole the 'stun' and 'kill' idea from Toy Story's Buzz Lightyear
Superb , definiteley looking forward to see more of this
Quote from: Despot on May 23, 2016, 07:50:56 AM
nice start Will, my only crit would be the Voronoi procedural texture looks slightly out of place, although it is in the future, so who knows what kind of plastics they have in 2147 ;)
Thanks, sure. Valid point. I definitely wasn't working off any photo reference, thus it's not technically accurate. I've mostly been using my new geometry out of F360 as an excuse to dive deeper into the material graph with more subtle textures.
Thanks, Hossein. Me too ;)
Loving the hard surface detail on this Will! The homage to Toy Story's Buzz Lightyear is a nice touch, to infinity and beyond!
What was your total poly count for this piece? Can't wait to see the rest of it!
Quote from: JoeYoung on June 03, 2016, 08:55:14 AM
Loving the hard surface detail on this Will! The homage to Toy Story's Buzz Lightyear is a nice touch, to infinity and beyond!
What was your total poly count for this piece? Can't wait to see the rest of it!
Thanks. You don't miss a single pop culture reference, do you? Star Wars, Transformers, Toy Story, haha. I've no clue on poly count. On my home machine, I'm spoiled and tend to import nurbs data, so it's not the lightest-weight, but never have to worry about tessellation when working with CAD and simple models.
Been meaning to post these, but I've not had much spare time lately. Earlier this month I challenged myself to create a model and rendering in one day, each day for a week. The attached renderings are the result. All modeled in Fusion 360, rendered in KeyShot. There's definitely lots to work on here with these given they were done mostly late at night or on airplanes or trains. Just thought I'd share them here.
I'll probably start doing this again and try to make it two weeks in a row once my schedule frees up in a couple weeks. Feel free to tear them apart. :)
Great job Will, i love all!
in the first one , holes are deformed. I think it's because a cylindrical mapping
RO_8 is my favourite. Is that a cloudy plastic ?
Seen most of these on instagram. They came so quickly! Great metal feeling in all of them. Neat-O!
Very cool -- totally dig them -- !
Quote from: Finema on June 27, 2016, 06:52:32 AM
Great job Will, i love all!
in the first one , holes are deformed. I think it's because a cylindrical mapping
Thank you!
Yes, they're modeled, but just not normal to the surface as you mentioned (I now know how to do that in Fusion but didn't at the time).
Quote from: TyRuben on June 27, 2016, 07:53:01 AM
Very cool -- totally dig them -- !
Thanks TyRuben : )
Quote from: Magnus Skogsfjord on June 27, 2016, 07:52:25 AM
Seen most of these on instagram. They came so quickly! Great metal feeling in all of them. Neat-O!
I appreciate it Magnus. Yep, they just oozed out of my computer in one week.
Quote from: NM-92 on June 27, 2016, 07:09:18 AM
RO_8 is my favourite. Is that a cloudy plastic ?
NM-92, yeah. I enjoyed it quite a bit. Will need to do some more of that material. Thanks!
So good Will! These all look GREAT.
Quote from: Josh Mings on June 28, 2016, 08:03:10 AM
So good Will! These all look GREAT.
I 'preciate it Josh!
I've fallen behind! After sifting through my renderings folder, I found some stuff I thought I'd share.
The first is the wasp which was a model downloaded from http://zerokobo.web.fc2.com/ (http://zerokobo.web.fc2.com/) and was textured using KeyShot materials and no post. Didn't spend too much time fiddling with it.
The second was a fun one from the other day. I recall seeing a post on the thread where Richard had shown the cool combination of using the xray material within a glass cube to create a cool lazer-cut glass sculpture. I modeled the glass block in Fusion 360 and the face was downloaded from http://threedscans.com/ (http://threedscans.com/). Just some fun, quick renderings. Spots procedural was used to create the bubbles in the glass.
Whaou ! i like it ;) specially the wasp
Really nice material work in the wasp. How did you make the second one ? is it a boolean inside the cube ?
I dig that wasp...really cool :) Minimal, but great, materials and that tight, shallow DOF is really well done.
Cheers,
Eric
Thanks guys!
@NM-92, It's simpler than that. Just placed one inside the other. That's it! Xray material on the face, glass material on the cube. ;)
I like the face cube, I thought that was x-ray material :)
Quote from: Despot on August 11, 2016, 12:31:17 AM
I like the face cube, I thought that was x-ray material :)
Thanks. Always fun to do something with some drama.
Some others I forgot to post here. I've got more supporting process images for these I can access from my computer when I'm home if anyone's curious. I modeled everything and textured and rendered in KeyShot. The DOF on the whiskey glass with the bokeh background was a bit too strong, so unfortunately is a bit softer than I'd like. None of these have any post. The lighting on the clippers is admittedly a bit blown-out, but was going for more 'real life' than glamour shot.
Always, I welcome C&C.
These look great Will. I think that bokeh looks perfect.
Love the whiskey glasses Will :)
That whiskey glass! Well done!
What material did you use on the ice? I tried it once but my results werent good enough
Will! That glass!! It´s 10 am here and I´m seriously thirsty now
Thanks everyone!
Quote from: Josh Mings on August 16, 2016, 09:19:18 AM
These look great Will. I think that bokeh looks perfect.
I used an unconventional method to create that... it's a plane with emissive material and that bokeh image as a diffuse texture ;)
I appreciate it Despot, Hossein and Nicordf!
Quote from: Hossein Alfideh on August 16, 2016, 11:52:11 AM
That whiskey glass! Well done!
What material did you use on the ice? I tried it once but my results werent good enough
I used a liquid material I think. I'd have to double-check. I might have tried gemstone at some point too. These kind of shots are a pain to light. I tried a handful of different methods, but your lights really need to be in specific places in order to get the nice effect, otherwise the look boring or unnatural. I found that recreating what's done in real-life product shots work best... go figure. -_____-
Messing around in the KeyShot booth today during the International IDSA conference. I'm pretty happy with the cast brass material. Could be finessed, but it works for me.
Model from Grabcad.
Indeed! That looks spot on.
Been a while... nothing too crazy here, but made some 'abstract art' out of the camera we use for on-site training. Figured I'd throw it up here since I often forget KS can be used to create some 'non-literal' imagery. Raw KeyShot rendering.
Gold star to anyone who can identify what was done to create this image.
Logo Keyshot ? :D
Also, this was created for a recent Quick Tip. Super simple, but a fun image.
Marble - KeyShot procedural marble material
Backplate - Standard KeyShot backdrop
HDRI - Free from MaximeRoz.com
Mirror Grime - Roughness textures (dust and wiping residue) via Poliigon.com
Model - Dimensiva.com
The mirror looks great ! Specially the dust detail. Regarding the abstract render, it looks like you distorted the perspective modifying the focal length on a material sphere scene ? Maybe ? That's my guess :P
Sweet. Added the abstract to our abstract wallpapers (https://www.pinterest.com/keyshot/abstract-wallpapers/) Pinterest board :)
Quote from: Josh Mings on September 12, 2016, 06:50:03 AM
Sweet. Added the abstract to our abstract wallpapers (https://www.pinterest.com/keyshot/abstract-wallpapers/) Pinterest board :)
Cool. Thanks Josh.
Quote from: NM-92 on September 09, 2016, 09:31:18 AM
The mirror looks great ! Specially the dust detail. Regarding the abstract render, it looks like you distorted the perspective modifying the focal length on a material sphere scene ? Maybe ? That's my guess :P
Just a 5mm focal length, and the camera (viewer's eye) is placed between two lens elements in a camera model as shown below. :P
I needed a nice wood material, so I made one in KeyShot, then uploaded it to the KS Cloud Library. I believe it's called Procedural Stained Maple Wood. If you search those words, it should come up. Below is a close-up sample of the material. I've made a few fun materials lately, so will probably do a post in the Materials section with a detail closeup of each one. Looking forward to when the Cloud Library is assets are linkable! Cool thing with this material is it's completely procedural and will map over any geometry well. I've also added some occlusion for some extra pop. (Easily disabled through the Mat. Graph, if you don't want or need that part of it)
This looks pretty good really, have you rotated the texture ? If not you may have found a new bug ;)
Martin
Quote from: TpwUK on September 14, 2016, 12:16:04 PM
This looks pretty good really, have you rotated the texture ? If not you may have found a new bug ;)
Martin
I did. Is my grain going the wrong way? :-[
Not really, the process of making rocking chair rockers normally involves steaming and applying slow pressure to the timbers to get that all important curvature. so it would be interesting to see if the procedural map reflects that curvature in the grain pattern along the outside faces or if would be applied as it was a flat face if you get what i am saying ?
Martin
Quote from: TpwUK on September 14, 2016, 03:23:58 PM
Not really, the process of making rocking chair rockers normally involves steaming and applying slow pressure to the timbers to get that all important curvature. so it would be interesting to see if the procedural map reflects that curvature in the grain pattern along the outside faces or if would be applied as it was a flat face if you get what i am saying ?
Martin
I do, and it seemed pretty flat when I tried it at first. I'll fidget with it again. I referenced a real photo of the piece and it wasn't bent wood, rather solid. Here's the image I referenced: http://www.viroodh.com/wp-content/uploads/2016/07/Eames-Rocking-Chair-In-Home-Interior-Design-Ideas-With-Eames-Rocking-Chair.jpg (http://www.viroodh.com/wp-content/uploads/2016/07/Eames-Rocking-Chair-In-Home-Interior-Design-Ideas-With-Eames-Rocking-Chair.jpg)
I got home and realized it'd been a while since I'd modeled anything in MODO, so I set out to find some simple, everyday objects and will try to hammer these out in an effort to refine my polygonal modeling skills. This first one, a cloudy plastic drinking cup could have easily been done with a revolved feature, but that would be too easy, so instead I began with a cylinder primitive and went from there.
I rendered it in KeyShot of course and creating this material was quite a challenge. Started from scratch with the advanced material and finessed it as best as I could before it was bedtime. Open to C&C. Thanks for looking.
Cool, Will!
Did you use a reference for the material?
To me it looks either to transparent or to cloudy... at least compared to the material of plastic cups we can buy in Denmark :)
That abstract is great. Nice job Will! It's today's background wallpaper
Quote from: Robb63 on September 16, 2016, 05:24:22 AM
That abstract is great. Nice job Will! It's today's background wallpaper
Thanks Rob! :)
Quote from: Esben Oxholm on September 16, 2016, 05:05:05 AM
Cool, Will!
Did you use a reference for the material?
To me it looks either to transparent or to cloudy... at least compared to the material of plastic cups we can buy in Denmark :)
I did have a reference, but I can't say it matches 100%. The cup I had looks different depending on each lighting situation as well as what's behind it. Needless to say, matching a photo ref. taken in a proper environment/lighting situation would help. Maybe I'll do that tonight. The issue I was getting was getting the plastic to look milky but when I increased the roughness transmission, it lost all transparency. I tried increasing the diffuse values (as the plastic looks too dark in areas, but then had to reduce spec. accordingly or it would be too bright). Maybe with fresh eyes tonight I can improve it.
Here's a dump of various renderings or re-visits to older ones (like the whiskey glass). I haven't been good at keeping this updated :-\
Really good job will ! Bravo ;)
Great work, Will!
Eric
'Thumbtack1.28_Comp.jpg' is my favourite. Really good work, Will.
Quote from: NM-92 on November 08, 2016, 04:16:31 PM
'Thumbtack1.28_Comp.jpg' is my favourite. Really good work, Will.
Quote from: bdesign on November 08, 2016, 03:36:04 PM
Great work, Will!
Eric
I appreciate the words of encouragement, guys!
This idea came about last night and I knocked it out in about an hour. Decided to record the process, so there's a fun little time lapse because... why not? I've thought of ways to improve these since creating them, but curious to hear if of your ideas for improvement. No post on any of these.
Thanks for lending me your eyeballs.
Also. Video.
Cheers!
Lego house and camera lenses are very cool :) - is the pattern on the knife blade intended to simulate an oily surface ?
I think he is trying to simulate damascus steel :) It is a pattern welded steel, that is edged in acid, which brings out the beautiful pattern :)
Quote from: Despot on November 09, 2016, 06:14:20 AM
Lego house and camera lenses are very cool :) - is the pattern on the knife blade intended to simulate an oily surface ?
Thanks! :) Marcusha is correct. The material is from the KeyShot Cloud Library, created by Rex a while ago. If you search Damascus steel, you'll see what it's modeled after. I know I need to see if I can adjust the material so the texture appears different where the blade tapers. Also, there's no bump applied to the blade and there certainly should be. Also, some minor imperfections to the polished part of the blade would be good I think.
Quote from: marcusha on November 09, 2016, 07:21:57 AM
I think he is trying to simulate damascus steel :) It is a pattern welded steel, that is edged in acid, which brings out the beautiful pattern :)
Nailed it!
Never seen that before, very cool, thanks for expanding my knowledge :)
If I have to choose one, I'll go with the lego house! looks very cool!
also I love the knife wood work! well done! :)
Thanks guys! Did another one last night. Spent a decent amount of time trying to dial in the material on the keycap, but the final renderings don't quite show it all off. May need to exaggerate some of the values within the material parameters.
KeyCap40 works for me ;)
Martin
Very nice detail work, Will :)
Eric
Amazing rendering, as always!
Very nice! Loving the new additions, that whiskey glass fooled me!
Also really love the wood on that knife, 'feels' so real.
Quote from: dmerziii on November 15, 2016, 08:11:53 AM
Very nice! Loving the new additions, that whiskey glass fooled me!
Also really love the wood on that knife, 'feels' so real.
Quote from: Arian Shamil on November 15, 2016, 04:31:14 AM
Amazing rendering, as always!
Thanks guys! Really appreciate it. Cheers.
Missed out on a lot here! I've seen that lego house before somewhere. A quicktip video perhaps? Anyway, love it. Even more love for the knife! As already said here: Great work as always.
Cool keys will, that must be one giant keyboard ;)
I keep forgetting to update this thread. Got a simple one to add here. No post, raw render. Will probably try one or two other compositions with this model.
Cool one, Will.
Love the metal material.
I think the composition could be stronger, but I sense from what you write, that you are aware ;)
Looking forward to see the update.
Here we go with round 2. Thought I could pull off the puddle. It's lacking around the edges. Need to model it properly. Did this as a quick shortcut, which works, but not great. I think the composition here is better. Gave it some love in post. I feel I need to step up my images... anyone who sees something that need's improving, let me know! Happy New Year everyone.
Thanks for the feedback Esben!
Quote from: Will Gibbons on December 29, 2016, 06:16:03 AM
Here we go with round 2. Thought I could pull off the puddle. It's lacking around the edges. Need to model it properly. Did this as a quick shortcut, which works, but not great. I think the composition here is better. Gave it some love in post. I feel I need to step up my images... anyone who sees something that need's improving, let me know! Happy New Year everyone.
Thanks for the feedback Esben!
Sacrilege I know, but there is an excellent tutorial for use with Blender Cycles node system for creating puddles, I still haven't got round to converting the nodes to KS MatGraph but I dare say it can be done by those with more knowledge and time than me...
https://www.youtube.com/watch?v=oojlF0m8KSE
Martin
Thanks for sharing Martin. I'll have to take a peek. I have used blender so little... I'm somewhat hesitant to fall down that rabbit hole. However, it sure is tempting! Cheers.
Quote from: Will Gibbons on December 29, 2016, 09:41:38 AM
Thanks for sharing Martin. I'll have to take a peek. I have used blender so little... I'm somewhat hesitant to fall down that rabbit hole. However, it sure is tempting! Cheers.
Blender for modelling is great - Cycles Nodes are very powerful but can be extremely complex and very confusing to me at times, so I just tend to model with Blender rather than develop textures/materials. KS MatGraph is far more logical to me :)
Martin
Quote from: TpwUK on December 29, 2016, 04:01:20 PM
Quote from: Will Gibbons on December 29, 2016, 09:41:38 AM
Thanks for sharing Martin. I'll have to take a peek. I have used blender so little... I'm somewhat hesitant to fall down that rabbit hole. However, it sure is tempting! Cheers.
Blender for modelling is great - Cycles Nodes are very powerful but can be extremely complex and very confusing to me at times, so I just tend to model with Blender rather than develop textures/materials. KS MatGraph is far more logical to me :)
Martin
Oh! I didn't know you were referring to shaders/textures/materials. I thought you were talking about creating liquid puddles or geometric forms with Blender. I have and use MODO which is capable of fluid sims and stuff like that. I've no desire to create materials in another program outside of KeyShot. Using poly modeling programs to get some more organic forms (outside of CAD, which I'm most comfortable with) makes sense though.
unfortunately I couldn't check forum for a while but I don't miss your work on your Instagram dude!
perfect as always! :)
Quote from: Hossein Alfideh on January 01, 2017, 01:29:02 AM
unfortunately I couldn't check forum for a while but I don't miss your work on your Instagram dude!
perfect as always! :)
I wouldn't say perfect, but many thanks Hossein! I appreciate the support.
I've got lots of work I need to add to this thread... will do so when I have time. However, I wanted to toss this one into the mix as I just got done fiddling with it. I saw Martin's Gemology post https://www.keyshot.com/forum/index.php?topic=13674.msg70541#msg70541 (https://www.keyshot.com/forum/index.php?topic=13674.msg70541#msg70541) and liked the idea of trying a polished Agate material. Turned out to be a bit of a challenge. I made a super primitive 'potato' in Fusion 360, then cut it in half. Sent it over to KeyShot and hopped in the MatGraph. Parts of it are definitely not right, but I had to live with. Gave it some love in PhotoShop to get over the fact that the edges were too perfect, and to add those photographic touches.
Cheers.
Excellent, Will! Really great texturing and strong, polished shine represented with the lighting. And a well placed, non-cheesy, appropriate usage of a lens flare :) I played around a bit with the agate idea myself, with practically an identical color palette in the Wood (Advanced) node :) Well done.
Cheers,
Eric
Wonderful result Will, I prefer your coloured bands to mine, and thanks for the mention! You seem to have a better result with the Cellular noise than what both Eric and myself managed to achieve but that's something I need to chase with KS as I don't want to pull away from your great effort.
I prefer your reflections to mine also, and that subtle lens flare is a nice touch. I don't have a polished agate for reference any more as my mineral collection was stolen years ago and I never replaced it, but I am hoping my texture is correct in that the angular mapping method should make the bands almost disappear when viewed from different angles - I will be testing that once I model that agate slice and sort those sharp edges out :)
I think you have done really well with what is not an easy material to emulate !
Martin
Quote from: bdesign on January 24, 2017, 08:31:34 PM
Excellent, Will! Really great texturing and strong, polished shine represented with the lighting. And a well placed, non-cheesy, appropriate usage of a lens flare :) I played around a bit with the agate idea myself, with practically an identical color palette in the Wood (Advanced) node :) Well done.
Cheers,
Eric
Thank you! You've got very keen eyes. I pulled colors from what I saw after searching for image references on Google. I really couldn't find a good example of the surface roughness, so kind of had to make that up as I went along.
Quote from: TpwUK on January 25, 2017, 12:12:06 AM
Wonderful result Will, I prefer your coloured bands to mine, and thanks for the mention! You seem to have a better result with the Cellular noise than what both Eric and myself managed to achieve but that's something I need to chase with KS as I don't want to pull away from your great effort.
I prefer your reflections to mine also, and that subtle lens flare is a nice touch. I don't have a polished agate for reference any more as my mineral collection was stolen years ago and I never replaced it, but I am hoping my texture is correct in that the angular mapping method should make the bands almost disappear when viewed from different angles - I will be testing that once I model that agate slice and sort those sharp edges out :)
I think you have done really well with what is not an easy material to emulate !
Martin
Thanks Martin! I've attached a screen shot of the material graph. I honestly thought you'd used the marble procedural, which is why I tried out wood... then I looked back at your thread and saw you'd also used the wood procedural. So, really similar, just a different aesthetic. I like the glittery/quartz-like bits in yours. There's a lot of directions that this kind of thing could go in I think.
Don't think you'll 'pull away' from my effort. I love the fact that the regular users here push each other. I think of it like 'riffing' in a band... the back and forth benefits everyone's results and learning. Also, the rough outside of your agate I think was much more successful than mine.
A nice displacement map on the outer surface would be great!
Cheers!
QuoteThanks Martin! I've attached a screen shot of the material graph. I honestly thought you'd used the marble procedural, which is why I tried out wood... then I looked back at your thread and saw you'd also used the wood procedural. So, really similar, just a different aesthetic. I like the glittery/quartz-like bits in yours. There's a lot of directions that this kind of thing could go in I think.
Don't think you'll 'pull away' from my effort. I love the fact that the regular users here push each other. I think of it like 'riffing' in a band... the back and forth benefits everyone's results and learning. Also, the rough outside of your agate I think was much more successful than mine.
A nice displacement map on the outer surface would be great!
Cheers!
The only thing I was going to raise is that the cellular procedural needs a method to control how close the cells are and another to stretch by a random amount on the x, y axis to be able to create a more realistic fractured/shattered effect. How do you feel about it now that you have tried it with this project ? Is it something worth chasing ?
Yes I used displacement mapping with Blender to get lumps, but had to be really careful with it to stop the agate face becoming too detached. When I get to doing a slice I won't need as many polygons so will be able to fill the planar faces after the displacement has been applied to the outer edge ... Or at least I think I can :P
But I definitely agree the Wood(advanced) and the use of translucency(advanced) has massive potential in many areas that haven't been fully explored :)
Martin
Loving the work here, Will! I always get so excited when I see someone post the material graph. Really sparks the nerd within. ;D
Quote from: TpwUK on January 25, 2017, 09:10:14 AM
The only thing I was going to raise is that the cellular procedural needs a method to control how close the cells are and another to stretch by a random amount on the x, y axis to be able to create a more realistic fractured/shattered effect. How do you feel about it now that you have tried it with this project ? Is it something worth chasing ?
Yeah, I'd have to look back at it. Off memory, I can't identify a solution for the randomness within cellular. I agree, spacing slider would be cool. I won't say it can't be solved, but would definitely take some creativity. The lattice procedural comes to mind because I think it has those spacing parameters... not sure if it can be used to effectively drive or alter the cellular, probably not. Sure is fun thinking about though (aaand I sound like a nerd) :o
Quote from: jnguyen3d on January 25, 2017, 01:29:13 PM
Loving the work here, Will! I always get so excited when I see someone post the material graph. Really sparks the nerd within. ;D
Thanks for the support and comment! I appreciate it. nerd+1 :P
I love that reflection! So crisp and clean (but slightly dirty) reflection. Can't really add much to the nerdgasm over here, but it's a real eye pleaser up close that one.
Looks AWESOME Will and love the contrast of rough outer and polished face.
Quote from: Magnus Skogsfjord on January 26, 2017, 05:41:52 AM
I love that reflection! So crisp and clean (but slightly dirty) reflection. Can't really add much to the nerdgasm over here, but it's a real eye pleaser up close that one.
Quote from: Josh Mings on January 26, 2017, 09:41:19 AM
Looks AWESOME Will and love the contrast of rough outer and polished face.
Cheers guys! Thanks a lot. It's always nice to hear from you.
This is so neat! I'm still trying to get my head around Matgraph. I've been studying the node shot, and for me at least, how in the heck do you figure out what to use and what gets connected to what? Probably the same way a musician gets to Carnegie Hall- "practice, practice, practice"! Thanks for sharing!
Bill G
Quote from: Speedster on January 27, 2017, 10:56:23 AM
This is so neat! I'm still trying to get my head around Matgraph. I've been studying the node shot, and for me at least, how in the heck do you figure out what to use and what gets connected to what? Probably the same way a musician gets to Carnegie Hall- "practice, practice, practice"! Thanks for sharing!
Bill G
Thanks Bill! That's a good anecdote. My answer to that question would be one step at a time.
Hey guys,
I did a webinar yesterday on the Material Graph. Here are some of the images I created for the presentation used for the webinar. I'd love any C&C should you feel compelled :) The goal of these were to show off various features of the Material graph (not necessarily to make the craziest material).
Oh man, these are great images, Will! I really love the marble player back view shot...the lighting and material work is beautiful! Well done, man :)
Cheers,
Eric
Will,
I like the Galvanized bucket shots. The spangle looks pretty good. I assume you have a Camouflage texture in there somewhere. Can't wait for the webinar to be uploaded.
I have been working on a good galv material that I can use at work. So far I have had mixed results trying to match the sheet metal we get in manufacturing because the variation in spangle, from none to a minimum similar to your bucket.
Dirty stapler and as Eric mentions, the back view of the marble figure is especially good!
Martin
Quote from: bdesign on February 03, 2017, 02:31:00 PM
Oh man, these are great images, Will! I really love the marble player back view shot...the lighting and material work is beautiful! Well done, man :)
Cheers,
Eric
Thanks Eric! The geometry wasn't quite dense enough for my liking on that image, but I'm glad you like the results, especially with the lighting. I appreciate it!
Quote from: HaroldL on February 03, 2017, 05:18:24 PM
Will,
I like the Galvanized bucket shots. The spangle looks pretty good. I assume you have a Camouflage texture in there somewhere. Can't wait for the webinar to be uploaded.
I have been working on a good galv material that I can use at work. So far I have had mixed results trying to match the sheet metal we get in manufacturing because the variation in spangle, from none to a minimum similar to your bucket.
Yes, the webinar should be up soon. I can supply a mat graph screen when I get a chance... actually, I'll upload the material to the cloud when I can too.
Quote from: TpwUK on February 03, 2017, 08:02:07 PM
Dirty stapler and as Eric mentions, the back view of the marble figure is especially good!
Martin
Thanks Martin! Much appreciated.
Ah man, these are great. Love the composition and lighting of that backside of the marble statue. +1 on the stapler too.
Quote from: Magnus Skogsfjord on February 06, 2017, 07:44:34 AM
Ah man, these are great. Love the composition and lighting of that backside of the marble statue. +1 on the stapler too.
Cheers man, thanks!
Hey guys,
I was looking at Tim's post about a neon light https://www.keyshot.com/forum/index.php?topic=5060.0 (https://www.keyshot.com/forum/index.php?topic=5060.0) and gave it a go myself. Simple concept (and it can definitely be improved). But if anyone wants a quick and easy neon tube, here's what I'd recommend. Create your neon as an emissive material with a color gradient set to view direction. Set your darker and lighter color to simulate the darker color around the edges of the neon. Then apply a solid glass material to an outer tube (that has thickness).
I've attached my KSP for anyone to play with.
A couple things I learned... at the ends of my glass tube, you see a weird reflection. It's because I created the tube as a circular sweep and then applied a fillet to that edge, leaving a small flat spot. Not ideal. Also, the view direction gradient works in a pinch, but doesn't work 100%... so if you wanted a consistent gradient where the neon color gets darker toward the edges (like a reverse-fresnel effect), you'd want to UV map it of course. Also, the anti-aliasing could be improved on mine... with the bright neon material up against a dark background/glass refraction.
Other than that, pretty straight forward.
Very cool! Love the gradient effect with the view setting, works out nicely! Thanks for the insight!
Quote from: dmerziii on February 10, 2017, 08:38:51 AM
Very cool! Love the gradient effect with the view setting, works out nicely! Thanks for the insight!
Thanks, sir! : )
Quick experiment from the other day as I was informed that a clear coat can be faked in KS using the material graph. I was testing it out. In a pinch, it certainly works. I began with my custom procedural wood material applied to a taurus 'donut' (first image), then applied a plastic label. The label's color was black, with specular set to white and a 50% solid opacity map plugged into the opacity channel. The IoR was bumped up to around 5 I think. I also added a view-based color gradient to add color to the specular value. For the 3rd image, I killed the color gradient, reduced the IoR and added a slight noise bump for some waviness in the reflections. For the last one, I plugged my gradient into the diffuse channel.
Just testing out this method. Pretty interesting. Plenty of other ways you can achieve this.
Interesting results Will - I tried something similar to this back in the beta testing phase of KS6 trying to reproduce that mother of pearl iridescent look on the classic egg pod chair. It would be so much easier if the 'thin film soap bubble' could be assigned as a label.
Martin
Really convincing results Will. And I think the ends of the neon look great - looks a bit like the terminal end of a neon tube.
Cool, Will!
Thanks a bunch for sharin.
Nice results! Gonna have to bookmark this guy.
Quote from: Josh Mings on February 13, 2017, 08:57:12 AM
Really convincing results Will. And I think the ends of the neon look great - looks a bit like the terminal end of a neon tube.
Thanks Josh! It was a quick exercise, but makes me want to do a proper neon sign.
Quote from: Esben Oxholm on February 13, 2017, 09:13:33 AM
Cool, Will!
Thanks a bunch for sharin.
Of course!
Quote from: Magnus Skogsfjord on February 16, 2017, 02:24:20 AM
Nice results! Gonna have to bookmark this guy.
Awesome. Yeah, never know when it might be helpful!
Cool deal with the clear coat. I also do something similar at times, using the Metallic Paint material. Nice work :)
Cheers,
Eric
+1 on having thin film as a label material type. There's got to be a way, right?!
Right now we use the Oldskool method of duplicating the surface, and increasing scale by .01 to offset the surface and making it Thin Film?
Either way, great study! really helpful to see these laid out in your test.
Coffee quick rendering. Here's something really mundane. Just a few minutes of work to create what I think is fairly photo-real.
Coffee mug modeled in Fusion 360 by me. Background photo from unsplash.com, applied to an emissive plane. Tiled texture from poliigon.com, steam with a free photoshop brush.
Hoping to share more soon. Been swamped with 'life' lately.
Looks great, Will. I love the appropriate amount of gloss to the mug and tiles, true realism to those glazed ceramic parts.
At first, I thought it's normal photo :)
Quote from: DMerzIII on May 09, 2017, 11:59:03 AM
Looks great, Will. I love the appropriate amount of gloss to the mug and tiles, true realism to those glazed ceramic parts.
Thanks! Gotta love the little stuff ;)
Quote from: ElseTerror on May 09, 2017, 02:12:15 PM
At first, I thought it's normal photo :)
Wow! Thanks. :)
That's so realistic, Will :-)
Can you detail your lighting setup, please?
Thanks..
Hmm,kinda reminds me of that silhouette shot we had been talking about before.
love those materials.looks great dude!
+1 to Else words, it's look like a real photo,excelent photo :) And materials are a top notch!
Quote from: Hossein Alfideh on May 12, 2017, 06:16:21 AM
Hmm,kinda reminds me of that silhouette shot we had been talking about before.
love those materials.looks great dude!
That was the first thing that came to my mind. Nice job !
Quote from: Jikkk on May 12, 2017, 02:39:08 AM
That's so realistic, Will :-)
Can you detail your lighting setup, please?
Thanks..
We'll see! I should have time soon. It's pretty basic. I think there's an HDRI turned way down and that background set to emissive.
Quote from: Hossein Alfideh on May 12, 2017, 06:16:21 AM
Hmm,kinda reminds me of that silhouette shot we had been talking about before.
love those materials.looks great dude!
You've got a great memory! It is a bit, but not as cool as the interior shot you did!
Quote from: Andrzej Orzecki on May 12, 2017, 08:57:49 AM
+1 to Else words, it's look like a real photo,excelent photo :) And materials are a top notch!
Thanks!
Quote from: NM-92 on May 12, 2017, 11:57:28 AM
Quote from: Hossein Alfideh on May 12, 2017, 06:16:21 AM
Hmm,kinda reminds me of that silhouette shot we had been talking about before.
love those materials.looks great dude!
That was the first thing that came to my mind. Nice job !
Muchas gracias!
I actually thought it was an actual picture at first glance. Is incredible what you can achieve with just a few materials and tweaks done the right way.
Quote from: nicordf on May 15, 2017, 09:13:56 PM
I actually thought it was an actual picture at first glance. Is incredible what you can achieve with just a few materials and tweaks done the right way.
Thanks man! ;)
Time to dust off the old Renderdump thread. I'm hoping to have more to contribute soon. In no particular order, I've got some stuff to share.
1. Relic 1 - My first foray into Voronoi structure. Fog created with Cloudy Plastic in KS7
2. Relic 2 A&B - After the Voronoi experiment, I wanted to push a similar aesthetic further and employed a different workflow to create these.
3. Anodized Metal Study - Just as it sounds. Chasing that ever-elusive finish using the KeyShot 7 Anodized Metal material
4. Soldiers WIP - Just to tease out something I've been working on for a while.
As always, C&C is appreciated. I hope to have some more finished pieces to share soon. These are more like short studies.
:o Whoa those Voronoi models are cool! Love the material studies
NICE. Cool example for the fog!
Very cool.
BTW - Vornoi or Voronoy was Russian, not French ;-)
Looks great, Will.
Like Thomas mentioned though, Voronoy is Russian and should be pronounced like Tolstoy. ;)
Dries
hello Will,
great images !!
may I ask, which program you used to create the voronoi patterns or how your workflow was?
thanks a lot in advance !!
designgestalt
Super nice fog example!I also really like that last shot.looks like those soldiers are in a real war!
Quote from: DMerz III on September 18, 2017, 08:24:45 AM
:o Whoa those Voronoi models are cool! Love the material studies
Thanks, Dave!
Quote from: Josh Mings on September 18, 2017, 09:13:39 AM
NICE. Cool example for the fog!
Thank you, Josh!
Quote from: thomasteger on September 18, 2017, 03:33:16 PM
Very cool.
BTW - Vornoi or Voronoy was Russian, not French ;-)
Lol, I learned something new. Thanks. I was quite wrong with that.
Quote from: DriesV on September 19, 2017, 02:45:45 AM
Looks great, Will.
Like Thomas mentioned though, Voronoy is Russian and should be pronounced like Tolstoy. ;)
Dries
Sigh, yes. Will not be making that mistake again. Thanks!
Quote from: designgestalt on September 19, 2017, 03:40:40 AM
hello Will,
great images !!
may I ask, which program you used to create the voronoi patterns or how your workflow was?
thanks a lot in advance !!
designgestalt
The first one was a taurus made in Fusion 360 and Meshmixer. The more complex ones were modeled in Blender, giving me more control over the mesh.
Quote from: Hossein Alfideh on September 19, 2017, 06:05:03 AM
Super nice fog example!I also really like that last shot.looks like those soldiers are in a real war!
Thanks man! Excited to get it done, but having some issues with multiple pieces of software at home (not KeyShot).
Ah, the foggy one is so nice! Have to dig into that technique soon.
Quote from: Magnus Skogsfjord on October 05, 2017, 05:13:20 AM
Ah, the foggy one is so nice! Have to dig into that technique soon.
Thanks, friend!
Quote from: Will Gibbons on September 18, 2017, 07:47:36 AM
Time to dust off the old Renderdump thread. I'm hoping to have more to contribute soon. In no particular order, I've got some stuff to share.
1. Relic 1 - My first foray into Voronoi structure. Fog created with Cloudy Plastic in KS7
2. Relic 2 A&B - After the Voronoi experiment, I wanted to push a similar aesthetic further and employed a different workflow to create these.
3. Anodized Metal Study - Just as it sounds. Chasing that ever-elusive finish using the KeyShot 7 Anodized Metal material
4. Soldiers WIP - Just to tease out something I've been working on for a while.
As always, C&C is appreciated. I hope to have some more finished pieces to share soon. These are more like short studies.
The volumetric light looks amazing, I'll have to remember that trick with the cloudy plastic.
What software are you using to create the Voronoi patterns?
Quote from: Will Gibbons on August 10, 2016, 09:40:08 AM
I've fallen behind! After sifting through my renderings folder, I found some stuff I thought I'd share.
The first is the wasp which was a model downloaded from http://zerokobo.web.fc2.com/ (http://zerokobo.web.fc2.com/) and was textured using KeyShot materials and no post. Didn't spend too much time fiddling with it.
The second was a fun one from the other day. I recall seeing a post on the thread where Richard had shown the cool combination of using the xray material within a glass cube to create a cool lazer-cut glass sculpture. I modeled the glass block in Fusion 360 and the face was downloaded from http://threedscans.com/ (http://threedscans.com/). Just some fun, quick renderings. Spots procedural was used to create the bubbles in the glass.
I love this life mask in the glass piece, the concept is really evocative. Can you link to details about the x-ray / glass material trick?
Metal materials look very believable. Very subtle detailed work. Inspirational, Will! #ridethetrainmore
Quote from: cjwidd on October 28, 2017, 05:45:11 PM
Quote from: Will Gibbons on September 18, 2017, 07:47:36 AM
Time to dust off the old Renderdump thread. I'm hoping to have more to contribute soon. In no particular order, I've got some stuff to share.
1. Relic 1 - My first foray into Voronoi structure. Fog created with Cloudy Plastic in KS7
2. Relic 2 A&B - After the Voronoi experiment, I wanted to push a similar aesthetic further and employed a different workflow to create these.
3. Anodized Metal Study - Just as it sounds. Chasing that ever-elusive finish using the KeyShot 7 Anodized Metal material
4. Soldiers WIP - Just to tease out something I've been working on for a while.
As always, C&C is appreciated. I hope to have some more finished pieces to share soon. These are more like short studies.
The volumetric light looks amazing, I'll have to remember that trick with the cloudy plastic.
What software are you using to create the Voronoi patterns?
Sorry I missed this. I used Blender and I've also used Fusion 360 and MeshMixer
Quote from: cjwidd on October 28, 2017, 05:48:26 PM
Quote from: Will Gibbons on August 10, 2016, 09:40:08 AM
I've fallen behind! After sifting through my renderings folder, I found some stuff I thought I'd share.
The first is the wasp which was a model downloaded from http://zerokobo.web.fc2.com/ (http://zerokobo.web.fc2.com/) and was textured using KeyShot materials and no post. Didn't spend too much time fiddling with it.
The second was a fun one from the other day. I recall seeing a post on the thread where Richard had shown the cool combination of using the xray material within a glass cube to create a cool lazer-cut glass sculpture. I modeled the glass block in Fusion 360 and the face was downloaded from http://threedscans.com/ (http://threedscans.com/). Just some fun, quick renderings. Spots procedural was used to create the bubbles in the glass.
I love this life mask in the glass piece, the concept is really evocative. Can you link to details about the x-ray / glass material trick?
Just put the x-ray one inside the glass material... that's it. I think I used a procedural spots texture to get bubbles in the glass.
Quote from: imikej on October 30, 2017, 09:46:19 AM
Metal materials look very believable. Very subtle detailed work. Inspirational, Will! #ridethetrainmore
Thanks James! Your engine is some serious metal work!
Couple new images I created this weekend. I downloaded some free models from Blank Repository, then bought some for their Cyber Monday sale! Gonna do some more with these.
The first one, lemons is nothing special. Just focusing on using a simple form but finding a composition was really tough. I'm still not satisfied. Will do this exercise again with some other models to try and improve. Also, getting the SSS just right was tough. I only had a single image map to use for this model, so had to get creative with the Mat Graph. Before I was finished, I was wishing I had a twig with some green leaves on it to help this image out.
The second one, I used a martini glass I'd modeled in Fusion 360. Brought it into Blender, then imported the berries and nuts and ran a simulation to fill the glass. Then, sent it to KeyShot for materials and rendering. Did some tone mapping and color correction in Photoshop. This one is definitely missing some punch. Not sure how to improve. Maybe would have been better on a white/clean studio environment.
Would love C&C. Trying to do something different is always a challenge.
I think the lemon looks amazing. Often there's some faint green appearance in/beneath the skin - almost appears that way with the shadows you have, but could play with some variation in the color/sub-surface.
The almonds, seems like there's variation missing. They all look a tad flat. Maybe some AO? There's usually bits of almond skin missing too, which will show through to the meat of the nut. The blueberry texture looks great. Color could use some variation in dark and light.
Quote from: Josh Mings on November 29, 2017, 09:36:41 AM
I think the lemon looks amazing. Often there's some faint green appearance in/beneath the skin - almost appears that way with the shadows you have, but could play with some variation in the color/sub-surface.
The almonds, seems like there's variation missing. They all look a tad flat. Maybe some AO? There's usually bits of almond skin missing too, which will show through to the meat of the nut. The blueberry texture looks great. Color could use some variation in dark and light.
Thanks for taking the time to comment Josh! I am learning more and more that I need to supply myself with physical samples and shoot my own reference photos, lol. You're very right with this feedback. The Martini glass one ended up being over-worked and just didn't turn out as well as I hoped. Thanks!
That lemon looks so darn good!
Hi!
I wanted to share some frames I pulled from my latest animation. See the animation here: https://www.keyshot.com/forum/index.php?topic=20574.0 (https://www.keyshot.com/forum/index.php?topic=20574.0)
I modeled everything except for the soldiers which were scanned by my friend Andrew Bougie of Digitize Designs. The whole scene was built in Fusion 360 and rendered and animated in KeyShot. What do you like? What could I have done better? Thanks for looking!
Wow man. Super nice ! Love the camera movements. Is motion blur enabled for this ?
my god ,i love all of them will..really awesome job :P
Quote from: NM-92 on December 28, 2017, 02:43:43 PM
Wow man. Super nice ! Love the camera movements. Is motion blur enabled for this ?
Thanks :) Yessir... that definitely contributed to the stupid-long render times for the animation. Camera blur & DoF enabled for all.
Quote from: kiarash.tamizkar on December 29, 2017, 02:42:20 AM
my god ,i love all of them will..really awesome job :P
Thanks a ton!
My fave from you so far!
Yeah my jaw dropped when I saw this via instagram. Truly you best work so far Will, without a doubt! Amazing.
Will, you should realize a "storyboard/sketchbook/frames book" of "Fallen.....this is hot! A LOT :)
Quote from: Magnus Skogsfjord on January 02, 2018, 08:14:22 AM
Yeah my jaw dropped when I saw this via instagram. Truly you best work so far Will, without a doubt! Amazing.
Quote from: Arian Shamil on January 02, 2018, 08:24:00 AM
Will, you should realize a "storyboard/sketchbook/frames book" of "Fallen.....this is hot! A LOT :)
Thanks guys, your comments mean a lot! I feel like my work stagnates a lot so encouragement is greatly appreciated!
Quote from: Will Gibbons on January 03, 2018, 06:53:44 AM
Thanks guys, your comments mean a lot! I feel like my work stagnates a lot so encouragement is greatly appreciated!
Know that feeling all too well, and it's not a good one. But this is a definite proof you're far from stagnating. Well, based on the previous work you haven't at all, but this one was a leap.
the third image is crazy! :o :o :o
So awesome Will. Absolutely love it!
Quote from: Will Gibbons on January 03, 2018, 06:53:44 AM
Quote from: Magnus Skogsfjord on January 02, 2018, 08:14:22 AM
Yeah my jaw dropped when I saw this via instagram. Truly you best work so far Will, without a doubt! Amazing.
Quote from: Arian Shamil on January 02, 2018, 08:24:00 AM
Will, you should realize a "storyboard/sketchbook/frames book" of "Fallen.....this is hot! A LOT :)
Thanks guys, your comments mean a lot! I feel like my work stagnates a lot so encouragement is greatly appreciated!
Will...i agree with Magnus, That feeling is not nice...not at all....but it happen to everybody....and....IF this results comes from a "stagnating period" I need do redefine what "stagnating" means...because, as I already told to you...this works Rocks......and really a LOT! :) (please forgive me for my english....my english YES, is stagnating.....not your works.ahahahahah :D)
Lovely!kinda reminds me of Nolan's dunkirk!
Quote from: Magnus Skogsfjord on January 03, 2018, 08:11:33 AM
Know that feeling all too well, and it's not a good one. But this is a definite proof you're far from stagnating. Well, based on the previous work you haven't at all, but this one was a leap.
Thanks Magnus! It's all part of the grind. This brightens my day! :)
Quote from: crazer on January 03, 2018, 11:06:21 AM
the third image is crazy! :o :o :o
Thanks Andrea! I'm glad to see your reaction.
Quote from: Josh Mings on January 03, 2018, 12:06:26 PM
So awesome Will. Absolutely love it!
Thanks Josh!
Quote from: Arian Shamil on January 03, 2018, 02:31:46 PM
Will...i agree with Magnus, That feeling is not nice...not at all....but it happen to everybody....and....IF this results comes from a "stagnating period" I need do redefine what "stagnating" means...because, as I already told to you...this works Rocks......and really a LOT! :) (please forgive me for my english....my english YES, is stagnating.....not your works.ahahahahah :D)
Haha, I guess it proves we all are our own worst critic. Thanks a bunch Arian, that's awesome to hear from you!
Quote from: Hossein Alfideh on January 03, 2018, 10:22:06 PM
Lovely!kinda reminds me of Nolan's dunkirk!
Dang! I still need to see that. I heard it was impressive. Definitely the feel I was inspired by. This was heavily inspired by Saving Private Ryan as I mentioned on my breakdown on my blog.
Nothing crazy here, but something fun. Just played with the Cloudy Plastic material and backscattering with a physical light. Then, a metal label to look like gold spray paint. Then I layered the black ones on top. It could have cooked a bit longer, but oh well.
Slick! Very cool effect.
It looks way cooler in high res! Didn't realize the cloudy effect on instagram. Very nice!
Back with a little experiment.
- Modeled in Fusion 360
- Procedural mesh texture on cable
- All textures procedural in KeyShot
- Bit of post
Looks best when viewed full-size and on a monitor with normal brightness (not turned down) ;)
Quote from: Will Gibbons on January 17, 2018, 02:09:17 PM
Back with a little experiment.
- Modeled in Fusion 360
- Procedural mesh texture on cable
- All textures procedural in KeyShot
- Bit of post
Looks best when viewed full-size and on a monitor with normal brightness (not turned down) ;)
Looking good! Well done!
QuoteNothing crazy here
That spray painted statue is one of the craziest renders I've ever seen. Awesome effects you've got going here.
Damn! :-X
Awesome work Will!
Quote from: crazer on January 18, 2018, 01:29:23 PM
Looking good! Well done!
Thanks for that :)
Quote from: Matt.Kinsington on January 18, 2018, 07:55:36 PM
That spray painted statue is one of the craziest renders I've ever seen. Awesome effects you've got going here.
lol. Thanks Matt!
Quote from: Hossein Alfideh on January 19, 2018, 02:44:47 AM
Damn! :-X
Awesome work Will!
Thanks Hossein!
Love the statue! Amazing (and little crazy :D) final result!
I can imagine a high level techno dancefloor filled with a lot of those stautes :)
Quote from: Arian Shamil on January 19, 2018, 01:57:16 PM
Love the statue! Amazing (and little crazy :D) final result!
I can imagine a high level techno dancefloor filled with a lot of those stautes :)
Haha, awesome! Thanks man!
Fresh out the oven... I've been getting comfortable using the poly modeler Blender. Thanks to my old classmate Vaughan Ling (Heavypoly) tutorials, I'm getting better. These were made following his tutorials. I need something to fill in the gaps around the CAD programs.
Here are some renderings I just completed this weekend. Going to post full process and shots on my blog later this week. But you get exclusive peeks here.
The textures on the NES controller are a big heavy-handed on purpose as they nearly vanish when viewed in a lower resolution than full-res.
Cheers.
really lovely shot dear will...good job 8)
That paint looks really realistic! Looks like soft fur. May I know what procedural you use?
Quote from: Will Gibbons on January 17, 2018, 02:09:17 PM
Back with a little experiment.
- Modeled in Fusion 360
- Procedural mesh texture on cable
- All textures procedural in KeyShot
- Bit of post
Looks best when viewed full-size and on a monitor with normal brightness (not turned down) ;)
Mindblowing details Will! Really nice indeed!
Great work Will
Quote from: Hossein Alfideh on January 22, 2018, 10:34:45 PM
Mindblowing details Will! Really nice indeed!
Thanks Hossein! Trying to become a more patient modeler these days.
Quote from: Jeff Hayden on January 22, 2018, 11:43:35 PM
Great work Will
Thanks Jeff! Nice to see you around these parts.
Quote from: Will Gibbons on January 23, 2018, 06:50:58 AM
Thanks Hossein! Trying to become a more patient modeler these days.
Hard thing to do ! I always send my models to KS at mid stage modelling. It's really easy to get carried away and forget to add those sweet details. Great job man !
Great!
Omg, that black felt in detail shot! I always wondered how this is achieved.
Wouldn't it be to greedy to ask how You have done that? Maybe even sharing .ksp if there is a lot of stuff involved?
I really want to master those realistic materials for close ups. Very nice shot, Will..
Quote from: bakutislinas on February 04, 2018, 02:51:10 PM
Omg, that black felt in detail shot! I always wondered how this is achieved.
Wouldn't it be to greedy to ask how You have done that? Maybe even sharing .ksp if there is a lot of stuff involved?
I really want to master those realistic materials for close ups. Very nice shot, Will..
Thanks for the compliments! Sorry, I'm not sure what you mean by 'black felt'. What image are you referring to and what would you like explained?
This close up shot of some device :)
I am talking about that main surface, I thought that was felt. The soft one.
Said it before, but deserves to be repeated: Love the robot! The cloudy plastics together with that metal looks so nice.
Quote from: bakutislinas on February 07, 2018, 11:11:55 AM
This close up shot of some device :)
I am talking about that main surface, I thought that was felt. The soft one.
Oh! No, that's a powder-coated material with a bright, directional light source. I used some spots procedural texture for the bump and specular values. Nothing fancy.
Quote from: Magnus Skogsfjord on February 08, 2018, 06:12:27 AM
Said it before, but deserves to be repeated: Love the robot! The cloudy plastics together with that metal looks so nice.
Thanks Magnus!
Greetings Earthlings! I've been busier than I'd like to admit and realized I haven't been able to share/contribute as much as usual. In no particular order, here's a dump of some recent images I've created while killing time in hotels rooms and airport lounges.
Done a lot of experiments lately.
The only thing I didn't create was the plant model. That was a freebie from CGAxis.
C&C welcome. :) Cheers.
cool stuff! I really like that last image. So simple, voronoi art is very interesting to me.
Quote from: mattjgerard on March 28, 2018, 07:21:59 AM
cool stuff! I really like that last image. So simple, voronoi art is very interesting to me.
Thanks Matt. It's fun to switch things up a bit.
Abstract pictures were created in grasshopper or something similiar ?
Definitely a great use of your time man!I've been following your work on your IG.that pillow and the transnoodle look very interesting.
Looking good Will! My tiny little OCD makes me want to try to squeeze these isocohedron patterns, especially that cloudy plastic (?) one. +1 to the transnoodle one!
Quote from: mousek on March 31, 2018, 01:05:04 PM
Abstract pictures were created in grasshopper or something similiar ?
Created in Houdini :)
Quote from: Hossein Alfideh on April 01, 2018, 09:58:02 AM
Definitely a great use of your time man!I've been following your work on your IG.that pillow and the transnoodle look very interesting.
Thanks, lots of little chunks of time here and there. I appreciate it.
Quote from: Magnus Skogsfjord on April 01, 2018, 11:53:09 AM
Looking good Will! My tiny little OCD makes me want to try to squeeze these isocohedron patterns, especially that cloudy plastic (?) one. +1 to the transnoodle one!
Hahaha, I feel you there. Would be fun to play with the scale... like put a small ship or something flying into one of them.
I made a quick model and rendered this last weekend. It's a modern take on an old Sony Cube Radio from 1969. The thought was that in 2019, it'll be 50 years old, so this would be the 50th year anniversary edition of this radio. The rest of the renderings are on my other computer. Will add those later.
hey dear will gibbons,its really lovely render specially the close up,but is the noise is part off render? i mean to give some Obsolescence effect to the render?
This is very cool! Heavy on the dust isn't it? Loving that speckled plastic!
Diggin' the speckled plastic too. 8)
Quote from: kiarash.tamizkar on April 19, 2018, 02:50:10 PM
hey dear will gibbons,its really lovely render specially the close up,but is the noise is part off render? i mean to give some Obsolescence effect to the render?
Hi, thanks. I added some pretty heavy noise in post. Not sure what you mean by 'obsolescence effect'.
Quote from: Magnus Skogsfjord on April 20, 2018, 03:55:11 AM
This is very cool! Heavy on the dust isn't it? Loving that speckled plastic!
Very dusty. This is something I could use work on. I need to start following my own advice and take more reference photos and try to match them 100%.
Quote from: Chad Holton on April 20, 2018, 07:09:56 AM
Diggin' the speckled plastic too. 8)
Thanks, I appreciate it.
Looks like it's been sat behind my monitor for a few weeks :) Just love your take on it man. Well done.
Hey! Sorry... life's been busy. Here's some more work from the past month or so.
I've been enjoying the bite-sized projects hosted by rendeweekly on Instagram, so that's where many of these came from, usually done in one sitting or occasionally split between modeling one night and rending the following morning or evening.
C&C or questions welcome!
Really good !
yellow kettle is perfect. Texture is awesome!
can you show the material graph of it ?
Thanks
Quote from: Finema on June 20, 2018, 11:04:49 PM
Really good !
yellow kettle is perfect. Texture is awesome!
can you show the material graph of it ?
Thanks
Thanks. I'll see if I have time after work!
That yellow carafe is gorgeous!
Thought I'd add s'more recent images.
The first one is a power bank and the second is a compact camera design. Both submissions for Weekly Render Challenge on IG a few weeks back.
Quote from: Will Gibbons on August 10, 2018, 01:29:55 PM
Thought I'd add s'more recent images.
The first one is a power bank and the second is a compact camera design. Both submissions for Weekly Render Challenge on IG a few weeks back.
I saw these on your IG,I love that power bank,I would totally buy one if I could find it on the market!
Great approach Will!
Missed this thread update, but having seen them all on instagram I already know them well! I especially love the lamp of yours there. It's so difficult capturing that correct translucency with a light source behind, and at the same time preserve the appearance of a hard shell. Nailed it! Looks like a CPU killer too.
Also loving the power bank design. Love the "jacket" hard shell you've given it.
Will, where do you find your dust textures? As a general usage question are they always applied as a texture over the complete surface? Was wondering if possible to make it more selective similar to how dust collects only on certain areas of an item on a shelf?
Awesome stuff!
Quote from: Hossein Alfideh on August 13, 2018, 02:40:32 AM
I saw these on your IG,I love that power bank,I would totally buy one if I could find it on the market!
Great approach Will!
Thanks Hossein! Surprisingly, I think I would too, haha.
Quote from: Magnus Skogsfjord on August 13, 2018, 05:10:46 AM
Missed this thread update, but having seen them all on instagram I already know them well! I especially love the lamp of yours there. It's so difficult capturing that correct translucency with a light source behind, and at the same time preserve the appearance of a hard shell. Nailed it! Looks like a CPU killer too.
Also loving the power bank design. Love the "jacket" hard shell you've given it.
Thanks, friend :) I really like how much of an eye for detail you have. The lamp shade comment makes me stoked because literally, every time we go into a DWR store, I walk up to it and admire the china-like translucency.
Quote from: toasty1435 on August 13, 2018, 05:14:23 AM
Will, where do you find your dust textures? As a general usage question are they always applied as a texture over the complete surface? Was wondering if possible to make it more selective similar to how dust collects only on certain areas of an item on a shelf?
Awesome stuff!
Hey, Toasty! Thank you. As for dust, I really just have been using a handful of good ones I bought from Poliigon.com. Theirs are great and since it's usually used with a light touch (hopefully) you can get away with re-using the same ones quite a bit. I tend to apply them as a separate material as is demonstrated in a video on Esben Oxholm's youtube channel. As for controlling where dust accumulates, sure. You'll just need to use a combination of occlusion or curvature textures. I'm pretty sure occlusion has a bias/weight slider that can make dust only appear on the y-axis. There's a few clever ways to do this, but I think that's the way I'd try first. This mask would be plugged into the opacity of the dust material. Hopefully that's clear.
'Nother set of images for a 'monochromatic' image with use of labels for Render Weekly.
Had fun with this one. As usual, got carried away with the dust 'n stuff.
Love the first shot, Will 8) Displacement on the volume knob?
Cheers,
Eric
;D these are slick!
Quote from: bdesign on August 27, 2018, 05:14:26 PM
Love the first shot, Will 8) Displacement on the volume knob?
Cheers,
Eric
Sadly, I did this on my home pc (KS7) so, like a weirdo, I busted out the tablet and just brushed those subtle grooves in place, haha. Thanks tho!
Quote from: DMerz III on August 28, 2018, 09:53:07 AM
;D these are slick!
Thanks, man!
Wow. Really blowing the dust off this time... sorry I've been away! Work has been busy as ever! Excuses aside, here's a handful KeyShot renderings from the archives.
- Sake... fun with caustics and nested dielectrics in KeyShot 8
- Tire... testing displacement in KeyShot 8
- Gel... testing nested dielectrics in KeyShot 8 along with bubbles and cloudy plastics (this on was a challenge to model)
- Lamp... new KeyShot 8 training model
- Material Study... exploring procedural mesh + displacement for tactile product textures in KeyShot 8
- Skulls... lighting and mood study. Skulls from artec3d.com
C&C or questions encouraged. Thanks, y'all!
A few more images that didn't fit on the previous post.
Spatula... two designs, one I abandoned, one I posted on IG. Some cloudy plastic
Shoe... I'm sure people are sick of seeing this shoe, but it was a home run for me as far as engagement goes on IG, so I was proud of that. This was crazy-heavy when I was finished because of all the displaced mesh. I think it clocked in at 43M tris at render time. Definitely a challenge. Shoe model by Sam Whit
Superb Will ;)
Lot's of good stuff, but love that top sake shot. Just stunning!
That shoe is spectacular, definitely some of your best work IMO. What's the story with that translucent material?
Wow, Will...these are some next-level awesome images! +1 on the shoe, and Sake1.35 is really beautiful.
Cheers,
Eric
Spectacular renders. I am amazed...
Wow! They are all beautifull, I like the shoe and Sake the most.
Stretching my feet out so I can give it 4 thumbs up!
Hi, will Iam new to this keyshot render, beginner. Will you help me out to make beautiful rendering.
Quote from: Finema on December 07, 2018, 08:22:10 AM
Superb Will ;)
Thank you Finema! I appreciate you taking a look.
Quote from: Esben Oxholm on December 07, 2018, 02:04:03 PM
Lot's of good stuff, but love that top sake shot. Just stunning!
Hi Esben, Thanks! Always nice to hear what stands out to others.
Quote from: cjwidd on December 07, 2018, 03:52:47 PM
That shoe is spectacular, definitely some of your best work IMO. What's the story with that translucent material?
Thank you, cjwidd! I've never done a shoe before, so it was interesting trying different approaches for a knitted material look.
Quote from: bdesign on December 07, 2018, 06:43:06 PM
Wow, Will...these are some next-level awesome images! +1 on the shoe, and Sake1.35 is really beautiful.
Cheers,
Eric
Thanks Eric! Good to hear from you over here!
Quote from: nacho_grande on December 08, 2018, 04:19:40 AM
Spectacular renders. I am amazed...
Hi Nacho! Thanks for the compliment! :)
Quote from: Ivan_____ on December 08, 2018, 11:43:56 PM
Wow! They are all beautifull, I like the shoe and Sake the most.
Thanks for chiming in Ivan! Great to know what others like.
Quote from: RRIS on December 10, 2018, 04:52:29 AM
Stretching my feet out so I can give it 4 thumbs up!
Haha, that's awesome! Thanks for that RRIS!
Quote from: Ananth Narayan on December 10, 2018, 05:08:56 AM
Hi, will Iam new to this keyshot render, beginner. Will you help me out to make beautiful rendering.
Hi Ananth, I suggest you use this forum and all of it's members as a learning resource. If you contribute to the forum by helping others and asking good, specific questions, you'll learn and get help!
Really great work, may I ask where exactly did you get that shoe model? I couldn't find Sam :(
Thanks.
Quote from: blu01 on December 10, 2018, 01:14:21 PM
Really great work, may I ask where exactly did you get that shoe model? I couldn't find Sam :(
Thanks.
Thanks. The shoe model was sent to me via email by somebody. The designer made it available for a render challenge lead by the Instagram profile called Render Weekly.
All that you do are always the bests! Well done, Will!
Quote from: PouyaHosseinzadeh on December 10, 2018, 11:18:49 PM
All that you do are always the bests! Well done, Will!
Thank you for that, Pouya!
Quote from: Mikael Prous on December 11, 2018, 06:44:52 AM
Will, The voronoi geometry shot is just awesome! could you elaborate on a cloudy plastic and lighting set up please. Thanks.
Thanks. Actually, an updated approach to that is outlined in this recent webinar: [url]https://www.youtube.com/watch?v=JK0OmSdEfWE/url]
You've really leaped on the quality on this dump Will! I really love all of them, but as others point out, the sake shot is my favorite work from you yet. The composition, the livelienss, realism, contrast and materials.. Everything works so well.
Also: Love the rubber material.
Quote from: Magnus Skogsfjord on December 18, 2018, 05:42:56 AM
You've really leaped on the quality on this dump Will! I really love all of them, but as others point out, the sake shot is my favorite work from you yet. The composition, the livelienss, realism, contrast and materials.. Everything works so well.
Also: Love the rubber material.
Thanks man! What I love about this community is that others can point out things you may not see yourself. I personally have a very hard time figuring out what others will like most from my work. I appreciate you taking the time to call out the stronger works or bits of an image. :)
Quote from: Will Gibbons on December 18, 2018, 07:35:37 AM
Thanks man! What I love about this community is that others can point out things you may not see yourself. I personally have a very hard time figuring out what others will like most from my work. I appreciate you taking the time to call out the stronger works or bits of an image. :)
I know exactly how that feels. I am lacking that ability myself, and I can never tell if something will hit it with people or not. However, there's usually different feedback depending on who sees your work. Something that might look beautiful to a CGI artist might be "meh" for an industrial designer and vice versa. It all depends on your audience I guess :)
But I really love that sake shot. The top view is surprising (especially with the diagonal touch), the caustics are different and powerful, the textures in the dark areas are visible which makes it even more interesting, and to top it off the glass materials are vivid and alive with that subtle bump. I also like the fact that the light frame is cut off at the end, as you can still kinda sense it finishing without being present.
Quote from: Mikael Prous on December 18, 2018, 08:51:29 AM
Thanks Will, Is there a way to bypass the Scattering of KS8 and achieve the same result with KS7? Thanks
Sure. Just use a large cube and apply cloudy plastic material. It will be quite slow so prepare to let it render a long time. Also, your camera needs to be outside the cloudy plastic cube in KS7 for it to render correctly.
Quote from: Magnus Skogsfjord on December 18, 2018, 08:38:05 AM
Quote from: Will Gibbons on December 18, 2018, 07:35:37 AM
Thanks man! What I love about this community is that others can point out things you may not see yourself. I personally have a very hard time figuring out what others will like most from my work. I appreciate you taking the time to call out the stronger works or bits of an image. :)
I know exactly how that feels. I am lacking that ability myself, and I can never tell if something will hit it with people or not. However, there's usually different feedback depending on who sees your work. Something that might look beautiful to a CGI artist might be "meh" for an industrial designer and vice versa. It all depends on your audience I guess :)
But I really love that sake shot. The top view is surprising (especially with the diagonal touch), the caustics are different and powerful, the textures in the dark areas are visible which makes it even more interesting, and to top it off the glass materials are vivid and alive with that subtle bump. I also like the fact that the light frame is cut off at the end, as you can still kinda sense it finishing without being present.
Once again! I hear your point on how feedback differs person-to-person. Thanks a lot!
Great as always? Are they CAD models or polygon ones?
Great images Will. Always like looking at your experimentation images. And I never got round to looking at the high-res version of the Nike Vapor Max...They look awesome ;D
The lighting and caustics of the Sake Images are perfect- I want to achieve caustics this good too.
I also really dig lamp on the white background - the cool bowl with the warm light inside looks beautiful. I know from my work that it's one of the more difficult things to render a white object on white background with a believable glow. Very good!
Great models and fantastic materials... 8)
Will, can you describe how you approached the translucent material used in the tread of the shoe render posted above?
Quote from: Masoud Zangi on December 18, 2018, 10:50:16 PM
Great as always? Are they CAD models or polygon ones?
Thanks! :) It's a mix. All of my models are CAD in this group of images I think. The skulls were scanned (so, not my model), and also the shoe was supplied by someone else, so not sure how he modeled it.
Quote from: JimmyToTheBe on December 20, 2018, 02:02:45 AM
Great images Will. Always like looking at your experimentation images. And I never got round to looking at the high-res version of the Nike Vapor Max...They look awesome ;D
Thanks for the compliment!
Quote from: puyopuyo on December 20, 2018, 01:12:09 PM
The lighting and caustics of the Sake Images are perfect- I want to achieve caustics this good too.
I also really dig lamp on the white background - the cool bowl with the warm light inside looks beautiful. I know from my work that it's one of the more difficult things to render a white object on white background with a believable glow. Very good!
Caustics are pretty much just having a strong light source, darker environment and an interesting shape of refractive material. The rest of the caustics are just up to KeyShot being able to render them very well! As for the lamp, thanks! I agree, it can be a challenge. Glad you appreciate it.
Quote from: nacho_grande on December 22, 2018, 08:23:38 AM
Great models and fantastic materials... 8)
Many thanks!
Quote from: cjwidd on January 04, 2019, 01:40:28 PM
Will, can you describe how you approached the translucent material used in the tread of the shoe render posted above?
Sure. It's just cloudy plastic. I had to make sure caustics were enabled so light could illuminate the undersole of the shoe. Took forever to render. :)