Hi,
I am having problems with the curvature map. Here is a screenshot of a scene, where only the curvature map information is visible. You can clearly see tiny horizontal and vertical lines resulting from 'outlining' every face. I tried playing with the cutoff and radius settings but I can't manage to reduce this effect.
This is the default ZBrush model (subdivided to 1 million polys) with no UVs. But this also happens with every other model.
Is this a 'known' behavior? What am I doing wrong?
:o whoa, strangely enough, that is a cool effect, but obviously, not what you intended.
Anytime I see something this odd, my first instinct is to Geometry Editor > Normals> Recalculate Normals (make sure you actually hit the recalculate normals button and hit okay before anything takes effect).
That's all I got.
Hope something gets resolved.
I had this same problem with decimated Zbrush sculpts when I first started using Keyshot.