Totally new to mesh modeling, so i followed some tutorials to see what i could get. Since the images are so different i'll upload them here in one topic and i'll update it if i keep practicing.
(http://i.imgur.com/uxiU10r.jpg)
(http://i.imgur.com/u5mp4eU.jpg)
(http://i.imgur.com/x4lYIvM.jpg)
(http://i.imgur.com/1bPNOnP.jpg)
Yes, i know, that strawberry is awful.
Good start. I'm right there with you (pretty new to working with polys myself).
I'd say that the strawberry and carrot don't work as well with the monochromatic matching background. I do think the golf ball does though due to the variation in light.
The final image with the close-up of the texture on the golf ball is great! I'm assuming those dots in the ball are modeled?
Quote from: willgibbonsdesign on May 16, 2016, 02:41:38 PM
Good start. I'm right there with you (pretty new to working with polys myself).
I'd say that the strawberry and carrot don't work as well with the monochromatic matching background. I do think the golf ball does though due to the variation in light.
The final image with the close-up of the texture on the golf ball is great! I'm assuming those dots in the ball are modeled?
Hello will and Thanks for the feedback. I'm ok with the carrot render. I think is better than the strawberry one, but i could try differrent background colours. Golf ball dots are modelled, yes.
Golf ball is great! I think I'll be seeing red strawberries for a few weeks though! Haha!
Quote from: Josh Mings on May 17, 2016, 08:25:50 AM
Golf ball is great! I think I'll be seeing red strawberries for a few weeks though! Haha!
Haha , beware, the saturation of that strawberry might burn your retina.
Let's pretend that this little dude has his hands in his pockets, cause i had a hard time doing them and rage quit (yes, i feel really dumb)
(http://i.imgur.com/3TQloZB.jpg)
It's Byers from the Lone Gunmen ;)
What modelling app are you using ? If it's Blender then you want to add Mesh Loop Tools to your user preferences ...
Here's a blender file, if you don't use that modeller, still download it so you can see the non sub divided topology. Obj here too
Martin
Martin, i did all i could, but the surgery didn't go well... The body rejected the hand and triggered some kind of mutation :s
(http://i.imgur.com/MxRxDXw.jpg)
haha sorry, i couldn't help to play with your model. But seriously talking, thank you very much. I'll try to replicate that. I'm using Cinema 4D but all poly modeling software are similar in functions, so i think i won't have trouble with that. Cheers !
Quote from: Despot on June 06, 2016, 10:14:16 PM
It's Byers from the Lone Gunmen ;)
Had to google him, didn't know who he was but i see the resemblance :P
Nice organics on the last image! I would love to see some fleshy texture with veins!
This is actually my first try on skin. I've attempted some veins on that image, but wasn't what i expected. I'll have to explore a little more this material, specially the veins thing.
Quote from: NM-92 on June 07, 2016, 08:43:35 AM
Martin, i did all i could, but the surgery didn't go well... The body rejected the hand and triggered some kind of mutation :s
(http://i.imgur.com/MxRxDXw.jpg)
haha sorry, i couldn't help to play with your model. But seriously talking, thank you very much. I'll try to replicate that. I'm using Cinema 4D but all poly modeling software are similar in functions, so i think i won't have trouble with that. Cheers !
Quote from: Despot on June 06, 2016, 10:14:16 PM
It's Byers from the Lone Gunmen ;)
Had to google him, didn't know who he was but i see the resemblance :P
Ahhh I have come across this before, it's known as Carpal Tunnel Simplex 13, (unlucky for some) - As can be seen the results are somewhat chronic and extreme. As you can see, the grip of the hand is left somewhat spastic in nature and the psychological implications tend to be severe also, some patients suffer terminally with Priapism (the resulting fascial spasm that is evident post mortem is still unknown as to whether it's a grimace or a final release of pleasure) ... The other extreme direction for the afflicted is a murderous intent to throttle nearby people at any given time, with no warning and without any antagonising behaviour from their victims.
Amputation is the only known cure, which then obviously results in mental and psychological issues in its own right
Hope this helps :P
Martin
Haha, i laughed so hard at this ;D.
Shattered glass attempt, modeled in Blender. Will update with the final scene (if i manage to get it right :P)
(http://i.imgur.com/lm6a9tA.jpg)
Looks good!
Nice work. I'd offer this bit of constructive criticism: carrots aren't shiny unless they're cooked and glazed. The darker stripe down the middle implies reflectivity.
Hi Jason. The reflectivity is intended in this one. The carrot render is supposed to be an inflatable carrot balloon.
Final version of the shattered glass scene. I'm quite happy with the outcome. Enjoy !
(http://i.imgur.com/pub6PjK.jpg)
EDIT - post production of post production made by a friend :P
(http://i.imgur.com/PbW79zE.jpg)
Turned out well NM-92 - The post motion blur has that bit extra going for it.
Martin
Yeah, this is pretty awesome. I like the motion. It's a nice break from static renderings.
Thanks guys. I struggled a bit as i'm new to the software but i managed to finish it pretty decently.
New experiment with Blender particles.
(http://i.imgur.com/89t1hHW.jpg)
First try on texture painting in Blender. I practiced painting the rust mask and UV mapping it to the model. Scene is from BlenderGuru.
(http://i.imgur.com/t7DQ1ZE.jpg)
Not sure if I am a fan of the surrounding scene, but the jerry can sure looks nice! Goodie :)
The shattered glass is cool Nicolas, the Jerry can also, although I'm with Magnus on the background, it's a little too busy for me :)
Thank you both. That procedural was a bad choice for the background, i agree.
So much awesomeness -- wow -- inspiring -- thank you for sharing these -- !
Thanks TyRuben ! I've learnt a lot these last couple of days.
Solido! :D
Thanks !
I really dig the shattered glass/bullet render. Super cool! +1 with Martin on the motion blur...really kicks it in. Well done :)
Eric
Thanks Eric , it was really fun to do.
Hammer time ! Model from 3dsky.
(http://i.imgur.com/0ZdCBKZ.jpg)
Quick scene i modeled today. Focused on textures and post production. Magnifier glass is downloaded. Cheers !
(http://i.imgur.com/JSYltdn.jpg)
Awesome texturing dude. A bit blown out to the middle top left there (Esben has really whipped me on blown out areas, so I'm a bit sensitive to those) , which draws a bit attention. Still, awesome texturing and mood nonetheless!
Hey Magnus, thanks ! I was kinda after that dreamy bloom-ish mood. I've never did something like that before so i gave it a try. I see your point though.
I love that map shot. Would love to see some more with that one! Well done!
yes the texture map is awesome ;)
Love the overall mood of the map image, but I agree with Magnus about over exposure 8) yikes !! ;)
Also, do you not think the pins are too big compared to the magnifying glass ?
Thanks guys !
Despot: Yes, i agree with the scale of the pins issue. Though i have a magnifier glass here that fits entirely in my hand, is a tiny one, so at least i know it exists :p. I'll keep in mind the over exposed areas for my next images. How can i reduce or decrease those areas without interfeering with the rest of my scene ? Two renders with different lighting and merging in PS ?
Awesome.
That is all.
Thank you TyRuben !
QuoteHow can i reduce or decrease those areas without interfeering with the rest of my scene ?
Ok, well, I'll be honest, I don't know a way of stopping it from occurring at all... but you can do a few things to make it less likely to happen .
1. If you are using area lights / emitters, never use full RGB white (255 255 255) - edge it slightly towards grey, something like (246 246 246)
2. Material roughness can accentuate exposure blowouts, so bare that in mind...
3. Ask Luxion to implement tone mapping (exposure control)
Hope this helps... :)
In addition to what John has offered, I would suggest trying rendering out to a 32 bit tiff format. The broader dynamic range will allow you more flexibility in adjusting image exposure while retaining detail. You can use exposure adjustment layers, along with luminosity masks in Photoshop to tweak the exposure of only the brightest areas. If you go into the Channels tab, hold down ctrl+shift, and click on the RGB channel, it will select the bright areas of your image; hold down ctrl+alt+shift and continue clicking on the RGB channel to refine the luminosity selection to brighter and eventually brightest areas. You can use this selection to create a layer mask on your exposure adjustment layer. Also, you can render out separate passes for each physical light in your scene, for a great deal of flexibility and control. Here is a link to a great post by DriesV from a while back:
https://www.keyshot.com/forum/index.php?topic=7039.0.
Cheers,
Eric
Thanks guys.
Eric, i'll try that one on my next project. Great post linked, i saved it to read it thoroughly. I revisited my raw image of the map and i see that the problem is strictly me and post production :P. There were no over exposed areas (at least not that much as in the final image). I'm attaching it. Even though i like the final result i lack a sense of balance. I sacrifice part of the image to make the other part look good. It's something to improve in the future and a repeating mistake i make.
Quote from: Magnus Skogsfjord on July 26, 2016, 06:11:00 PM
(Esben has really whipped me on blown out areas, so I'm a bit sensitive to those)
Lol, that is great 8)
Quote from: NM-92 on July 28, 2016, 06:35:53 AM
I sacrifice part of the image to make the other part look good.
As said on FB, really good job!
Regarding the post editing: Are you used to use layer masks? You can use them to define where on the image your different effects should apply, thus avoiding destroying one part of your image while enhancing another.
I did a quick post editing take on your raw rendering, where I tried to achieve the look on your edited rendering without the blown out areas.
Check it out here and let me know if it helps: https://we.tl/JHnUtwiqjd
Hope it is okay? Otherwise let me know and I'll remove it asap.
Best,
Excellent job with the "post-post" work, Esben!
I just saw it. It's really good ! Thanks for taking the time to do this.
Hi everyone. New scene i modeled today in Blender. Had a tough time modeling the details but i am quite satisfied with the results. Enjoy !
(http://i.imgur.com/6e0RohK.jpg)
This is most excellent, Nico...very cool :) Really dig the old wood bat grip, and the blood stains on the ball are a great detail. Well done! One thing I would point out is that the stitches seem to be kind of "floating" and not quite "in" the leather. I think an Occlusion node would help enhance the realism in that area. Try plugging the color map of the stitches into the Unoccluded input and set the Occluded color to around 8% black, plug the Occlusion node into the diffuse slot of your stitches material, and tweak the Radius and Falloff values until you get some nice contact shadow detail where the stitches intersect the leather. Or, render out a separate AO pass and composite it over your existing image. Just my 2 cents :) Great job!
Eric
Sweet textures! You've done them in substance?
Quote from: bdesign on July 31, 2016, 12:05:45 AM
This is most excellent, Nico...very cool :) Really dig the old wood bat grip, and the blood stains on the ball are a great detail. Well done! One thing I would point out is that the stitches seem to be kind of "floating" and not quite "in" the leather. I think an Occlusion node would help enhance the realism in that area. Try plugging the color map of the stitches into the Unoccluded input and set the Occluded color to around 8% black, plug the Occlusion node into the diffuse slot of your stitches material, and tweak the Radius and Falloff values until you get some nice contact shadow detail where the stitches intersect the leather. Or, render out a separate AO pass and composite it over your existing image. Just my 2 cents :) Great job!
Eric
Huh, this method can be quite interesting. I struggled a LOT trying to make a single hole for each stitch. Maybe your approach can get the job done. Thanks for the kind words man.
Quote from: nicordf on July 31, 2016, 01:29:15 AM
Sweet textures! You've done them in substance?
I started a trial of substance once, but couldn't understand a thing :P. I try to do everything within the material graph, i think it's powerful enough, and since i am learning Blender i can combine it with some UV mapping.
Nice one Nic, I'm loving the warm/cool env. The only thing that's niggling at me is the confusing texture on the ball itself, are those meant to be fingerprints or just wear and tear ?
Hi John, thank you ! I was aiming to achieve some kind of stains on the ball because it looked too clean, but i do agree that they look a bit weird. I spent too long trying stain textures, so maybe i was a bit tired when i made the final selection.
This is an interesting image. I have to point out a couple things. The bat looks small compared to the ball. Also, the smudges on the ball could stand to be a bit fainter. Are they mapped spherically? Also, it seems like you can do UV unwrapping in Blender. If you do so, the smudges you added can be set to a UV mapping mode and should wrap better around the spherical surface. Finally, I think Babe's signature can stand to be larger. This is another texture that would benefit from the UV unwrapping process.
All considered though, this is cool.
Duly noted Will. I'm still a rookie at UV unwrapping so maybe my methods aren't correct right now, but i'll try to do better next time. The signature was mapped spherically. The smudges were UV mapped. Thanks for pointing those things out.
I really, really like the wooden texture you got there. Looks great! Time to yet again point out your progress => Outstanding!
Thank you very much Magnus !
Hi everyone. Still not completely finished, but i couldn't resist to see how it looked like in KS. This is my first "complex" model in Blender. Special thanks to TpwUK for the tips.
(http://i.imgur.com/rwwEw4G.jpg)
Very nice work! Great seeing another fellow Blender user. :)
Thank you very much Chad. I have a long way to go learning this software but i find it amazing !
You already did most of the hard work on this NM I only offered Loop Tools add on as a tip. Looking forward to seeing it complete though ...
@Chad - Looking forward to the Blender 2.78 release with ABC support in the mainstream build at last !!
Martin
I have just finished it. Final version.
(http://i.imgur.com/hkmLVMK.jpg)
Turned out pretty well Nicolas - well done buddy
Martin
Thanks Martín.
Nice render and nice textures ;)
Quote from: TpwUK on August 03, 2016, 11:53:09 AM
@Chad - Looking forward to the Blender 2.78 release with ABC support in the mainstream build at last !!
Martin
@Martin - Oh yes, this should make it a bit more exciting. :D
Thank you Hossein :D
Cool render Nicolas :)
Thanks John ! Great to hear that.
Fun fact: The red stain that's sitting in the middle slot of the gun is actually Han Solo holding the gun :P
Nicolas -- nice blaster, man, total 1977 retro vibe -- ! -- Well done.
Thank you TyRuben ! Glad you liked it.
So, i was modeling (trying) a weird pill, and somewhere along the process something went wrong and didn't like what i was doing at all. After an accidental close up i decided to transform the pill scene into a space scene, downloaded some models and this came out :P
Space scene
(http://i.imgur.com/sDGj9sH.jpg)
Pill
(http://i.imgur.com/zVTkpFj.jpg)
Super cool! Nice recovery :)
Thanks Josh. I thought this model was going to waste :P
Pretty funny, but good save. Surface looks like a tongue.
Quote from: Will Gibbons on August 08, 2016, 02:14:54 PM
Pretty funny, but good save. Surface looks like a tongue.
Maybe they are nano astronauts trying to save a dirty tongue ;D
it reminded me of the Magic School Bus (Autobus Magico for us spanish speakers haha) ;D ;D
I have no logical explanation for this one. Boredom maybe. It creeps me out a bit.
(http://i.imgur.com/xQc6pTN.jpg)
Poker scene modeled in Rhinoceros by me.
(http://i.imgur.com/she0IYS.jpg)
Really cool! Is the condensation a procedural or image-based texture?
Quote from: Will Gibbons on August 31, 2016, 12:59:32 PM
Really cool! Is the condensation a procedural or image-based texture?
Thanks Will. The can is the only model downloaded in the scene, and almost everything is geometry, including the condensation. I used very few labels here. I'll upload a couple more angles soon.
(http://i.imgur.com/5jeKB2n.png)
The creepy dude needs a KeyShot logo hat. Call him (her?) "Renderhead"!
Bill G
One more angle and a close up. Moving on with this scene.
(http://i.imgur.com/KN4axZL.jpg)
(http://i.imgur.com/uqJhByO.jpg)
These are great, Nico! Super detailing on the close-up! Awesome job, man :)
Cheers,
Eric
The second one is my favourite!
I love the details of textures! amazing!!
Alex.
Thanks guys ! Appreciate it.
The close up is amazing Nico :)
I like the work on textures ;)
Oh dang! That macro shot is killer. Well-played sir!
Great stuff Nicolas, the close-up is a killer :)
Thanks for the nice comments guys. I'm wondering what i'll do next !
The zoomed shot is really special! Love it!
The camera, the colors...all perfect!
Great work!
Quote from: Arian Shamil on September 06, 2016, 11:48:56 AM
The zoomed shot is really special! Love it!
The camera, the colors...all perfect!
Great work!
Missed your comment Arian. Thank you very much !
Hey guys, i've been busy for a while. I needed to do something to practice a bit. Model is from animium.com
(http://i.imgur.com/ixld04d.jpg)
Cool :)
Funny Nico ;)
That's worked out pretty cool really - Job well done Nico
Martin
Thanks guys !
That's some nice grunge. +1
Quote from: Magnus Skogsfjord on October 11, 2016, 12:57:23 AM
That's some nice grunge. +1
Thank you very much Magnus.
Quick render of a model from threedscans.com and a bit of post processing play. I'm just doing quick images until i have the time to face another big scene. Cheers !
(http://i.imgur.com/b8kam23.jpg)
(http://i.imgur.com/pYLUuZB.jpg)
I wasn't very satisfied with that last one, but i'll try to recover from it with this one ! :P I was playing and trying things in Blender when i stepped with the ocean modifier, and this came out. I'm pretty happy with it.
(http://i.imgur.com/C0BFtAU.jpg)
Really nice indeed ;) The foam is vey realistic.
Can you explain this project ?
Quote from: Finema on October 18, 2016, 09:56:51 PM
Really nice indeed ;) The foam is vey realistic.
Can you explain this project ?
Yes, of course. I'm currently learning (trying) Blender, so i found a cool modifier called ocean. Playing with these gave me as a result the base mesh and geometry for the render. I imported that into KS and used an advanced material for the water. Both the foam and the water are generated by a single texture of a sea photograph that i obtained from google and applied as : diffuse , roughness and bump. Along with the sea bump i used a fractal noise procedural to generate extra waviness. Used an exterior environment (i think from VizPeople) and voila ! Post processing was done in PS.
Great ! Thanks Nico ;)
In fact, the water and foam photo is different as the mesh.
I believed that the foam was generated in Blender (particules).
I had made a test with a mesh (waves) and only Material Graph without photo, but that must be improved.
a screenshot in attachment
Actually, applying a photo that doesn't match the mesh as a diffuse texture will help in the illusion of imperfection and chaos that the ocean has.
Quote from: NM-92 on October 19, 2016, 07:21:03 AM
Actually, applying a photo that doesn't match the mesh as a diffuse texture will help in the illusion of imperfection and chaos that the ocean has.
Sure ;)
I had to try sand after the ocean, so here it is.
(http://i.imgur.com/Zux7Y4z.jpg)
The sea render is interesting. I've tried to do a render with a bit rough sea earlier, but it is hard to achieve that authentic look without being subjected with an obvious pattern.
Quote from: Magnus Skogsfjord on October 22, 2016, 03:41:46 AM
The sea render is interesting. I've tried to do a render with a bit rough sea earlier, but it is hard to achieve that authentic look without being subjected with an obvious pattern.
Yeah, this one came out right because of the close up. The photo wasn't seamless so it won'd do it for a bigger surface or wider shot.
Quote from: NM-92 on October 22, 2016, 05:10:54 AM
Quote from: Magnus Skogsfjord on October 22, 2016, 03:41:46 AM
The sea render is interesting. I've tried to do a render with a bit rough sea earlier, but it is hard to achieve that authentic look without being subjected with an obvious pattern.
Yeah, this one came out right because of the close up. The photo wasn't seamless so it won'd do it for a bigger surface or wider shot.
Looks good though! :)
The sea is really cool Nicolas, the sand image is too... is there an attempt at volumetrics in that image, I can see some visual disturbance in the background :)
Quote from: Despot on October 22, 2016, 11:53:12 AM
The sea is really cool Nicolas, the sand image is too... is there an attempt at volumetrics in that image, I can see some visual disturbance in the background :)
Thanks John. Sorry, but what do you mean by "an attempt at volumetrics" ?
Quick material study - Anisotropic.
(http://i.imgur.com/IWFLzPT.jpg)
(http://i.imgur.com/vZRLlGO.jpg)
I love the lighting and the beaten up look of that material study Nico! You've become the ultimate keyshot ninja
Quote from: nicordf on November 05, 2016, 08:47:05 AM
I love the lighting and the beaten up look of that material study Nico! You've become the ultimate keyshot ninja
Thanks Nico !
I've made another quick scene to test the thinfilm material.
(http://i.imgur.com/jYqg2ae.jpg)
Quote from: NM-92 on November 04, 2016, 01:59:06 PM
Quick material study - Anisotropic.
Great work, Nico! Looks almost like displacement mapping :)
Eric
saw this on your instagram but now I've seen the high-res I like it even more ,totally awesome! :)
Thank you guys :D
Yes , great work Nico ;)
Wow! I've missed your past few images. Loving the quick studies and quantity of your work man. Keep slaying it!
Thanks Will ! I don't have much time lately to prepare something big so quick scenes are my way to keep practicing.
Nice bubbles Nicolas, very cool :)
Quote from: Despot on November 09, 2016, 06:11:03 AM
Nice bubbles Nicolas, very cool :)
Thanks John ! I wanted to add more detail and tiny bubbles around the edges but i couldn't achieve that.
Quote from: NM-92 on November 09, 2016, 01:10:40 PM
Quote from: Despot on November 09, 2016, 06:11:03 AM
Nice bubbles Nicolas, very cool :)
Thanks John ! I wanted to add more detail and tiny bubbles around the edges but i couldn't achieve that.
... yet. ;)
Today's practice. Modeled in Rhinoceros.
(http://i.imgur.com/q2mCy3i.jpg)
Mmh, those bubbles looks really great, Nicolas! Awesome
Quote from: Magnus Skogsfjord on November 13, 2016, 07:09:53 AM
Mmh, those bubbles looks really great, Nicolas! Awesome
Thanks Magnus ! Appreciate the comment :D
New scene ! Model from: http://www.modelplusmodel.com/
(http://i.imgur.com/LROOuXl.jpg)
Excellent Nico. The texturing and lighting is perfect.
I Quote Josh.....This is perfect!
Warm light on a perfect scene...top work
Quote from: Josh Mings on November 21, 2016, 08:47:37 AM
Excellent Nico. The texturing and lighting is perfect.
Quote from: Arian Shamil on November 21, 2016, 10:06:07 AM
I Quote Josh.....This is perfect!
Warm light on a perfect scene...top work
Thank you very much guys !
Splendid! Looks great, Nico! +1
Just awesome, Nico! +1 with all the other comments. Bravo!
Eric
Love this last one Nicolas, beautiful dawn-like lighting :)
Thanks Magnus, Eric and John. Glad you liked it.
Well done Nico!great as always man!
I agree with John,the lighting is very beautiful. :)
Quote from: Hossein Alfideh on November 25, 2016, 08:29:00 AM
Well done Nico!great as always man!
I agree with John,the lighting is very beautiful. :)
Thank you very much Hossein.
Another model from model+model. Two scene variations. Hope you like it.
(http://i.imgur.com/E7qhUWV.jpg)
(http://i.imgur.com/3zEMsRF.jpg)
really good Nico !
Good texture and light ;)
Great work, Nico! Second image is my favorite :)
Cheers,
Eric
These are sweet, Nicolas! My favorite is the second one. Lovely lighting on both. Seems freshly used!
Quote from: Finema on December 04, 2016, 07:02:42 AM
really good Nico !
Good texture and light ;)
Quote from: bdesign on December 04, 2016, 08:32:09 AM
Great work, Nico! Second image is my favorite :)
Cheers,
Eric
Quote from: Magnus Skogsfjord on December 04, 2016, 02:10:38 PM
These are sweet, Nicolas! My favorite is the second one. Lovely lighting on both. Seems freshly used!
Thank you very much guys ! Second image is my favorite too.
The second one is beautiful Nico, I would actually use that as wallpaper if it was larger :)
Whoah, i'm flattered John, thanks! :P It's currently set as my desktop wallpaper. I'm attaching the original image (it's 3841x2160)
Wow, Nico...the hi rez is superb! Awesome detail!
Cheers,
Eric
Quote from: bdesign on December 05, 2016, 02:54:44 PM
Wow, Nico...the hi rez is superb! Awesome detail!
Cheers,
Eric
Thanks Eric ! I think it's the first time i go bigger than 1920x1080.
QuoteWhoah, i'm flattered John, thanks! :P It's currently set as my desktop wallpaper. I'm attaching the original image (it's 3841x2160)
Your welcome Nico, thanks for the larger image, wallpaper set :)...
Do you know what is a christmas's ball deepest fear ? Falling of it's tree ! :P
Inspired by Blender Guru christmas challenge i've modelled my very first attempt on a simple character in Blender. Tree model is from 3DSky. Merry christmas for everyone !
(http://i.imgur.com/7Yb5sMN.jpg)
Ha! He should be happy he didn't shatter all over the place :)
Quote from: Josh Mings on December 12, 2016, 07:34:54 AM
Ha! He should be happy he didn't shatter all over the place :)
Maybe he was on one of the lower branches ;D
Ha ha, very cool Nicolas, really great Christmas image...
Have a good one :)
Hi Nico,
perfect stuff dude! i could not check forum for a while but saw you awesome works on keyshot's Instagram!
well done bro! ;)
Quote from: Despot on December 13, 2016, 09:41:58 AM
Ha ha, very cool Nicolas, really great Christmas image...
Have a good one :)
Thank you very much John.
Quote from: Hossein Alfideh on December 13, 2016, 10:27:44 AM
Hi Nico,
perfect stuff dude! i could not check forum for a while but saw you awesome works on keyshot's Instagram!
well done bro! ;)
Hey Hossein, thanks ! I'm also following your latest works on Instagram and they rock.
Hey everyone. I downloaded an Iron Man suit model because i always wanted to render one. As you may have noticed, i'm kind of a fan of close ups because it forces me to really focus on the materials, so this was no exception. Here it is, i'm pretty happy with it. Model is from TF3DM. Cheers !
Quote from: NM-92 on December 14, 2016, 05:11:40 PM
Hey everyone. I downloaded an Iron Man suit model because i always wanted to render one. As you may have noticed, i'm kind of a fan of close ups because it forces me to really focus on the materials, so this was no exception. Here it is, i'm pretty happy with it. Model is from TF3DM. Cheers !
Cool stuff!
Thanks for sharing the Material graph! :)
Quote from: Hossein Alfideh on December 15, 2016, 09:07:46 AM
Quote from: NM-92 on December 14, 2016, 05:11:40 PM
Hey everyone. I downloaded an Iron Man suit model because i always wanted to render one. As you may have noticed, i'm kind of a fan of close ups because it forces me to really focus on the materials, so this was no exception. Here it is, i'm pretty happy with it. Model is from TF3DM. Cheers !
Cool stuff!
Thanks for sharing the Material graph! :)
Your welcome ;) .
Whata a graph! :)
Love the materials setting you've created and love the render of course!
Great job :)
Nice work, Nico! I really like the claw marks in the second image 8)
Cheers,
Eric
Thanks guys. Doing those claw marks was a fun challenge and a really great exercise with the mat graph.
+1 for the claw marks Nico, nice stuff... although I would have like to have seen the original red and gold hull :)
Quote from: Despot on December 20, 2016, 04:50:40 AM
+1 for the claw marks Nico, nice stuff... although I would have like to have seen the original red and gold hull :)
I was doing some colour variations ! This time i made two more shots, one with the colour scheme from War Machine and another one with the classic gold/red. I made the renders a bit bigger too. Hope you like it.
Love them both!
Awesome texture work, Nico! Love the wear & tear detailing :)
Cheers,
Eric
Quote from: Josh Mings on December 22, 2016, 08:30:05 AM
Love them both!
Quote from: bdesign on December 22, 2016, 06:35:37 PM
Awesome texture work, Nico! Love the wear & tear detailing :)
Cheers,
Eric
Thanks guys. Here's another one from today. Batman ! I found this awesome model from Pichet Paithoon in a forum and took a shot at it. Link: http://www.therpf.com/showthread.php?t=156959. Cheers !
Ha, that is cool.
Looks great.
Maybe the belt material could use some more love. It looks a bit flat and it is hard to tell what material it is. Might just be me :)
Quote from: Esben Oxholm on December 22, 2016, 11:24:52 PM
Ha, that is cool.
Looks great.
Maybe the belt material could use some more love. It looks a bit flat and it is hard to tell what material it is. Might just be me :)
That's why i covered it with smoke :P But yes, you are right, i barely touched that material. Thank you Esben.
Awesome find and awesome render, really cool :)
Think I'll do something with this myself, it would be criminal not to ;)
Quote from: Despot on December 24, 2016, 11:43:15 AM
Awesome find and awesome render, really cool :)
Think I'll do something with this myself, it would be criminal not to ;)
Can't wait to see what you come up with John !
This time i modeled the Captain America shield in Rhinoceros. Image attached, cheers !
The textures and the bumps are cool! But I'm missing the 'hero gloss', something shiny.
Quote from: LayC42 on December 27, 2016, 01:05:25 AM
The textures and the bumps are cool! But I'm missing the 'hero gloss', something shiny.
I was after the same thing you mentioned, but after seeing Marvel's latest stuff and how dark they have become, i chose to go after something rougher, damaged and worn. I still need to learn some sculpting to take this scenes to the next level though. Thanks for the input !
Damn, Nico. You are really progressing these days.
I think you totally nailed the materials on this one. The grime, the roughness-mapping and the radial brushed bump looks killer!
Maybe a few blood spats for some subtle story-telling would be nice 8)
Quote from: Esben Oxholm on December 28, 2016, 03:00:26 AM
Damn, Nico. You are really progressing these days.
I think you totally nailed the materials on this one. The grime, the roughness-mapping and the radial brushed bump looks killer!
Maybe a few blood spats for some subtle story-telling would be nice 8)
Thanks Esben, glad to hear that from you ! I must say i learned a LOT from just being in the forum and interacting. I've never done that before and was a nice experience.
+1 on what Esben said. Love to see you progress! Looks awesome
Really good job on materials ;)
Bravo Nico :D
god I love it! you're killing it dude! great job with the Mat-graph Nico!
cheers! :)
Thank you guys ! Happy new year btw.
Quick render to keep on practicing. Model from 3DSky.org
Nice one, Nico!
The logo looks way better now without the burned out lighting :)
looks damn real! :P
Hey everyone. After rendering the Inception totem for The Movies Render Vault thread i felt the need to try this technique with car wheels. Here is my attempt. It's been a while since i rendered a car so maybe there are a few things off in the image. I think the effect is pretty nice and consistent to match a blurred backplate. Cheers !
Weel done Nico ;)
A little experiment with cobwebs and alpha masks after watching a great video from Gleb Alexandrov. Everything is modeled in Blender by me. Cheers !
Yes that coffee drinking crazy shrimp certainly does do some great tutorials, and you my friend do some crazy cool renders too :)
Martin
That is super f***ing cool, Nico! Well done man :)
Cheers,
Eric
Nico,
Can you explain the process for the cobwebs ?
Thanks
I like that bell. The spider web is really cool!
Quote from: TpwUK on January 15, 2017, 12:35:01 AM
Yes that coffee drinking crazy shrimp certainly does do some great tutorials, and you my friend do some crazy cool renders too :)
Martin
Thank you very much Martin ! Really kind words.
Quote from: bdesign on January 15, 2017, 01:32:50 AM
That is super f***ing cool, Nico! Well done man :)
Cheers,
Eric
Thanks Eric !
Quote from: Finema on January 15, 2017, 02:02:42 AM
Nico,
Can you explain the process for the cobwebs ?
Thanks
Hi. This is basically the same as texturing leafs with an opacity map. You have to bend a UV mapped plane with the cobweb texture and position it in your model, then you mask it out. I'll atach a pic of my scene in Blender as well as the link of the tutorial i followed.
(http://i.imgur.com/A6hPdE1.png)
https://www.youtube.com/watch?v=gjZio6YTSPs
Quote from: MWo on January 15, 2017, 04:05:32 AM
I like that bell. The spider web is really cool!
Thank you very much.
Very cool!
Thanks for sharing the process Nico!
Thanks Nico ;)
Quote from: Hossein Alfideh on January 15, 2017, 10:35:39 AM
Very cool!
Thanks for sharing the process Nico!
Thanks Hossein !
Quote from: Finema on January 15, 2017, 11:53:07 PM
Thanks Nico ;)
No problem! ;) I hope to see some cobwebs covering your bottles soon :P
Nice! First cobwebs I've seen in a KeyShot rendering.
Thank you Will. It was really fun to make. I think it can be way better if more time is spent duplicating and positioning planes.
Awesome stuff Nico! Love it
Cool. I love the approach to making the cobwebs. Great shot Nico.
Quote from: Josh Mings on January 17, 2017, 07:37:48 AM
Cool. I love the approach to making the cobwebs. Great shot Nico.
Thank you very much Josh
Hello everyone. This was modeled from scratch in Blender and rendered in Keyshot. A lot of post work was done in PS to create the mood and paint some effects like the lightning. This started originally as another project for The Movies Render Vault about the movie TRON. Then i remembered Wreck it Ralph had a similar mood, so it turned out as a weird combination of both ;D Cheers !
Super cool, Nico :) I really like the grungy vinyl looking material on the drape.
Cheers,
Eric
ooh, +1 on the drape! That looks great. Kinda like a slightly moist thick worn vinyl that makes you want to wash your hands after touching it.
really cool Nico ! Well done
Awesome! Man, I was thinking of modeling and rendering an arcade machine after playing one in Las Vegas last November. Great job!
Love it. The sheet looks great.
Thank you very much guys !
Just an exercise to explore layered materials. Model downloaded from TF3DM.com. Cheers ! ;D
Alas! Poor Yorick! - Looks like someone had their skull tapped by an attitude adjuster :)
Looks good to me with great mood
Martin
Ha ! Thank you very much Martin. I actually started out with the floor and then i looked for a model to sit in because i liked the material i had achieved. I've never controlled the bump height with a texture map but it was pretty awesome to do that and the effect that it creates is really cool.
Quote from: NM-92 on January 21, 2017, 03:46:04 PM
Ha ! Thank you very much Martin. I actually started out with the floor and then i looked for a model to sit in because i liked the material i had achieved. I've never controlled the bump height with a texture map but it was pretty awesome to do that and the effect that it creates is really cool.
Great call and outcome! Part of me wants to see just a taaaad bit more light around/near the (skull's) left socket. I like the colors and ground texture especially.
Quote from: Will Gibbons on January 23, 2017, 09:10:03 AM
Quote from: NM-92 on January 21, 2017, 03:46:04 PM
Ha ! Thank you very much Martin. I actually started out with the floor and then i looked for a model to sit in because i liked the material i had achieved. I've never controlled the bump height with a texture map but it was pretty awesome to do that and the effect that it creates is really cool.
Great call and outcome! Part of me wants to see just a taaaad bit more light around/near the (skull's) left socket. I like the colors and ground texture especially.
Hey Will, thank you ! I've noticed the lighting issue also, but couldn't add a pin or physical light to fix it without affecting the whole scene. Maybe two renders and composition is the way to go.
Quote from: NM-92 on January 24, 2017, 05:11:45 AM
Quote from: Will Gibbons on January 23, 2017, 09:10:03 AM
Quote from: NM-92 on January 21, 2017, 03:46:04 PM
Ha ! Thank you very much Martin. I actually started out with the floor and then i looked for a model to sit in because i liked the material i had achieved. I've never controlled the bump height with a texture map but it was pretty awesome to do that and the effect that it creates is really cool.
Great call and outcome! Part of me wants to see just a taaaad bit more light around/near the (skull's) left socket. I like the colors and ground texture especially.
Hey Will, thank you ! I've noticed the lighting issue also, but couldn't add a pin or physical light to fix it without affecting the whole scene. Maybe two renders and composition is the way to go.
Did you try adding a small sphere inside the socket itself with a faint point light or area light material?
Nico this is awesome!I love your ground's material.there are plenty of great details out there when I saw the high-res and of course that skull was a great choice!
well done! :)
Quote from: Esben Oxholm on January 25, 2017, 01:27:08 AM
Did you try adding a small sphere inside the socket itself with a faint point light or area light material?
Hey Esben. Yes, i've tried the point light inside the socket, but nothing felt right. Maybe the skull is haunted :P
Quote from: Hossein Alfideh on January 26, 2017, 04:13:39 AM
Nico this is awesome!I love your ground's material.there are plenty of great details out there when I saw the high-res and of course that skull was a great choice!
well done! :)
Thank you very much Hossein, i'm attaching the mat graph of the floor.
I don't know exactly why i did this, but anyways. Practice is practice :P. Modeled in Rhinoceros.
Ha, yeah, kinda weird concept :D I imagine someone playing scrabble with 'Death' or something to decide if he's going to live or not ;D
That aside, materials and lighting looks awesome.
Maybe tilting the camera slightly to the right will make the image a bit more dynamic to look at. Just minor stuff. :)
Looking forward to see what you come up with next!
Death by Scrabble !!
Martin
Maybe it's just in German?
Looks great! Love the colors in this one :)
I really like the ''mood'' of this scene:) very creative!
What's wrong with semiconductors? Just like how beauty is in de eye of the beholder, most controversy is so too :P
https://en.wikipedia.org/wiki/Die_(integrated_circuit) (https://en.wikipedia.org/wiki/Die_(integrated_circuit))
Beautiful render, Nico :) Great texturing and lighting, as always.
Cheers,
Eric
Thanks a lot guys !
Hello. I've always wanted to create grass, so i decided to give it a go. I modeled the whole scene in Blender following one of Andre Price's tutorials. Patch of grass, bush and trees are provided and they are part of his Grass Essentials pack. Rocket model is downloaded from 3DSky. This is a 50,000 particle system creating the grass and imported into keyshot as individual objects. There are a few mistakes here and there, but i'm done with this for now. Cheers !
I really like it, Nico. 8) Andrew does have some nice tutorials out there.
I dig this! Way to keep pushing your skills!
Nico!these are amazing results!I really like to see more of this kind work dude! :)
Love this man! Super cool!
Very cool, Nico! One suggestion I would offer is to increase the scale of the dirt/dust cloud created by the rocket exhaust, and feather the edges a bit more. Seems to me that a blast of that intensity would be creating quite a bit more disturbance ;) Well done!
Cheers,
Eric
Quote from: Chad Holton on February 13, 2017, 06:36:13 AM
I really like it, Nico. 8) Andrew does have some nice tutorials out there.
Quote from: Will Gibbons on February 13, 2017, 07:50:18 AM
I dig this! Way to keep pushing your skills!
Quote from: Hossein Alfideh on February 13, 2017, 08:12:52 AM
Nico!these are amazing results!I really like to see more of this kind work dude! :)
Quote from: Josh Mings on February 13, 2017, 09:07:51 AM
Love this man! Super cool!
Thank you very much guys !
Quote from: bdesign on February 13, 2017, 10:57:28 AM
Very cool, Nico! One suggestion I would offer is to increase the scale of the dirt/dust cloud created by the rocket exhaust, and feather the edges a bit more. Seems to me that a blast of that intensity would be creating quite a bit more disturbance ;) Well done!
Cheers,
Eric
Hey Eric, thanks ! I struggled a LOT adding the effects of fire/smoke/dust. Nothing looked right (in fact i still don't like it) I tried feathering, playing with the opacity and fill, changing the smoke colour, and this one was the "winner". I seriously doubt i can tweak it without destructing it even more :P Thanks for the suggestion though !
Hello again. I'm uploading two new ones.
First one is an old model of an atomizing nozzle that i made two years ago for a college project. I found it on my pc so i gave it a shot. It was modeled in Solidworks.
Second set of images was a work made for HeviDesign, a project involving shelf brackets. I was provided with a reference image (REF.jpg) to guide the style of the scene. The following images (Shelf1 and Shelf2) were the final renders. This was all modeled in Solidworks and textured inside Keyshot.
Hope not to bother. I've been uploading a lot of stuff recently. Sorry for that. Cheers !
Being prolific doesn't warrant apology. ;)
No apology needed! Keep'em coming! Way to make an atomizing nozzle look interesting :)
Cool, so here's two new ones then :P
Gyroscope, modeled in Rhinoceros.
Love that close-up, Nico...very cool!
Cheers,
Eric
Yes! Awesome worn metal look on that gyroscope!
Really good Nico ;)
Can you detail the metal material ?
Thanks
You're spitting out renders like a friggin' bren gun! Looks awesome!
Very nice Nico - Well done buddy :)
Martin
Thanks a bunch guys. Uploading the mat_graphs for the metal materials (axle and rings).
I'm also a big fan of that close-up!
Thanks Will ;)
New piece of work. I was watching several PCB and processors macro shots and i felt inspired to create this. Modeled in Rhinoceros. Image is 3k so it may be worthy to take a look at full res. Lots of details get lost on the preview. Cheers !
Nice details in that light! Is that a texture applied to an emissive material or something?
That's a great image, really like how you have created what looks like camera shake combined with the DOF. Well done Nico, thats a definite portfolio shot!
Martin
Quote from: TpwUK on February 23, 2017, 02:54:24 AM
That's a great image, really like how you have created what looks like camera shake combined with the DOF. Well done Nico, thats a definite portfolio shot!
Martin
Thank you Martin ! Appreciate the kind words.
Quote from: Magnus Skogsfjord on February 23, 2017, 12:57:01 AM
Nice details in that light! Is that a texture applied to an emissive material or something?
Hi Magnus. Yes, the light coming out the PCB has two textures to add details. One for the opacity and another for the intensity, besides a gradient color texture to break the uniformity. I'm attaching the mat graph of the floor material. Cheers and thanks !
Ah, great stuff Nicolas! Thanks for sharing :)
Wow! This is great! I checked the full-res and you were right!
Quote from: Will Gibbons on February 24, 2017, 07:42:18 AM
Wow! This is great! I checked the full-res and you were right!
Thanks Will !
Here's a little experiment with translucent material and a model from threedscans.com. Nothing fancy, but i never used it before. HDRI is all black and it is lit with an area plane for the front illumination and an IES light for the back rim light. This one rendered for about 10 hours (i fell asleep). Pure black and smokey version attached. Cheers !
10 hours ?
whaouuu Impressive :(
Quote from: Finema on February 24, 2017, 09:27:32 AM
10 hours ?
whaouuu :(
I started the render and went to bed to watch the Gnomon School conference yesterday and when i woke up he was still there, rendering :P Totally forgot about it.
The result is really good Nico ;)
Quote from: Finema on February 24, 2017, 09:32:44 AM
The result is really good Nico ;)
Thanks ! I'm quite happy with it.
Great stuff, Nico! Especially like the processor board macro shot :)
Cheers,
Eric
Quote from: bdesign on February 24, 2017, 03:22:39 PM
Great stuff, Nico! Especially like the processor board macro shot :)
Cheers,
Eric
Thank you very much Eric.
I tackled this model over the weekend without knowing if i was going to finish it or not. I'm really happy with the results, so i'm uploading a bunch of images regarding the process. Screenshots and mat graph of the PCB (Looks really insane but it's just a bunch of labels put together over one material) are uploaded along with the final renders, just look at the names of the files to know which is which.
I'm going to do a couple more angles at this project so i'll update with more images. Hope you like it !
Nico!! That looks totally awesome to me but for one thing, drop the digits to planes instead of solids so it looks like projected numerals on glass/plastic.
Martin
Looks awesome Nico!
+1 to Martins comment about the digits. And they seem a bit violentily saturated/flat. Or is it just my screen? Besides from that: Superb.
Hey guys, thanks for the tips. The digits are planes indeed, but they are offset a bit to stand out for the glass. I'm not happy with the overall material so i'll think how can i rework it. And yes, Magnus, they're extremely saturated :P
Insane work dude! \,,/
Looks quite good. I think the model is stronger than the rendering at this point, but if you've got good geo (which looks like you do), you can improve the rendering. I especially like the wires... I never am happy when it comes time to try and model wires and cables. There's never a great way to do it and make them look super natural. Always a lot of fuss IMO.
I think with the digits... can you move those onto the other side of the glass? I think that would help a lot. I don't mind the saturation (as that happens in real life) as long as they're an emissive material and you get some bloom on them. I think it'd help sell it.
Quote from: Hossein Alfideh on March 02, 2017, 06:20:20 AM
Insane work dude! \,,/
Thanks Hossein !
Quote from: Will Gibbons on March 02, 2017, 06:35:44 AM
Looks quite good. I think the model is stronger than the rendering at this point, but if you've got good geo (which looks like you do), you can improve the rendering. I especially like the wires... I never am happy when it comes time to try and model wires and cables. There's never a great way to do it and make them look super natural. Always a lot of fuss IMO.
I think with the digits... can you move those onto the other side of the glass? I think that would help a lot. I don't mind the saturation (as that happens in real life) as long as they're an emissive material and you get some bloom on them. I think it'd help sell it.
I've applied a texture to the emissive material and moved them inside the glass. I think it's looking better already but there's something missing yet.
Looks a bit better indeed! I still think it's a wee bit blown. Would you be able to do a subtle gradient masking effect to each..umh..letter "pole". Not sure if you get that.
Take this ref photo: https://cdn.shutterstock.com/shutterstock/videos/2819770/thumb/1.jpg?i10c=img.resize(height:72)
It seems a typical visual apperance on these kind of lights has a gradient effect emerging from various positions (close to center) of each source.
Quote from: Magnus Skogsfjord on March 02, 2017, 06:56:54 AM
Looks a bit better indeed! I still think it's a wee bit blown. Would you be able to do a subtle gradient masking effect to each..umh..letter "pole". Not sure if you get that.
Take this ref photo: https://cdn.shutterstock.com/shutterstock/videos/2819770/thumb/1.jpg?i10c=img.resize(height:72)
It seems a typical visual apperance on these kind of lights has a gradient effect emerging from various positions (close to center) of each source.
Getting there now. I tried to fake that effect.
Definitely nicer there... I think the yellow LED and the translucent (if that's what it is) white object above the glass on the left need some work. Everything else is looking nice... Somebody has some super-greasy hands... maybe a villain called (literally) butter-fingers? Maybe could tone the smudges down a tad. Really nice details here!
Quote from: Will Gibbons on March 03, 2017, 07:12:06 AM
Definitely nicer there... I think the yellow LED and the translucent (if that's what it is) white object above the glass on the left need some work. Everything else is looking nice... Somebody has some super-greasy hands... maybe a villain called (literally) butter-fingers? Maybe could tone the smudges down a tad. Really nice details here!
Check. I duplicated my green LED (I liked that one) and replaced that for the yellow one and then changed the color. The white object is a translucent material indeed. I added some color variation to that one to break the uniformity, and finally i decreased a bit the smudges in the glass. This is a screen capture using interior mode, i think it renders better this way. Thanks for the comments Will.
Indeed, that looks much better! Well done mate!
Wow, those images are well, err, Dynamite... ;)
Quote from: Magnus Skogsfjord on March 06, 2017, 04:47:51 AM
Indeed, that looks much better! Well done mate!
Quote from: Despot on March 06, 2017, 06:15:08 AM
Wow, those images are well, err, Dynamite... ;)
Thanks guys. I'll be making some final images when i have the time. Appreciate the help. Glad to see you again in the forums, John.
Nice, man! Lots going on there. Very cool.
Damn Nico!I love the progress of the scene!looks really nice and awesome.
Quote from: Hossein Alfideh on March 12, 2017, 04:23:33 AM
Damn Nico!I love the progress of the scene!looks really nice and awesome.
Quote from: Will Gibbons on March 09, 2017, 09:34:40 AM
Nice, man! Lots going on there. Very cool.
Thanks guys !
I've been busy for a while, so i made this quickly on my free time. 1-1:30 hour max. It was modeled in Rhinoceros. I don't really know what this is, just started modeling and adding details. Great stuff on the forum lately so i had to do something !
That is one beautiful chunk of metal. Well done sir.
Quote from: Josh Mings on March 29, 2017, 09:32:03 AM
That is one beautiful chunk of metal. Well done sir.
Thank you very much Josh !
Hey there. This is my submission for the Nvidia "Ultimate Geforce Pc" contest, based on the Inwin 909 case. You can submit your entry till sunday i think, so there isn't much time left if you want to join. I did this really quick, so there are some mistakes. UV mapping would have been ideal , but i didn't have enough time and Rhino UV map tools aren't the best. Hope you like it ! Cheers.
Hello guys. I finally achieved one of my "3D goals", wich was modeling a character. I spent a lot of time practicing and ditching models away in frustration, but i think it was worthy. Today i finished my very first character bust and i consider it a huge milestone on my learning curve. This was modeled from scratch in Blender with some reference images. I didn't know how to continue his chest so i improvised a little and ended up with a new Deathstroke design. Tried to give the image some storytelling in post. I'm pretty happy with the outcome, so here it is ! Hope you like it. Cheers !
P.S.: Better viewed in high res.
Spankingly good for a first sculpt, I found Sculptris to be great for getting the hang of a stylus and tablet, certainly easier than Blender sculpting tools.
Martin
Pretty cool.
Awesome Nico! Congrats on the progress :) B
Thanks everyone !
Quote from: TpwUK on April 07, 2017, 06:40:13 PM
Spankingly good for a first sculpt, I found Sculptris to be great for getting the hang of a stylus and tablet, certainly easier than Blender sculpting tools.
Martin
Martin, this wasn't sculpted ! I forgot to mention that i made a mesh from scratch to create this one.
Quote from: NM-92 on April 08, 2017, 04:42:49 PM
Thanks everyone !
Martin, this wasn't sculpted ! I forgot to mention that i made a mesh from scratch to create this one.
Doh! My mistake ???
Martin
Mate, as I told you before, outstanding job! The lighting really sets the mood also
Quote from: nicordf on April 08, 2017, 09:19:19 PM
Mate, as I told you before, outstanding job! The lighting really sets the mood also
Thank you very much Nico ! I tweaked a bit the lighting in Photoshop. Adding particles and smoke really helped to give some depth to the image.
I often search for some random references and make quick models for practice. Here's an example with a padlock. Modeled in Rhinoceros. Cheers !
Very nice.I love how you choose your subjects,some of them are simple stuff we see everyday and we really dont pay attention to them but they are fantastic to look at.well done! :)
Thanks Hossein ! I think these everyday objects are way more challenging than complex models. Getting them to look good is a great practice. Sooooo, here is another one ;D
Reference and final render attached.
Hey there. It's been a while since i posted something so i downloaded a model to play a little bit. Paintball gun model is from CG Trader. Hope you like it !
Today i also revisited an old scene and reworked the materials, camera angle and lighting. The close up is the new render.
This model was downloaded from 3DSky.org.
The paint ball shot is the better image from this batch. Keep pushing the pool ball shot, that 8 ball needs that tarnishing dropping of a tad.
Martin
Very nice indeed!
Paintball shot is my favorite.
Just one tiny critic on the pool shot is I think the 8 ball is really dirty,perhaps some little scratches and a bump map can create the impact effect between the balls. :)
Hey guys, thanks ! I can see what you both are saying about the pool ball. Perhaps the white ball would've been a better choice to show something like this (more exposed to damage). Thanks for taking a look.
The Wooden Man one looks incredible! How did you get the look of sparks and dust flying all around him?!?
Quote from: Chris B on May 22, 2017, 11:44:43 PM
The Wooden Man one looks incredible! How did you get the look of sparks and dust flying all around him?!?
Thanks Chris. All those effects are the results of using brushes and masks in PS. I've come across some cool free brush packs along time and i use them every time. The smoke is one single brush and it's combined with an image (particles) set with a blend mode to remove the background. So, that's all post production work.
I found the trove of free photoshop brushes on the interwebs a while back when I spent 4 hours trying to create a torn paper edge look for a poster. Then my buddy did a 2 second google search and came up with a dozen brushes that looked better and got me the result I wanted in 2 clicks (one of those clicks was downloading the brushes)
very cool images!
Quote from: mattjgerard on May 23, 2017, 06:14:21 AM
I found the trove of free photoshop brushes on the interwebs a while back when I spent 4 hours trying to create a torn paper edge look for a poster. Then my buddy did a 2 second google search and came up with a dozen brushes that looked better and got me the result I wanted in 2 clicks (one of those clicks was downloading the brushes)
very cool images!
Yeah, they are really useful but you can get carried away without noticing and fill your image with them :P. I often try to limit myself with them.
Here's a new image that i did today. Everyone is flipping with these little things, so i made one, a fidget spinner. Modeled in Rhinoceros.
Hey guys. I found this awesome model in Grabcad (link: https://grabcad.com/library/freightliner-cascadia-dashboard-1) and had to take a shot at it. I modeled the map, photo and permit in Blender/Rhinoceros. Hope you like it !
Nice detail Nico!
Lot's of eye candy I've missed out on here. Great job Nico! Looking good
I like the narrative here in this rendering! Nice work Nico.
Very nice.I really like the lighting.perfect road trip mood. :)
Quote from: Will Gibbons on June 01, 2017, 06:34:21 AM
I like the narrative here in this rendering! Nice work Nico.
Quote from: Hossein Alfideh on June 01, 2017, 07:56:03 AM
Very nice.I really like the lighting.perfect road trip mood. :)
Thanks ! Those two points were my focus on that image so i think i did something right :P
Love all the new stuff Nicolas, especially the reworked pool scene and fidget spinner... gonna have to Google that one ;)
Quote from: Despot on June 06, 2017, 10:48:13 PM
Love all the new stuff Nicolas, especially the reworked pool scene and fidget spinner... gonna have to Google that one ;)
Thank you very much John. I really liked the pool scene also.
Here's another one. I had a bit of fun with the speedshape model used by Esben in his carbon fiber tutorial. Really nice model to test materials and lighting by the way. It is now on my default geometry folder so i can add it quickly anytime to test some things. Hope you like it. Cheers !
Nice! Is that metal shader done with part of the new metal texture packages from poliigon? Believe I saw an update about those.
Quote from: Magnus Skogsfjord on June 12, 2017, 03:54:54 AM
Nice! Is that metal shader done with part of the new metal texture packages from poliigon? Believe I saw an update about those.
Unfortunately my trial from Poliigon has expired :P So i couldn't take a look at those new sweet textures. Anyway, you can still create some interesting metals by just using their overlays and scratches textures.
Quote from: NM-92 on June 12, 2017, 01:38:28 PM
Quote from: Magnus Skogsfjord on June 12, 2017, 03:54:54 AM
Nice! Is that metal shader done with part of the new metal texture packages from poliigon? Believe I saw an update about those.
Unfortunately my trial from Poliigon has expired :P So i couldn't take a look at those new sweet textures. Anyway, you can still create some interesting metals by just using their overlays and scratches textures.
Ah, it kinda looked like the one from their teaser. I'm considering paying for their services. So many nice textures.
It's definitely worth it.
Quote from: NM-92 on June 13, 2017, 04:14:00 AM
It's definitely worth it.
+1 on this. Very high quality stuff.
Hello again. Here's my latest work: a ouija board, modeled in Rhinoceros. The crucifix modeled is downloaded. Used a bunch of wood and smudges textures from Poliigon for this one. Cheers !
First thought was that is a shot inspired by Tom Clancy's Ghost Recon Wildlands Trailer :) Excellent mood and beautiful job!
Quote from: Andrzej Orzecki on June 26, 2017, 09:15:14 AM
First thought was that is a shot inspired by Tom Clancy's Ghost Recon Wildlands Trailer :) Excellent mood and beautiful job!
Thanks Andrzej. I saw some of the models used for the GRW trailer on Artstation and that's fantastic stuff !
excellent material study, great work!
One of your finest renders to date :)
Martin
+1 to that. This is next level, Nico! Looks awesome.
Quote from: DMerz III on June 26, 2017, 01:54:17 PM
excellent material study, great work!
Quote from: TpwUK on June 26, 2017, 02:41:07 PM
One of your finest renders to date :)
Martin
Quote from: Magnus Skogsfjord on June 26, 2017, 02:55:01 PM
+1 to that. This is next level, Nico! Looks awesome.
Thank you very much guys ! It's nice to hear (read :P) that.
Saw this on your IG a few days ago.Love the wood work.Well done Nico.
Thank you Hossein. I need to catch up with your awesome work! :p.
the last one is one your best! I´m eager to check what you have next Nico!
Quote from: nicordf on July 25, 2017, 07:27:16 AM
the last one is one your best! I´m eager to check what you have next Nico!
Thanks Nico. I'm quite busy at the moment but i really want to make a new scene soon.
Quote from: NM-92 on July 26, 2017, 02:37:55 PM
I'm quite busy at the moment but i really want to make a new scene soon.
... this... every day. :(
Lovely stuff Nico, very atmospheric, great texturing :)
Quote from: Will Gibbons on July 27, 2017, 06:29:24 AM
Quote from: NM-92 on July 26, 2017, 02:37:55 PM
I'm quite busy at the moment but i really want to make a new scene soon.
... this... every day. :(
I'm modelling at work so i'm not completely off of 3D, but i'd love to make a random scene as i used to. I just don't want to see any kind of screen when i get home :P.
Quote from: Despot on July 27, 2017, 11:19:18 AM
Lovely stuff Nico, very atmospheric, great texturing :)
Thanks John ! Saw your Beta images with KS7. Nicely done man.
Quote from: NM-92 on July 27, 2017, 02:15:01 PM
I'm modelling at work so i'm not completely off of 3D, but i'd love to make a random scene as i used to. I just don't want to see any kind of screen when i get home :P.
Very relatable. I'm clocking some 13+ hours per day I'd say. Probably going to have major eye issues when I get older. And carpal tunnel from keyboard use. Ah well.
Finally i could make another scene. This was a quick one, just not to get rusty. I call this "Choose Life". Water drop was modeled in Blender and boats were downloaded from 3DSky. I'm terrible at photobashing so the butterfly looks a bit fake, but i wanted it to be there. Cheers forum !
Hello there ! New scene. Pretty high res so download it if you can to see full detail. This was modeled entirely in Rhinoceros. Cheers.
Cool shot Nico!
Cool Nico, you love your flying dust particles don't you ?
Quote from: Hossein Alfideh on August 13, 2017, 04:32:29 AM
Cool shot Nico!
Thanks Hossein!
Quote from: Despot on August 13, 2017, 05:35:44 AM
Cool Nico, you love your flying dust particles don't you ?
Ha, is it that obvious ? (I always use the same image for the particles :P)
No particles on this one ::). Saw this USB cable in a store today and i loved it. Obviusly i had to model it. Here it is!
Cool render Nico, the comment about particle usage certainly wasn't a criticism, more of an observation :)
Quote from: Despot on September 05, 2017, 01:03:10 AM
Cool render Nico, the comment about particle usage certainly wasn't a criticism, more of an observation :)
No worries John ! It was good that someone pointed that out. I've been using that image since my baseball bat scene!! And it's not even high res :P Thanks for the comment.
Gold on gold came out real nice! Cool USB design too, can understand why you wanted to model that one.
Quote from: Magnus Skogsfjord on September 05, 2017, 06:48:58 AM
Gold on gold came out real nice! Cool USB design too, can understand why you wanted to model that one.
I think i'm going to buy one of those beauties. Thanks for replying Magnus !
Quote from: NM-92 on June 06, 2016, 07:05:40 PM
Let's pretend that this little dude has his hands in his pockets, cause i had a hard time doing them and rage quit (yes, i feel really dumb)
(http://i.imgur.com/3TQloZB.jpg)
Not a fan of LEGO but m surely a fan of ur artworks. This one is really cool.
Thank you very much !
Hello there ! This time i've revisited another old scene, the one with the Moto 360 watch. Nothing much to say, i'll post the before and after. Pretty happy with the results and overall progress. Cheers !
As someone who rendered the Moto360s for a living, well done! :)
Definitely some progression!
The last you've posted.......LOVE IT!!!!!!
Quote from: DMerz III on September 07, 2017, 06:47:54 AM
As someone who rendered the Moto360s for a living, well done! :)
Fun job, huh ? I always like to pretend i'm on the marketing section of some company and try to create this kind of "ads" as something i'd like to see on the street.
Quote from: Will Gibbons on September 07, 2017, 07:43:55 AM
Definitely some progression!
Quote from: Arian Shamil on September 07, 2017, 10:10:09 AM
The last you've posted.......LOVE IT!!!!!!
Thanks guys !
Nespresso, anyone? Just a quick render. Found an image on internet that i really liked, so i tried to mimic it. Uploading reference and final render. Hope you like it !
Well, it comes to something when the render is way, way better than the reference image :)
Quote from: Despot on September 14, 2017, 10:17:41 PM
Well, it comes to something when the render is way, way better than the reference image :)
Hah, my thoughts exactly. Looks much better! Well done Nico.
Nice!
I think you nailed the material on the capsules!
I agree! Love it.
This is so cool!Well done Nico!
Thanks for the kind words, everyone !
Hello there. I don't use 3D scans so often, but i couldn't resist playing with this one from Artec 3D. Wasn't trying to create a scene or anything, just played around with the lighting and material setup. Still amazed by the details of the scans. Enjoy !
Nice! And the material makes it look even better :)
Neat! But I don't think the screw heads would be as corroded or the same material as the body casting.
Bill G
;) pretty sure this is a photograph, nice try
Quote from: Speedster on September 27, 2017, 11:05:30 AM
Neat! But I don't think the screw heads would be as corroded or the same material as the body casting.
Bill G
Yeah that's actually my bad. I still don't know how to tweak UVs or how to separate geometry in these cases, so i have to work with only one material. I'd love to break the geo in more pieces and work them separately.
Quote from: Josh Mings on September 27, 2017, 09:02:08 AM
Nice! And the material makes it look even better :)
Thanks Josh !!
QuoteI still don't know how to tweak UVs or how to separate geometry
I know the feeling! Try two passes, one for the body and another for the screws. Then in post use the magic selector tool, or whatever it's called, and a mask to isolate the screws.
Or just move on in life!
Bill G
Quote from: NM-92 on August 02, 2016, 10:15:39 PM
Hi everyone. Still not completely finished, but i couldn't resist to see how it looked like in KS. This is my first "complex" model in Blender. Special thanks to TpwUK for the tips.
(http://i.imgur.com/rwwEw4G.jpg)
Is this model UV mapped, or is this completely driven by Keyshot materials?
Quote from: cjwidd on September 27, 2017, 05:46:50 PM
Is this model UV mapped, or is this completely driven by Keyshot materials?
Hi. No it's not mapped. I always try to create the materials in KS using the different mapping methods (but not UV :P)
Quote from: NM-92 on September 27, 2017, 05:57:05 PM
Quote from: cjwidd on September 27, 2017, 05:46:50 PM
Is this model UV mapped, or is this completely driven by Keyshot materials?
Hi. No it's not mapped. I always try to create the materials in KS using the different mapping methods (but not UV :P)
That's great to hear, love the gradient heated metal on the barrel
Yeah it's hard to keep away from those detailed scanned data. Looks superb Nico!
Hello again. I've modeled this coin box in Rhinoceros. This was meant to be an entry for the contest, but i couldn't achieve a decent result back then. I've reworked the scene, and i'm pretty happy with the results. Again, this is a must see in high res, so download it if you can to appreciate the texture work ! I'm uploading some close ups for the lazy ones too :P.
Hope you like it ! Cheers.
I love(!) the graffiti stains and drops runing down! Is this single decals/labels?
Nice attention to detail on those textures!
Quote from: Will Gibbons on October 26, 2017, 12:48:30 AM
Nice attention to detail on those textures!
Thank you Will!
Quote from: Magnus Skogsfjord on October 26, 2017, 12:14:41 AM
I love(!) the graffiti stains and drops runing down! Is this single decals/labels?
Special shoutout to Esben here. I remembered he had a video exolaining how to put a graffiti on a statue. I just applied his technique here. Every graffiti here is a separate label.
Ahh, gonna have to check that one out. Loving the spray/droplet look.
Quote from: Magnus Skogsfjord on October 26, 2017, 08:59:59 AM
Ahh, gonna have to check that one out. Loving the spray/droplet look.
Thanks! It's easy to get carried away and fill the image with leaking paint though :P. I had to erase a few of them even though i thought it looked ok.
Haha! Absolutely love it. Very creative man. Well done.
Thank you man. I've sent this one for printing. I can't wait to see it finished on my wall :P
Quite sad that i couldn't win anything in the contest, but at least i got my print ! Not quite an amazing shot, but it looks awesome.
Hello agaiiin. This is like, the most famous glue in my country. I decided to take a shot at it (extremely dramatic for a glue by the way). Modeled in Rhinoceros.
Cheers !
New quick scene. Just some fittings modeled in Solidworks. Found a way to simulate some particles floating around with the help of opacity maps and some DoF. Works quite well for these kind of floating shots. Hope you like it !
Cheers.
These practice scenes keep going on ! This time i modeled a NES Controller in Rhinoceros. That cable was pretty tough to get right, but i think it turned out decent. High res image so view in full res to appreciate the textures ! Cheers forum.
Oooo, yeah, that cord plastic looks great. Well done Nico!
Thank you Josh ! It was a pain to model that cord though :P
The wound cable looks great! Only thought is that the controller would be heavy enough to pull the cord almost straight. I like the close-up of the wound cable the best. I know these can be a challenge to model!
Quote from: Will Gibbons on November 27, 2017, 08:21:49 AM
The wound cable looks great! Only thought is that the controller would be heavy enough to pull the cord almost straight. I like the close-up of the wound cable the best. I know these can be a challenge to model!
Thank you Will. I've noticed the weight thingy just after like 40 min of tweaking the cable curve and avoiding almost all interferences, so, as you imagine, changing that wasn't at my plans lol.
Quote from: NM-92 on November 28, 2017, 02:54:38 PM
Quote from: Will Gibbons on November 27, 2017, 08:21:49 AM
The wound cable looks great! Only thought is that the controller would be heavy enough to pull the cord almost straight. I like the close-up of the wound cable the best. I know these can be a challenge to model!
Thank you Will. I've noticed the weight thingy just after like 40 min of tweaking the cable curve and avoiding almost all interferences, so, as you imagine, changing that wasn't at my plans lol.
100% I've been there. Hahaha
Hey there. I decided to explore the UV editing tool inside Rhinoceros. I heard it wasn't good, but it's better than nothing. Here's my first experiment and approach using this tool and i'm not dissapointed at all. This hat belongs to the latest Hitman videogame. I quickly eyeballed the model so it isn't perfect. Let me know what you think !
Aiiiieh, I'm slightly envious.. I'm still hoping for the day I'll be able to start working with UV's in my software package.
Looks nice Nico :)
5 years ago I opened up BodyPaint from Maxon, comes with Cinema 4D studio, looked, eyes crossed and I closed it.
Haven't been back since. Might have to take another look though., so much potential with good UV mapping.
Quote from: Magnus Skogsfjord on December 05, 2017, 09:37:12 AM
Aiiiieh, I'm slightly envious.. I'm still hoping for the day I'll be able to start working with UV's in my software package.
Looks nice Nico :)
Thanks Magnus. It is indeed a super nice tool, but not easy to tackle. I'm still trying to fully understand this art.
Quote from: mattjgerard on December 05, 2017, 09:58:07 AM
5 years ago I opened up BodyPaint from Maxon, comes with Cinema 4D studio, looked, eyes crossed and I closed it.
Haven't been back since. Might have to take another look though., so much potential with good UV mapping.
This isn't my first encounter with UV unwrap :P What you mentioned happened to me several times, in different softwares, but i refuse to lose the fight !
:) great job!
Well I have yet to learn much about UV wrapping, but it looks like you did a pretty good job! However, I'm curious what the difference would be if you had mapped the texture Spherically. Do you think it would not have looked as good?
Quote from: DMerz III on December 05, 2017, 02:32:02 PM
:) great job!
Thanks !
Quote from: JonWelch on December 05, 2017, 02:41:32 PM
Well I have yet to learn much about UV wrapping, but it looks like you did a pretty good job! However, I'm curious what the difference would be if you had mapped the texture Spherically. Do you think it would not have looked as good?
Thank you. Yes, the spherycal mapping type could have worked here. This was just an experiment so i wasn't following any logic, but i think the uv map stretches a bit less than the standard mapping type in KS.
Here's another test with some pipes. This kind of shape always benefits from the unwrapping process and it is a bit more logical to do it here (much more than the hat :P). Now i just need to deal with stretching in some parts of the model (idk how am i gonna solve this...) , but the results were quite good.
RAW render attached, no post this time.
:) since vaguely understanding UV mapping, I feel like it is the way to go most of the time, especially if you have a polygonal model. With CAD and models that came from NURBs you're in a bit of a pickle. But the new triplanar ability is very helpful there in MOST cases.
Wires/Cords was the exact problem back in the day where I decided I needed to understand UV mapping. Great example!
Nice job on the latest one Nico!
Thanks !
Hi ! I found a cool website to generate free editable patterns and i thought i could share it here. Freebies are only 300x300px available for download, but they are pretty useful. I'm attaching the one i generated, and a quick test in KS. I got carried away and i created a wallpaper i'm currently using :P. Nothing was modeled, so the sphere is really tesselated, sorry about that.
P.S: forgot the link :P : https://patterncooler.com/
I really like the top view spin view. It's a proper action shot, and the tessellation issue you mention isn't really something you take notice of. The colors and lighting kinda reminds me of that poliwhirl/wag/woopdedoo (or something) pokemon thingy too.
Ha! That's true. Thanks man !
:) really enjoying the wide variety in your work, Nico!
Very inspiring
Cool shot! Quite a wintery look in that last one too. Love it!
Ad thanks for sharing that resource. Love the background you created with it.
Cool stuff Nico!
Thanks man. I'm venturing in the sculpting world these days, using Sculptris. I'm attaching my very first tests. I don't have a 3d tablet nor anatomy knowledge, so these look a bit weird, but this is extremely fun and i'll continue exploring for sure.
That dude at the bottom is straight-up creepy! hahah, awesome to see you trying something new. You stay busy.
Quote from: Will Gibbons on December 19, 2017, 08:13:57 AM
That dude at the bottom is straight-up creepy! hahah, awesome to see you trying something new. You stay busy.
Yeah, sculpting was always on my to-do list, but the zbrush interface always scared me off. With Sculptris everything is just too simple, so i can focus on doing, learning and making totally rookie mistakes while having some fun in the meantime. In just one session you can come up with a totally different character from scratch. Here's another quickie i tested. Just a screenshot of the KS viewport. Cheers !
Hello forum. I'm back after a while, with some material doodles and trying out some deformation tools in Rhino. Nothing serious, but it's good to be making new stuff again. Everything was modeled by me. Cheers and i hope you like it !
Nico, love these things. Especially the translucent white with splatter.
Rhino offers some of the best transform/deform tools in my opinion. Nicely done.
Rupert.
:D good job ,but you really need to control roughness on that guy skin with creating some roughness map have fun bro ;)
Thank you guys !
Chromecast audio, modeled in Rhinoceros.
:) ouuuuuu that chromecast model/render looks great man!
Quote from: DMerz III on January 29, 2018, 02:06:46 PM
:) ouuuuuu that chromecast model/render looks great man!
Thanks ! I didn't know this model existed until i searched for reference images. It looks very cool.
As i gathered reference images for the Chromecast, i found another gadget that looked cool. It was simple enough to model it , so i took a couple of shots. This one was also modeled in Rhinoceros. Cheers !
Man, those look just like the shots on Amazon :) Well done!
Quote from: Josh Mings on January 31, 2018, 08:59:18 AM
Man, those look just like the shots on Amazon :) Well done!
Thanks Josh ! I thought that emissive ring would be impossible to achieve, but it turned out great. I may have gone a little too far with the glow in the buttons though :P
Nice work! Only thing I see is there's a texture on the top surface/material that seems like a missed opportunity. I can't see any textures on yours (didn't view full-res.) if they're there.
Good work though!
Quote from: Will Gibbons on January 31, 2018, 10:05:49 AM
Nice work! Only thing I see is there's a texture on the top surface/material that seems like a missed opportunity. I can't see any textures on yours (didn't view full-res.) if they're there.
Good work though!
Yeah i feek the same way about it. The noise texture is actually there but it's barely noticeable. Couldn't find the correct balance between scale/bump height to make it look like the actual product so i chose for a cleaner look. This was a challenge for me also, as i tend to put grime and dust on everything. Tried to go for a stylized look, as clean as possible.
Been a while since i posted something. Here's a quick chain model done in Blender. Cheers !
Love the reflections on this one!great material though Nico!
I gotta say i like the little detail with the slightly visible weld in the slightly thicker section there. Nice one!
I can dig it. Definitely nice attention to detail.
Quote from: Hossein Alfideh on April 01, 2018, 10:01:02 AM
Love the reflections on this one!great material though Nico!
Thank you Hossein !
Quote from: Magnus Skogsfjord on April 01, 2018, 11:49:52 AM
I gotta say i like the little detail with the slightly visible weld in the slightly thicker section there. Nice one!
Nice catch. Thought it was too.subtle to notice when i modeled it.
Quote from: Will Gibbons on April 02, 2018, 07:50:28 AM
I can dig it. Definitely nice attention to detail.
Thank you Will. This was almost all.material work here.
Just a quick doodle i did in a break at work. I don't want to lose practice so i'll have to stay with these quick scenes till i got the time to do something bigger. Cheers forum !
Lots of fun stuff at the forum lately. Here's my little contribution ! These are all SW models. Cheers !
This last one is a keeper! Did you add the smoke on post?
Quote from: nicordf on May 03, 2018, 06:10:37 AM
This last one is a keeper! Did you add the smoke on post?
Thanks man ! Yes, the smoke was extracted from a photograph and composited into the render.
Yeah, the last one is clean. Very nice results!
Quote from: Will Gibbons on May 07, 2018, 05:10:18 PM
Yeah, the last one is clean. Very nice results!
Thanks man !
Nice one Nico! Really nicely put together. That smoke is flawlessly blended in.
:) Love the flask, but also appreciate the tiny detail of the 'weld' on the chain, very nice touch!
Quote from: Magnus Skogsfjord on May 08, 2018, 04:49:11 AM
Nice one Nico! Really nicely put together. That smoke is flawlessly blended in.
Quote from: DMerz III on May 08, 2018, 12:12:57 PM
:) Love the flask, but also appreciate the tiny detail of the 'weld' on the chain, very nice touch!
Thank you ! Appreciate the kind words.