KeyShot Forum

Gallery => Amazing Shots => Topic started by: kiarash.tamizkar on December 23, 2017, 10:49:07 PM

Title: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on December 23, 2017, 10:49:07 PM
hey guys..i decided to upload some of my designs for hardsurface and industrial artists in this topic...have fun ;) 
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: selva on December 24, 2017, 01:01:34 AM
well done !!
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on December 24, 2017, 03:14:59 AM
Quote from: selva on December 24, 2017, 01:01:34 AM
well done !!
ty buddy 8)
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: Pouya Hosseinzadeh on December 24, 2017, 07:08:59 AM
That's great and it seems challenging work.
But the quality of the red part surfaces, as well as the second half of it, is low and this shows that this object was modeled using mesh surfaces...that you can control it and enhance its quality, with using "tessellation quality" , "Edit Normals" or in modeling software.
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on December 24, 2017, 07:36:42 AM
Quote from: PouyaHosseinzadeh on December 24, 2017, 07:08:59 AM
That's great and it seems challenging work.
But the quality of the red part surfaces, as well as the second half of it, is low and this shows that this object was modeled using mesh surfaces...that you can control it and enhance its quality, with using "tessellation quality" , "Edit Normals" or in modeling software.
ty dear pouya but i think you need to learn more about mesh optimizing for game engines before baking maps, this effect on polygons that look like flat shading is because i didnt use any smoothing group for them so it dont need any edit normal or topology tessellation to clear render off this effect at this level this model is unwraped and ready for baking maps for game engine when all character parts get complete so i will use a simple smoothing group for averaging surface normal on each vertex so it change to smooth shading look.. have fun..
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: Pouya Hosseinzadeh on December 24, 2017, 10:00:55 AM
Quote from: kiarash.tamizkar on December 24, 2017, 07:36:42 AM
Quote from: PouyaHosseinzadeh on December 24, 2017, 07:08:59 AM
That's great and it seems challenging work.
But the quality of the red part surfaces, as well as the second half of it, is low and this shows that this object was modeled using mesh surfaces...that you can control it and enhance its quality, with using "tessellation quality" , "Edit Normals" or in modeling software.
ty dear pouya but i think you need to learn more about mesh optimizing for game engines before baking maps, this effect on polygons that look like flat shading is because i didnt use any smoothing group for them so it dont need any edit normal or topology tessellation to clear render off this effect at this level this model is unwraped and ready for baking maps for game engine when all character parts get complete so i will use a simple smoothing group for averaging surface normal on each vertex so it change to smooth shading look.. have fun..
Well, this is your expertise and you can recognize it better than anyone.
good luck
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on December 25, 2017, 03:41:16 AM
Quote from: PouyaHosseinzadeh on December 24, 2017, 10:00:55 AM
Quote from: kiarash.tamizkar on December 24, 2017, 07:36:42 AM
Quote from: PouyaHosseinzadeh on December 24, 2017, 07:08:59 AM
That's great and it seems challenging work.
But the quality of the red part surfaces, as well as the second half of it, is low and this shows that this object was modeled using mesh surfaces...that you can control it and enhance its quality, with using "tessellation quality" , "Edit Normals" or in modeling software.
ty dear pouya but i think you need to learn more about mesh optimizing for game engines before baking maps, this effect on polygons that look like flat shading is because i didnt use any smoothing group for them so it dont need any edit normal or topology tessellation to clear render off this effect at this level this model is unwraped and ready for baking maps for game engine when all character parts get complete so i will use a simple smoothing group for averaging surface normal on each vertex so it change to smooth shading look.. have fun..
Well, this is your expertise and you can recognize it better than anyone.
good luck
ty my friend u 2.
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: Will Gibbons on December 27, 2017, 07:52:25 AM
Dang. I love this bit of tech. Nicely done!
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on December 29, 2017, 02:40:01 AM
Quote from: Will Gibbons on December 27, 2017, 07:52:25 AM
Dang. I love this bit of tech. Nicely done!
ty somuch dear will <3 :D
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: Magnus Skogsfjord on January 02, 2018, 08:21:23 AM
Well, game engine optimized or not, I'd love to see this one smoothed out, cause this looks rad!
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: Arian Shamil on January 02, 2018, 08:22:26 AM
This really rocks, amazing job!!!
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on January 03, 2018, 06:29:02 AM
Quote from: Magnus Skogsfjord on January 02, 2018, 08:21:23 AM
Well, game engine optimized or not, I'd love to see this one smoothed out, cause this looks rad!
;) so better wait for update on this post when everything done ty for your attention anyway .have fun
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on January 03, 2018, 06:29:32 AM
Quote from: Arian Shamil on January 02, 2018, 08:22:26 AM
This really rocks, amazing job!!!
:D ty dear arian <3
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on January 03, 2018, 06:35:19 AM
happy new year to everyone  :D,as i told you before i will post my latest hardsurface quick shots here i always work on several projects so this is one of them..all modeling done by me in 3D max and render in keyshot...
8)
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: Arian Shamil on January 03, 2018, 02:32:19 PM
Nice shoot again :) I like it :)
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on January 03, 2018, 11:46:52 PM
Quote from: Arian Shamil on January 03, 2018, 02:32:19 PM
Nice shoot again :) I like it :)
ty dear arian  ;) :D
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on January 07, 2018, 02:23:50 AM
why not a watch !? we are 3D ARTIST so we have to learn to develop our ability not only design specific things over and over..recently i designed a watch for watch company so after it i decided to create my own favorite watch design with a awesome box for it  :D i called it night bird hope you like it guys..
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: Will Gibbons on January 08, 2018, 07:12:01 AM
Great design with a little pop of yellow! Really nice stuff.
Title: Re: hardsurface,industrial,robotic systems,(quick rendering)
Post by: kiarash.tamizkar on January 08, 2018, 09:24:17 AM
 8) ty dear will i'm glad that you like it <3