Would like to be able to apply the same texture to multiple items, but automatically randomize the mapping for each one.
Without manually shifting it for each item.
Useful for organic items, such as this timber framing. So many 2x4's that all have the same pine texture.
So we would see a different looking grain on each one.
This might help - I wrote it to work with parent OBJ parts in a model and you need to have your wooden textures named such as "pine #1" so the randomising element can be set to add textures from 1 to n. The script is pretty basic so if you're good with Python you shouldn't have any problems with editing it suit your needs.
Martin
Thank you Martin :)