KeyShot Forum

Gallery => Amazing Shots => Topic started by: Kico on January 24, 2019, 12:08:25 AM

Title: Air Purifier (and Knob/Buttons) for Renderweely challenges.
Post by: Kico on January 24, 2019, 12:08:25 AM
Hi Keyshot folks ,

I was late to submit last week renderweekly challenge ( I hate to love design challenge! ) but had a lot of fun doing this; especially really trying out the scattering medium for the first time.

The design takes inspiration from the supertree in Singapore's Garden by the bay.

Didn't know it takes a really long time to render smoke.
Thanks to ESBEN's tips I was able to clean up the noises afterward in Photoshop ( still a bit clumsy though ! ).

Modeled in Solidworks and rendered in Keyshot of course.

Thanks for watching
Kico

Title: Re: Air Purifier ( Or a Grill ! ) for Renderweely challenge No.42
Post by: Kico on February 13, 2019, 12:07:18 AM
Revisited the CAD file and edited the Knob design for another RenderWeekly challenge.
Personally I don't think the faceted style fits the overall design, just wanted to exercise an old modeling technique in Solidworks.

Thanks for the time.
Kico
Title: Re: Air Purifier (and Knob/Buttons) for Renderweely challenges.
Post by: Eric Summers on February 13, 2019, 07:10:08 AM
This looks nice Kico! That's pretty cool that you modeled the facets in SW. I can't even think of how I would do that!
Title: Re: Air Purifier (and Knob/Buttons) for Renderweely challenges.
Post by: Kico on February 13, 2019, 04:40:33 PM
Quote from: Eric Summers on February 13, 2019, 07:10:08 AM
This looks nice Kico! That's pretty cool that you modeled the facets in SW. I can't even think of how I would do that!

Thanks Eric ! I built a base surface first, then utilized the "point on surface" in 3D sketch to have a network of points, finally connected every 3 points with 3D sketch lines to form a triangle planar face ( except for those that touch the "rims" ) ... the rest you probably know.
Hope I make it clear.
Title: Re: Air Purifier (and Knob/Buttons) for Renderweely challenges.
Post by: Eric Summers on February 14, 2019, 06:55:20 AM
Quote from: kico on February 13, 2019, 04:40:33 PM
Thanks Eric ! I built a base surface first, then utilized the "point on surface" in 3D sketch to have a network of points, finally connected every 3 points with 3D sketch lines to form a triangle planar face ( except for those that touch the "rims" ) ... the rest you probably know.
Hope I make it clear.

Ah! Very cool. That's a clever way to do it! Thanks for the explanation.  :)