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Gallery => Amazing Shots => Topic started by: JimmyToTheBe on April 12, 2017, 04:42:03 AM

Title: Jimmy's Render Practise (+ Wooden Toy Train)
Post by: JimmyToTheBe on April 12, 2017, 04:42:03 AM
Hi All,

Again it's been a while since my last post, thought I needed to make some progress and keep myself in the know. This first post to reboot my render practice is from one of Esben's tutorials on material graphs esbenoxholm.dk/diy/ (http://esbenoxholm.dk/diy/). Found this super informative and realised the true potential behind the customisation.


Model from threedscans.com (http://threedscans.com/) again very cool use of stock models for playing with materials because of all the details.



Give me shout on any further pointers.

Title: Re: Jimmy's Render Practise
Post by: Josh3D on April 12, 2017, 09:57:55 AM
Nice work Jimmy. Great to see you back! Esben's tuts are great aren't they?
Title: Re: Jimmy's Render Practice
Post by: JimmyToTheBe on August 17, 2017, 06:33:59 AM
Ok back for more...this time with Keyshot 7. Loving the new features and added options. Still loads to explore.

A quick lunchtime render of a Mazda MX-5 from Viz People. Took a little playing with the geometry to sort out the lights but not too bad. With a little added Photoshop to make it more dramatic. Always hard to get a car looking right with a backdrop, may need to keep working on it.

Link here for free model: http://www.blog.viz-people.com/blog/free-3d-model-mazda-mx-5/ (http://www.blog.viz-people.com/blog/free-3d-model-mazda-mx-5/)
Title: Re: Jimmy's Render Practise
Post by: JimmyToTheBe on September 01, 2017, 05:53:40 AM
Here's another render test for the Mazda MX5. This time on a background image of the Silverstone Circuit (My home town). Using some Photoshop just to add motion to the image and the render having some motion blur option for the wheels. Just a low-res version for now but I'll work on a better image for later.
Title: Re: Jimmy's Render Practise
Post by: JimmyToTheBe on September 01, 2017, 09:28:51 AM
Higher res this time with a driver in the seat, which would make more sense   :o
Title: Re: Jimmy's Render Practise
Post by: JimmyToTheBe on September 05, 2017, 05:28:18 AM
I have started to look into some vegetation models and came across this neat Mint plant in a pot. It is available with textures from here:
http://www.blog.viz-people.com/blog/free-3d-model-mint/

Doesn't look as good as the vray version in the preview yet but I'll get it there.
Title: Re: Jimmy's Render Practise
Post by: jet1990 on September 05, 2017, 05:30:16 AM
i think if you let it render a while longer and add a little more context to the scene rather than a plain background along with some DOF it will be on par with the vray render
Title: Re: Jimmy's Render Practise
Post by: JimmyToTheBe on September 05, 2017, 05:50:34 AM
Quote from: jet1990 on September 05, 2017, 05:30:16 AM
i think if you let it render a while longer and add a little more context to the scene rather than a plain background along with some DOF it will be on par with the vray render

Yeah I think so. This is just a screenshot which I left running. I'll need to find a nice backdrop maybe.
Title: Re: Jimmy's Render Practise (+ Lambourgini Centenario)
Post by: JimmyToTheBe on September 28, 2017, 05:49:37 AM
Found a really nice model of the Centenario. Felt the urge to render this beast. Very basic context but still quite effective. Must work on this a bit more.
Title: Re: Jimmy's Render Practise (+ Lambourgini Centenario)
Post by: Josh3D on September 28, 2017, 12:51:48 PM
Indeed. Nice model. I love that gray.
Title: Re: Jimmy's Render Practise (+Latest Lambourgini Centenario)
Post by: JimmyToTheBe on October 05, 2017, 01:26:48 AM
This time I managed to put in the effort to give it more context. The backdrop, which is from Maground.com, is a little low res but I photoshopped it a bit by adding some more contrast and sharpness. Let me know what you think.
Title: Re: Jimmy's Render Practise (+ 3D Scanned Landscape Test)
Post by: JimmyToTheBe on October 06, 2017, 02:11:14 AM
As I was pondering the net for a model of a Google VR head set I came across sketchfab.com and they're array of free 3d scanned stuff. This gave me an idea to see if they work well in keyshot. I used a landscape scan and one of my scanned 3d people. The effect is really amazing with some camera f-stop.
Title: Re: Jimmy's Render Practise (+ 3D Scanned Landscape Test)
Post by: Josh3D on October 06, 2017, 09:05:18 AM
I do like the background in the lambo shot, but yeah, a touch low-res. That green pops man.
Title: Re: Jimmy's Render Practise (+ Lambourgini Centenario)
Post by: Hossein Alfideh on October 08, 2017, 01:25:26 AM
Perfect work on the Lambo!I really like that body color.Is there any chance you can tell me where did you get the model?I really like to give it a try.  :)
Title: Re: Jimmy's Render Practise (+ 3D Scanned Landscape Test)
Post by: JimmyToTheBe on October 09, 2017, 03:06:51 AM
QuotePerfect work on the Lambo!I really like that body color.Is there any chance you can tell me where did you get the model?I really like to give it a try.  :)

Thanks Hossein. I found it on Grabcad, Link below:
https://grabcad.com/library/lamborghini-centenario-roadster-2017-1
Title: Re: Jimmy's Render Practise (+ Nature Scene Test)
Post by: JimmyToTheBe on November 06, 2017, 04:54:43 AM
Currently working on some nature scenes, which makes a change from my normal Solidworks models for real work! It's quite satisfying to bring elements together from the likes of https://sketchfab.com/models/categories/nature-plants (https://sketchfab.com/models/categories/nature-plants) and https://megascans.se/library/free (https://megascans.se/library/free) to build a highly detailed scene. Still need ideas of where to go with this but it's looking cool.

First image: RAW render
Second image: Post Process PS
Title: Re: Jimmy's Render Practise (+ 3D Scanned Landscape Test)
Post by: Will Gibbons on November 06, 2017, 07:53:27 AM
Very nice! I think you just need a focal point or some sort of narrative.
Title: Re: Jimmy's Render Practise (+ Christmas Cookies!!)
Post by: JimmyToTheBe on December 13, 2017, 09:59:32 AM
Feeling a little festive today with these little beauties. https://www.blankrepository.com/collections/raw-scans (https://www.blankrepository.com/collections/raw-scans)  Gave me an entertaining lunch hour render. Maybe I was just hungry for some cookies! Nevertheless these great little 3D scanned cookies are great to look at.

Gave a maximum samples render for about 30mins.
And some depth of field.

First one is RAW keyshot, second is with some Photoshop filters.
Title: Re: Jimmy's Render Practise (+ Christmas Cookies!!)
Post by: Josh3D on December 15, 2017, 09:50:07 AM
That looks great! Maybe a touch burnt? But love that texture!
Title: Re: Jimmy's Render Practise (+ Christmas Cookies!!)
Post by: Will Gibbons on December 18, 2017, 07:46:34 AM
Cool! What's your go-to method for making piles like this. Just curious of everyone's approach.
Title: Re: Jimmy's Render Practise (+ Christmas Cookies!!)
Post by: JimmyToTheBe on December 19, 2017, 06:29:17 AM
Quote from: Will Gibbons on December 18, 2017, 07:46:34 AM
Cool! What's your go-to method for making piles like this. Just curious of everyone's approach.

Thanks Will, for this test I used blender with a simple setup and a slow gravity drop just to get some randomization. I will look at doing a workflow soon.
Title: Re: Jimmy's Render Practise (+ Christmas Cookies!!)
Post by: Will Gibbons on December 19, 2017, 08:13:15 AM
Quote from: JimmyToTheBe on December 19, 2017, 06:29:17 AM
Quote from: Will Gibbons on December 18, 2017, 07:46:34 AM
Cool! What's your go-to method for making piles like this. Just curious of everyone's approach.

Thanks Will, for this test I used blender with a simple setup and a slow gravity drop just to get some randomization. I will look at doing a workflow soon.

No problem! I do the same. Was just curious. Nice results.
Title: Re: Jimmy's Render Practise (+ Lamp & Chair Scene)
Post by: JimmyToTheBe on February 28, 2018, 04:18:59 AM
Ok, first post of the year (Been working too hard and no time for spare renders) but nevertheless here is one using some textures from https://www.poliigon.com (https://www.poliigon.com) such a nice array of free textures suggested by the likes of http://esbenoxholm.dk/ (http://esbenoxholm.dk/) & the keyshot team.

Let me know what you think guys.
Title: Re: Jimmy's Render Practise (+ Chair & Lamp Scene)
Post by: Josh3D on March 05, 2018, 12:44:33 PM
Lovely textures. At first, thought it may look interesting with the wall and floor textured switched. Light might be a little too hot.
Title: Re: Jimmy's Render Practise (+ Chair & Lamp Scene)
Post by: JimmyToTheBe on March 07, 2018, 04:16:42 AM
Quote from: Josh Mings on March 05, 2018, 12:44:33 PM
Lovely textures. At first, thought it may look interesting with the wall and floor textured switched. Light might be a little too hot.

Thanks Josh, Yeah I guess you could switch the textures round maybe have a wood paneled wall instead. The lighting I wanted a really warm feeling that only came from this light source, rather than environment.
I'm working a on new scene which is the opposite of this.
Title: Re: Jimmy's Render Practise (+ Chair & Lamp Scene)
Post by: Magnus Skogsfjord on March 07, 2018, 04:18:17 PM
I really like the textures and the minimalistic approach. Individually it all looks really nice in my opinion. Maybe a tad hot light source, but that's already mentioned by Josh.

If I were to change anything, I would maybe consider changing the wall to something cleaner. Given the textures on both walls and floor, a cleaner and subtle textured wall would tone down the business and ease the scene a bit . Then again, it might come down to personal taste :)
Title: Re: Jimmy's Render Practise (+ Chair & Lamp Scene)
Post by: JimmyToTheBe on March 16, 2018, 06:25:42 AM
Quote from: Magnus Skogsfjord on March 07, 2018, 04:18:17 PM
I really like the textures and the minimalistic approach. Individually it all looks really nice in my opinion. Maybe a tad hot light source, but that's already mentioned by Josh.

If I were to change anything, I would maybe consider changing the wall to something cleaner. Given the textures on both walls and floor, a cleaner and subtle textured wall would tone down the business and ease the scene a bit . Then again, it might come down to personal taste :)

Thanks Magnus
Title: Re: Jimmy's Render Practise (+ 3D Scanned Landscape Test)
Post by: Avsha on March 16, 2018, 07:32:39 AM
Quote from: JimmyToTheBe on October 06, 2017, 02:11:14 AM
As I was pondering the net for a model of a Google VR head set I came across sketchfab.com and they're array of free 3d scanned stuff. This gave me an idea to see if they work well in keyshot. I used a landscape scan and one of my scanned 3d people. The effect is really amazing with some camera f-stop.

This is really nice work on the Google VR scene. Did you use the "Daylight lighting" by the hour of the day or have you created a new light source?
About the lense depth of field, what was your reference point of aim? It looks like there are multiple areas that are blurred.
Title: Re: Jimmy's Render Practise (+ 3D Scanned Landscape Test)
Post by: JimmyToTheBe on March 17, 2018, 05:40:47 PM
Quote from: avsh_noham on March 16, 2018, 07:32:39 AM
Quote from: JimmyToTheBe on October 06, 2017, 02:11:14 AM
As I was pondering the net for a model of a Google VR head set I came across sketchfab.com and they're array of free 3d scanned stuff. This gave me an idea to see if they work well in keyshot. I used a landscape scan and one of my scanned 3d people. The effect is really amazing with some camera f-stop.

This is really nice work on the Google VR scene. Did you use the "Daylight lighting" by the hour of the day or have you created a new light source?
About the lense depth of field, what was your reference point of aim? It looks like there are multiple areas that are blurred.

Thanks noham. Yeah I remember using a sun light source with a fairly warm colour to it. As for the camera blur, I focused on the corner of the wall just behind the guy.
Title: Re: Jimmy's Render Practise (+ Chair & Lamp Scene)
Post by: JimmyToTheBe on March 18, 2018, 01:27:17 AM
The scene below is one I've been working on a bit longer for. I wanted to try and use as little light sources as I could for a gloomy feel. With a small touch of warm light from the ceiling light.

The room itself i modelled with an area light at the window and a curved plane on the outside for the backdrop. The other models where used from 3d sky.com. The render is initially a low resolution as I only let it render for about 20 minutes. Still needs some work but I will do a longer render soon.



Title: Re: Jimmy's Render Practise (+ Lakeside Interior)
Post by: Pouya Hosseinzadeh on March 19, 2018, 11:59:07 AM
Smooth. Love the table texture!
Title: Re: Jimmy's Render Practise (+ Lakeside Interior)
Post by: JimmyToTheBe on March 20, 2018, 09:50:10 AM
Ok so here goes. This time rendered for 360 Samples & touch of photoshop. The light has really come out so much more with the longer render this time. Starting to feel more real and atmospeheric  ;D

Make sure to check out the Full Res Image!
Title: Re: Jimmy's Render Practise (+ Lakeside Interior)
Post by: Magnus Skogsfjord on March 21, 2018, 03:22:04 PM
Really, really nice mood, and I really admire the table material. You nailed gloomy, that's for sure!
Title: Re: Jimmy's Render Practise (+ Lakeside Interior)
Post by: Matt Hanzly on March 22, 2018, 09:02:52 AM
Nice job, that table material is really good.
Title: Re: Jimmy's Render Practise (+ Lakeside Interior)
Post by: leo de brito on March 23, 2018, 09:54:23 AM
Mate, this image is amazing. I´m working my self some interior renders and your image really inspired me to go on working on it. I love the mood, and the interior light fits very well with the outside image. Congrats!! I´ve downloaded it to my inspirational folder images.
Title: Re: Jimmy's Render Practise (+ Lakeside Interior)
Post by: Will Gibbons on March 26, 2018, 10:59:38 AM
Beautiful. The way you handled the light in the last post is much better than before!
Title: Re: Jimmy's Render Practise (+ Lakeside Interior)
Post by: JimmyToTheBe on March 28, 2018, 04:18:59 AM
Quote from: leo de brito on March 23, 2018, 09:54:23 AM
Mate, this image is amazing. I´m working my self some interior renders and your image really inspired me to go on working on it. I love the mood, and the interior light fits very well with the outside image. Congrats!! I´ve downloaded it to my inspirational folder images.

Wow Thanks Leo! Glad I could be the one to kickstart your work progression. Interiors are the most difficult renders I find to get right. Because there's always something that doesn't quite look like it's real enough. Aim for realism as much as possible. And lighting is always the main element for a nice render.
Title: Re: Jimmy's Render Practise (+ Lakeside Interior)
Post by: JimmyToTheBe on March 28, 2018, 04:19:45 AM
Quote from: Will Gibbons on March 26, 2018, 10:59:38 AM
Beautiful. The way you handled the light in the last post is much better than before!

Sweeet! Thanks Will means a lot.
Title: Re: Jimmy's Render Practise (+ Wooden Toy Train)
Post by: JimmyToTheBe on May 16, 2018, 08:19:07 AM
New post for #renderweekly on week 7. The challenge to only use simple geometric shapes to model a product. With childrens toys around the house I thought about modelling a simple toy train.

Making use of the material graph for a nice worn/used wood texture. Refer to Material Graph image for your own reference.

Instagram: https://www.instagram.com/thedesignformula/ (https://www.instagram.com/thedesignformula/)
Title: Re: Jimmy's Render Practise (+ Wooden Toy Train)
Post by: Eric Summers on May 16, 2018, 09:02:26 AM
Love the colors! And the scratches are a nice touch. I really like that all of the parts have a different wood grain size and position.
Title: Re: Jimmy's Render Practise (+ Lakeside Interior)
Post by: cjwidd on May 16, 2018, 09:36:52 AM
Quote from: JimmyToTheBe on March 20, 2018, 09:50:10 AM
Ok so here goes. This time rendered for 360 Samples & touch of photoshop. The light has really come out so much more with the longer render this time. Starting to feel more real and atmospeheric  ;D

Make sure to check out the Full Res Image!

A little hyperbolic, but I think this is the best interior render I've seen with Keyshot, really nice atmosphere and composition
Title: Re: Jimmy's Render Practise (+ Wooden Toy Train)
Post by: Finema on May 16, 2018, 10:18:08 AM
Really nice render  ;)
Title: Re: Jimmy's Render Practise (+ Lakeside Interior)
Post by: JimmyToTheBe on May 17, 2018, 04:59:10 AM
Quote from: cjwidd on May 16, 2018, 09:36:52 AM
Quote from: JimmyToTheBe on March 20, 2018, 09:50:10 AM
Ok so here goes. This time rendered for 360 Samples & touch of photoshop. The light has really come out so much more with the longer render this time. Starting to feel more real and atmospeheric  ;D

Make sure to check out the Full Res Image!

A little hyperbolic, but I think this is the best interior render I've seen with Keyshot, really nice atmosphere and composition

Wow Thanks cjwidd, that is a huge compliment. :)