KeyShot Forum

Gallery => Amazing Shots => Topic started by: DriesV on January 08, 2015, 08:23:33 AM

Title: Radiator VRs on website
Post by: DriesV on January 08, 2015, 08:23:33 AM
Hey guys,

I wanted to show you where most of the VRs I recently did end up.
Product VRs (http://www.henrad.eu/henrad1/360-graden-beeld/)

Hope you like 'em!

Dries
Title: Re: Radiator VRs on website
Post by: Rex on January 08, 2015, 09:02:41 AM
So awesome dries! Thanks for sharing!
Title: Re: Radiator VRs on website
Post by: Josh3D on January 08, 2015, 09:35:24 AM
Very cool Dries! Did you know you can make VR's responsive with KeyShot 5? It's possible to update earlier ones to be responsive as well with a tweak to the html output. I can email you about it if interested.

Josh
Title: Re: Radiator VRs on website
Post by: DriesV on January 08, 2015, 09:50:10 AM
Quote from: josh3d on January 08, 2015, 09:35:24 AM
Very cool Dries! Did you know you can make VR's responsive with KeyShot 5? It's possible to update earlier ones to be responsive as well with a tweak to the html output. I can email you about it if interested.

Josh

Josh,
I actually rendered these with KeyShot 5.1. I'm not sure what our marketing dept. did to the HTML files they got from me. I know sizing on the website was an issue they struggled with. (All VRs are 800*800 to make them fit on most screens.)
Sure, you can mail me instructions to improve sizing/quality. ;)

Dries
Title: Re: Radiator VRs on website
Post by: feher on January 08, 2015, 02:05:12 PM
Nice work ! DriesV
I love VR's so fun to play with.... ;D
They are keepers
Tim
Title: Re: Radiator VRs on website
Post by: Esben Oxholm on January 09, 2015, 05:14:34 AM
Very cool.
I was wondering if it is possible to make the steps between each angle even smaller, to make the experience when you turn the object more smooth?
Title: Re: Radiator VRs on website
Post by: guest84672 on January 09, 2015, 05:32:59 AM
Esben - it is all a matter of how many frames you want in your VR. The more frames, the smoother the interaction.
Title: Re: Radiator VRs on website
Post by: DriesV on January 09, 2015, 05:34:03 AM
Quote from: Esben Oxholm on January 09, 2015, 05:14:34 AM
Very cool.
I was wondering if it is possible to make the steps between each angle even smaller, to make the experience when you turn the object more smooth?

Yes, angle increments can be smaller (up to 1°). These VRs are a compromise between user experience and render time. Each VR has 288 frames.
You need a lot more frames if you halve the angle increments! :)

Dries
Title: Re: Radiator VRs on website
Post by: DriesV on January 09, 2015, 08:46:59 AM
Quote from: feher on January 08, 2015, 02:05:12 PM
Nice work ! DriesV
I love VR's so fun to play with.... ;D
They are keepers
Tim

Thanks, Tim!
I agree. VRs are a very neat way to showcase products. I find myself using them a lot. Not just for online marketing, but also to pitch concepts internally. A VR says so much more than a single shot and sometimes even animations.

Dries
Title: Re: Radiator VRs on website
Post by: Esben Oxholm on January 09, 2015, 09:05:06 AM
Quote from: thomasteger on January 09, 2015, 05:32:59 AM
Esben - it is all a matter of how many frames you want in your VR. The more frames, the smoother the interaction.
Quote from: DriesV on January 09, 2015, 05:34:03 AM
Quote from: Esben Oxholm on January 09, 2015, 05:14:34 AM
Very cool.
I was wondering if it is possible to make the steps between each angle even smaller, to make the experience when you turn the object more smooth?

Yes, angle increments can be smaller (up to 1°). These VRs are a compromise between user experience and render time. Each VR has 288 frames.
You need a lot more frames if you halve the angle increments! :)

Dries

All right, cool. Thanks.
Yeah, it's always a matter of render time :)
How big are your increments, Dries?

Does anybody have an example of a VR with increments of 1 degree? And how many frames would it take?
Title: Re: Radiator VRs on website
Post by: DriesV on January 09, 2015, 09:16:55 AM
These are 15° horizontal and vertical.

Dries
Title: Re: Radiator VRs on website
Post by: DriesV on January 09, 2015, 09:29:46 AM
Btw, I just checked in KeyShot. A full spherical VR with 1° increments requires 57600 (fifty-seven thousand six hundred) frames. ;)
You don't want to put such a monster on a website...

10° increments = 612 frames.
Still a lot more than 288 frames for 15°.

Dries
Title: Re: Radiator VRs on website
Post by: Arian Shamil on January 09, 2015, 09:47:57 AM
Very nice work Dries!!!!
8)
Title: Re: Radiator VRs on website
Post by: Esben Oxholm on January 09, 2015, 10:19:59 AM
Quote from: DriesV on January 09, 2015, 09:29:46 AM
Btw, I just checked in KeyShot. A full spherical VR with 1° increments requires 57600 (fifty-seven thousand six hundred) frames. ;)
You don't want to put such a monster on a website...

10° increments = 612 frames.
Still a lot more than 288 frames for 15°.

Dries

Haha, no, that was way more than I imagined. Good lord.
I see. Way longer render time for a small increment in smoothness.
Thanks for the information, Dries.
Title: Re: Radiator VRs on website
Post by: Will Gibbons on January 10, 2015, 06:20:33 AM
All some good info being shared here. You did quite a few of those @dries. Was the render time pretty significant or pretty quick with your setup? I feel like the company site they're on would benefit from some thumbnails so you know what you're going to see before clicking on a model.

Nice work.
Title: Re: Radiator VRs on website
Post by: DriesV on January 11, 2015, 10:10:38 PM
Quote from: willgibbonsdesign on January 10, 2015, 06:20:33 AM
All some good info being shared here. You did quite a few of those @dries. Was the render time pretty significant or pretty quick with your setup? I feel like the company site they're on would benefit from some thumbnails so you know what you're going to see before clicking on a model.

Nice work.

There is a direct link to the VR on each product page too.

Regarding rendering time:
I rendered these on a 32-core network rendering setup. Rendering time varied from 2 hours to 8 hours for a single VR. I would say 3.5 hours on average for 288 frames. Some models, some materials rendered slower than others.
Also, I increased indirect bounces from the default value of 1 to 3. This was done to increase brightness on the internal faces of the radiators. At the default of 1 indirect bounce, the internal areas were much too dark (especially with white paint). This increased rendering time quite a bit though.

Dries
Title: Re: Radiator VRs on website
Post by: Will Gibbons on January 13, 2015, 09:51:57 AM
Ah, I see. Thanks for sharing Dries