I'm working on several architectural visualisations at the moment and the dependency on pre-made tiling floor textures is doing my head in.
Suppose you have a couple of nice textures for a single tile, it would be cool to be able to load them in the material editor, have them as inputs on a random tiler, then being able to output that on a floor, wall, or whatever.
The tiler could influence angles (so you can have alternating/random 90 degree rotated tiles), frequency, randomize brightness, etc. etc.
It could share functionality with the Mesh utility, where you are able to change the shapes/patterns/space between tiles, etc.
Doesn't seem like magic, but could be so damn useful imho :)
Yep, this has been a long standing issue for tiles, patterns, wood grains, etc. I like your idea of making a "Randomizer" Node in the MatGraph that can do that sort of thing.
Perhaps these posts may help you as a workaround 'til we get that node?!?
https://www.keyshot.com/forum/index.php?topic=20605.msg91373#msg91373 (https://www.keyshot.com/forum/index.php?topic=20605.msg91373#msg91373)
Cheers
Marco
Vote!
+1!