KeyShot Forum

Technical discussions => General discussion => Topic started by: yut.sin1301 on October 01, 2017, 04:12:41 AM

Title: Asking for advice
Post by: yut.sin1301 on October 01, 2017, 04:12:41 AM
Hi  there My name is Jeen วิธีเล่นคาสิโนบนมือถือ (http://www.ufa365.com/%E0%B8%A7%E0%B8%B4%E0%B8%98%E0%B8%B5%E0%B9%80%E0%B8%A5%E0%B9%88%E0%B8%99%E0%B8%84%E0%B8%B2%E0%B8%AA%E0%B8%B4%E0%B9%82%E0%B8%99%E0%B8%9A%E0%B8%99%E0%B8%A1%E0%B8%B7%E0%B8%AD%E0%B8%96%E0%B8%B7%E0%B8%AD/)
I noticed (too far into my process) that I imported my model into KeyShot at the wrong scale.
In this instance, the actual length of the object is 15.9518cm, but KeyShot had it at 159.518cm. So I correlated the units to mm (159.518cm becomes 159.518mm), then converted back to cm (159.518mm becomes 15.9518cm).

But when I started to apply 1:1 scale-specific textures (that I know to be accurate), they were being applied as if the object was still 159.518cm, i.e. 1:10 scale.

I know I can bump the scale of the texture up to 10 after I apply it, but due to the nature of the project, I have to render multiple textures on multiple parts (133 textures on 7 different parts). So doing that repetitively would be very tedious and time-consuming, and it doesn't work with the rendering script I have set up in KeyShot.

Has anyone else experienced this?

Thanks in adacance
Title: Re: Asking for advice
Post by: INNEO_MWo on October 01, 2017, 11:04:58 AM
Did you checked the scale in groups and parts of the scene tree?