KeyShot Forum

Gallery => Amazing Shots => Topic started by: Hossein Alfideh on April 09, 2016, 11:52:00 PM

Title: Interior Pattern
Post by: Hossein Alfideh on April 09, 2016, 11:52:00 PM
Heyy guys,
the whole model is designed by CATIA and rendered in KS6
I have not edit the render yet but I will post some updates later and would be glad to hear your ideas ;)
Title: Re: Interior Pattern
Post by: Will Gibbons on April 10, 2016, 11:01:11 AM
Cool. Nice work. That's some heavy mat graph work!
Title: Re: Interior Pattern
Post by: Hossein Alfideh on April 10, 2016, 12:17:18 PM
Quote from: willgibbonsdesign on April 10, 2016, 11:01:11 AM
Cool. Nice work. That's some heavy mat graph work!
thanks man , I'm really new to material graph , this is my final Edit
Let me know what you think
Title: Re: Interior Pattern
Post by: Esben Oxholm on April 10, 2016, 12:26:46 PM
Good work overall.

Composition-wise my eyes are a bit confused of what to look at. They go back and forth between the chair/lamp and the stair/wall. Maybe you can use some clever lighting to put focus on just one of the groups. Also, try adding a bit of depth of field. Might help to provide a clear point of focus.

Looking forward to see more of your work.
Title: Re: Interior Pattern
Post by: jhiker on April 11, 2016, 01:27:45 AM
Isn't the chair a bit long front-to-back? If I sat on that my legs would be straight out.
Title: Re: Interior Pattern
Post by: Josh3D on April 12, 2016, 07:20:29 AM
Cool shot. I agree with Esben about the lighting. Lots you could do with this scene!
Title: Re: Interior Pattern
Post by: Hossein Alfideh on April 12, 2016, 11:44:59 AM
Quote from: Esben Oxholm on April 10, 2016, 12:26:46 PM
Good work overall.

Composition-wise my eyes are a bit confused of what to look at. They go back and forth between the chair/lamp and the stair/wall. Maybe you can use some clever lighting to put focus on just one of the groups. Also, try adding a bit of depth of field. Might help to provide a clear point of focus.

Looking forward to see more of your work.
well thanks dude
I'll work on that and see what's going to happen then, thanks for your advise I really appreciate it
Title: Re: Interior Pattern
Post by: Hossein Alfideh on April 12, 2016, 11:48:54 AM
Quote from: jhiker on April 11, 2016, 01:27:45 AM
Isn't the chair a bit long front-to-back? If I sat on that my legs would be straight out.
well I kinda noticed it myself today
I was thinking to put two cushions on it or scale the chair or change the whole thing and replace it with an old covered chair ... I don't know yet
Title: Re: Interior Pattern
Post by: Hossein Alfideh on April 12, 2016, 12:00:09 PM
Quote from: Josh Mings on April 12, 2016, 07:20:29 AM
Cool shot. I agree with Esben about the lighting. Lots you could do with this scene!
I got a feeling maybe change the whole lighting in to something much darker and add some lights in the scene, some books on the floor or change the whole idea by adding a covered chair to make it looks like its abandoned or something ...
I almost forgot, let me know what you think of adding fence to that stairway  :)
Title: Re: Interior Pattern
Post by: Will Gibbons on April 20, 2016, 08:20:46 AM
I'd personally like to see it with a light on in the lamp, which should give you some nice shadow play. With such soft and neutral lighting, it's a bit flat as of now. Also, the stairs look really sharp. Maybe try enabling rounded edges within KS to soften them up a bit?
Title: Re: Interior Pattern
Post by: NM-92 on April 20, 2016, 09:34:04 AM
Quote from: willgibbonsdesign on April 20, 2016, 08:20:46 AM
I'd personally like to see it with a light on in the lamp, which should give you some nice shadow play. With such soft and neutral lighting, it's a bit flat as of now. Also, the stairs look really sharp. Maybe try enabling rounded edges within KS to soften them up a bit?

Hello Will. Where is this rounded edges option ? I can't find it.
Title: Re: Interior Pattern
Post by: bdesign on April 22, 2016, 07:21:25 AM
The Rounded Edges feature is under the Scene tab>Rounded Edges. You will need to select your model first for this option to be available.
I think this scene is cool and, as others have stated, offers lots of possibilities for more dramatic lighting scenarios. Also, I would suggest tweaking your texture maps on the stairway stone and concrete floor materials to break up the repeating tiled patterns.

Eric
Title: Re: Interior Pattern
Post by: Hossein Alfideh on April 22, 2016, 09:59:31 AM
Quote from: Hossein Alfideh on April 09, 2016, 11:52:00 PM
Heyy guys,
the whole model is designed by CATIA and rendered in KS6
I have not edit the render yet but I will post some updates later and would be glad to hear your ideas ;)
I'm so glad that I heard lots of great Ideas about my scene I tried to apply them and add some stuff like a cushion and a magazine too.
I'm a bit confused by the spots that appeared on the render.( I think maybe that's because of the roughness maps but the cushion and chair share the same material but spots just appear on the chair :-[ )
Here is the raw render testing some ideas you guys gave me and will be glad if you share your opinions about it.
Title: Re: Interior Pattern
Post by: Hossein Alfideh on April 22, 2016, 10:03:11 AM
Quote from: bdesign on April 22, 2016, 07:21:25 AM
The Rounded Edges feature is under the Scene tab>Rounded Edges. You will need to select your model first for this option to be available.
I think this scene is cool and, as others have stated, offers lots of possibilities for more dramatic lighting scenarios. Also, I would suggest tweaking your texture maps on the stairway stone and concrete floor materials to break up the repeating tiled patterns.

Eric
thanks Eric for sharing but I'm not sure I quite get how to do that ... :-[
could you explain more please?
Title: Re: Interior Pattern
Post by: Will Gibbons on April 25, 2016, 06:38:35 AM
Hossein,

I'm glad to see you tried a dark scene with the light on. Using lights like this is where your settings become important. The spots you're seeing is what we usually refer to as 'noise'. Often, noise can be reduced by letting the scene render longer. I suggest using 'maximum time' and have it render for longer than you did.

Another thing to mention is that your lamp shade looks a bit too bright. I think this is where the material properties of the lamp shade will come into play. What material are you using for that?

As far as adding rounded edges, check the image I've attached.

And the repeating pattern pointed out by Eric is visible on both the floor and the side of the stairs. You could try adding a procedural texture in order to avoid noticeable tiling.

See if any of those suggestions help.
Title: Re: Interior Pattern
Post by: Hossein Alfideh on June 14, 2016, 09:07:12 AM
Quote from: Will Gibbons on April 25, 2016, 06:38:35 AM
Hossein,

I'm glad to see you tried a dark scene with the light on. Using lights like this is where your settings become important. The spots you're seeing is what we usually refer to as 'noise'. Often, noise can be reduced by letting the scene render longer. I suggest using 'maximum time' and have it render for longer than you did.

Another thing to mention is that your lamp shade looks a bit too bright. I think this is where the material properties of the lamp shade will come into play. What material are you using for that?

As far as adding rounded edges, check the image I've attached.

And the repeating pattern pointed out by Eric is visible on both the floor and the side of the stairs. You could try adding a procedural texture in order to avoid noticeable tiling.

See if any of those suggestions help.
Thanks will ,I'm really glad you guys helped me out to improve this scene!
this time I tried to pay more attention on what you guys mentioned before so I changed some stuff , also I talked to an architect friend and he came up with the wooden stuff on the stairs, let me know what you think! :)
Title: Re: Interior Pattern
Post by: syrom on June 14, 2016, 12:01:32 PM
Image seems a bit flat. Id redo the lighting.
Title: Re: Interior Pattern
Post by: Hossein Alfideh on June 14, 2016, 12:47:41 PM
Quote from: syrom on June 14, 2016, 12:01:32 PM
Image seems a bit flat. Id redo the lighting.
There are 3 light bulbs here and 2 area lights with low intensity one on the left and one above the stairs. For the night time render in this scene I guess there isnt much option here, what do you suggest?
Title: Re: Interior Pattern
Post by: syrom on June 14, 2016, 01:01:50 PM
Try putting a big side plane with a emitter of a rgb 200 220 255 right on the side of the scene. Simulates the nice natural outside light glow. Of course put it out of view. Try that. Leave your other lights. Make the plane like a 6 ft by 9ft so it really puts light on your scene. Then tweak the output to a level that simulates outside natural light. I usually start with like 5000 watts and then adjust it accordingly. Once you get the natural glow level , turn off all your lights and see how it looks with that plane alone. Then turn your lights 1 by 1 while you adjust them to match the scene naturally.

Also.. i dont know how your whole scene set up is. I noticed you get good results when you build your scene inside a room instead of just outside alone. Add some openings for windows to let the hdri light come in. It dont got to look pretty since you wont see the walls, but it simulates light more natural.
Title: Re: Interior Pattern
Post by: jhiker on June 15, 2016, 06:15:04 AM
..still think the chair seat is waay too long..  :)
Title: Re: Interior Pattern
Post by: Finema on June 15, 2016, 06:20:42 AM
It's cool but there are a lot of little spots light. (artefacts)
Title: Re: Interior Pattern
Post by: syrom on June 16, 2016, 12:26:19 PM
Quote from: Finema on June 15, 2016, 06:20:42 AM
It's cool but there are a lot of little spots light. (artefacts)
you are right.lol
Title: Re: Interior Pattern
Post by: Hossein Alfideh on June 20, 2016, 12:11:46 AM
Quote from: jhiker on June 15, 2016, 06:15:04 AM
..still think the chair seat is waay too long..  :)

that was convincing , I'm remodeling the furniture man!  :D

Quote from: Finema on June 15, 2016, 06:20:42 AM
It's cool but there are a lot of little spots light. (artefacts)

thanks , yeah I've noticed that and its just a test render to see what the final result looks! :)
Title: Re: Interior Pattern
Post by: Hossein Alfideh on June 20, 2016, 12:29:20 AM
Quote from: syrom on June 14, 2016, 01:01:50 PM
Try putting a big side plane with a emitter of a rgb 200 220 255 right on the side of the scene. Simulates the nice natural outside light glow. Of course put it out of view. Try that. Leave your other lights. Make the plane like a 6 ft by 9ft so it really puts light on your scene. Then tweak the output to a level that simulates outside natural light. I usually start with like 5000 watts and then adjust it accordingly. Once you get the natural glow level , turn off all your lights and see how it looks with that plane alone. Then turn your lights 1 by 1 while you adjust them to match the scene naturally.

Also.. i dont know how your whole scene set up is. I noticed you get good results when you build your scene inside a room instead of just outside alone. Add some openings for windows to let the hdri light come in. It dont got to look pretty since you wont see the walls, but it simulates light more natural.

definitly going to try that in both day time and night time renderings! :)