Now and then I do some renderings for the sake of practice or just to try some stuff out.
Figured that I might as well show them here :)
Best,
Looking not only at this, but all your renderings in general, i am absolutely amazed by the quality of all your ground planes. All the detail and effort that you put there really end up in fantastic images. Great job.
One day, I hope I will be able to knitpick on something, but alas, it is not today.
Anyway, that's my awkward way of complimenting your work. Never a flaw. Loving it! (especially the cutlery)
Esben, these are wonderful, love the materials!
Love every bit of'em.
Impressive ! I like all !
Thanks a lot guys!
@Magnus: I hope so too ;)
For anyone interested I have made these scenes available as free downloads from my gumroad page (https://gumroad.com/esbenoxholm):
(https://dl.dropboxusercontent.com/u/2388699/gumroad_free.png) (https://gumroad.com/esbenoxholm)
Have a great weekend!
Thank you Esben
Antoine
A little fun with a scanned model from www.threedscans.com, translucent KeyShot material and a few red giant universe post effects added in after effects:
https://www.instagram.com/p/BFROepYr4TX/
Thanks in advance for the nightmare I will have tonight, Esben. :D Just kidding - that turned out really cool.
Quote from: Esben Oxholm on May 11, 2016, 08:15:20 AM
A little fun with a scanned model from www.threedscans.com, translucent KeyShot material and a few red giant universe post effects added in after effects:
https://www.instagram.com/p/BFROepYr4TX/
Pretty cool - AE's blur or KS ?
Martin
That's really cool indeed! +1 on Martins question.
Thank you guys!
Hope you slept alright, Chad ;)
Blur is from KeyShot. I always use KeyShot for that. I think that the extra rendering time is worth the quality. I've never managed to create a heavy blur like this in post that was also looking as good as this. Only, if the time schedule is very tight or I onlu need a very subtle DoF blur I do it in post.
*** Cough, ground material workshop *** Great stuff man!
So super cool Esben. Love that effect.
Thanks, Will and Josh!
A few small animation projects I've been doing lately. Click to play.
Animation done with dynamic simulation in modo. I keyframe animated a 4 frame long spin and then the dynamic system took care of the rest. Animation exported to KeyShot as .fbx:
(https://dl.dropboxusercontent.com/u/2388699/insta1.png) (https://www.instagram.com/p/BFUhXKqr4Uf/)
Model from Dimensiva. Keyframe animated in modo. Exported to KeyShot as .fbx:
(https://dl.dropboxusercontent.com/u/2388699/insta2.png) (https://www.instagram.com/p/BFj_23jL4Zv/)
Did 3D camera tracking of the footage in After Effects. Exported the tracked camera data to modo where I created the cube geometry. From modo the geometry and camera-movement was exported to KeyShot as .abc (the geometry got invisible when using .fbx. Only outlined showed). Then outputted as single frames as .png with transparency and overlaid on the original footage back in AE:
(https://dl.dropboxusercontent.com/u/2388699/insta3.png) (https://www.instagram.com/p/BFoXkcar4az/)
Pen's my favourite - one crit on the spinning coin is it appears that it's embedding itself in the floor at the end of the anim
Other than that, great stuff :)
Just my two cents >
really cool in C4D (R17) to create dynamic animation and use native export Alembic menu and import the .abc in keyshot
Just a raw example:
Coins on ice : http://jeanphi2.pagesperso-orange.fr/untitled.66.mp4
2 min in C4D
10 min to texture and render animation
Awesome, fun stuff Esben. I'm not familiar with the process for the last one, but how are you matching things up?
Quote from: Despot on May 20, 2016, 08:08:47 AM
Pen's my favourite - one crit on the spinning coin is it appears that it's embedding itself in the floor at the end of the anim
Other than that, great stuff :)
Thanks buddy. Yeah, I guess it is embedding itself just a tiny bit... and the reflective surfaces makes it look more prominent. Thanks for pointing out. I gotta be more careful next time :)
Quote from: Finema on May 20, 2016, 08:41:29 AM
Just my two cents >
really cool in C4D (R17) to create dynamic animation and use native export Alembic menu and import the .abc in keyshot
Just a raw example:
Coins on ice : http://jeanphi2.pagesperso-orange.fr/untitled.66.mp4
2 min in C4D
10 min to texture and render animation
Hi Finema. Sounds like the same process as modo. Can't get the video to play, though :(
Quote from: Josh Mings on May 20, 2016, 02:02:53 PM
Awesome, fun stuff Esben. I'm not familiar with the process for the last one, but how are you matching things up?
Thanks Josh. The process is like this:
1. Film footage
2. Track footage camera movement inside AE and create a 3D camera that matches that movement (using the camera tracker function)
3. Export that camera movement to modo via a .json file
4. Create and animate geometry inside modo
5. Export geometry, animation and camera to KeyShot via a .fbx file
6. Do lighting and materials inside KeyShot
7. Export animation as .png single frames with alpha
8. Import frames into AE and overlay the exported .png sequence.
I think I'll do a tutorial on the process when I've done a few more experiments.
Here's another one done the same way as described above:
(https://dl.dropboxusercontent.com/u/2388699/insta4_.png) (https://www.instagram.com/p/BFooPR7r4Vt/?hl=en)
hi
here an other example >
http://jeanphi2.pagesperso-orange.fr/ks.mp4
Esben ,
in attachment the mp4 file
Thanks, Finema. Looks cool.
Here's another (rather sketchy) experiment to explore what kinda effects can be done with this technique:
(https://dl.dropboxusercontent.com/u/2388699/Insta5.png) (https://www.instagram.com/p/BFuadJlr4Vg/?hl=en)
Nice
i like Augmented reality ;)
Thanks for the breakdown Esben. It's always a treat to see new integrations of KeyShot.
Quote from: Finema on May 23, 2016, 05:12:20 AM
Nice
i like Augmented reality ;)
Thanks :)
Quote from: willgibbonsdesign on May 23, 2016, 06:46:02 AM
Thanks for the breakdown Esben. It's always a treat to see new integrations of KeyShot.
No problem. It is also quite a treat to explore. I never thought of using KeyShot this way before :)
Here's a couple of new experiments. These are not ment to be pixel perfect, but rather serves to get the process of motion tracking, rotoscoping and combining 3D-animation and footage under the skin. Let me know if you have any questions.
(https://dl.dropboxusercontent.com/u/2388699/insta6.png) (https://www.instagram.com/p/BFw23ssr4d4/)
(https://dl.dropboxusercontent.com/u/2388699/insta7.png) (https://www.instagram.com/p/BFzgAizr4Tk/)
really fun ! ;)
Cloudy with a chance of cheeseburgers... ;D
Loving these, Esben. Keep it up.
That burger is so... whimsical. Loving it! :D
Could serve as a commercial for McD's when Independence Day is released next month. ;)
Dries
Quote from: DriesV on May 25, 2016, 12:08:35 PM
That burger is so... whimsical. Loving it! :D
Could serve as a commercial for McD's when Independence Day is released next month. ;)
Dries
"Independence Day, The Big Mac Attacks"
I love these shorties! Hope I'll get a chance to pursue this technique.
Had fun yesterday in KeyShot with this model by Will Gibbons.
Lit by a HDRI, IES-light from behind and a spherical area light inside the 'tube'.
Let me know if you have any questions :)
Really good job Esben!
What kind of HDRI have you used ?
Thanks
Thanks Finema.
The HDRI turned out quite simple:
Ok ! thanks
Well, you keep surprising me with the complexity of your materials. It blows my mind.
Quote from: NM-92 on June 09, 2016, 10:09:34 AM
Well, you keep surprising me with the complexity of your materials. It blows my mind.
Thanks, I guess :) I'm not actively striving for complexity, but always seem to end up with something like this. It might be possible to do in a simpler way.
Anyway, here's another one. The idea was to have the figure as a simple translucent material, but as I played around in the material graph I got the idea of a worn painted glass material and had to try it out. Let me know what you think.
Model from threedscans.com.
Both of these are really awesome Esben, but that's a given of course.
I had to study the last one a bit, as I was struggling a wee bit with the damaged paint, as it seemed like there was no underlying material within the damaged area, leaving an infinitely thin shell miraculously standing upright. However, I see now that you have this red-ish material beneath:) It might benefit with slightly less translucent underlying material(?) Not sure if you see my point though.
Love the futuristic dumbbell and the chipped paint is awesome !!
Would love to play with the material ;)
Very cool material indeed! Impressive mastery of the material graph!
Quote from: Magnus Skogsfjord on June 10, 2016, 06:33:42 AM
Both of these are really awesome Esben, but that's a given of course.
I had to study the last one a bit, as I was struggling a wee bit with the damaged paint, as it seemed like there was no underlying material within the damaged area, leaving an infinitely thin shell miraculously standing upright. However, I see now that you have this red-ish material beneath:) It might benefit with slightly less translucent underlying material(?) Not sure if you see my point though.
Thanks, Magnus. Haha, then you should see all the stuff I don't publish ;)
Yeah, I can see what you mean. Good point.
Quote from: Despot on June 11, 2016, 02:20:59 AM
Love the futuristic dumbbell and the chipped paint is awesome !!
Would love to play with the material ;)
Thanks a lot! You can go ahead and download the KSP with the statue here: https://gum.co/hPQFQ
(https://dl.dropboxusercontent.com/u/2388699/skinpeeler_thumb.png) (https://gum.co/hPQFQ)
Go ahead and play all you want :)
Quote from: KeyShot on June 11, 2016, 03:26:14 PM
Very cool material indeed! Impressive mastery of the material graph!
Thanks!
Yes, but you can only play if you have KeyShot 6.2 Beta I think ;), I rolled back to KeyShot 6.1 and this file doesn't wanna open...
J
Quote from: Despot on June 13, 2016, 12:58:53 PM
Yes, but you can only play if you have KeyShot 6.2 Beta I think ;), I rolled back to KeyShot 6.1 and this file doesn't wanna open...
Hmm... sounds a bit weird. Is KeyShot 6.2 files not backwards compatible with KS 6.1?
Anyway, did some caustic experimentation today.
Setup is basically a sphere applied a gem material with a bump map, lit by one IES lights from behind.
nice colored waves ;)
Found this 3d-scanned dude yesterday and figured he needed a vehicle.
Went straight to grabcad and got one for him 8)
https://flyingarchitecture.com/models/ready-posed-3d-humans-free-sample
https://grabcad.com/library/tricycle-5
Render is ten out of ten, though street credit for that guy is zero out of ten I'm afraid... ;D
Haha !! This is so dopee! I really like that ground plane and the reflections. It looks pretty real.
Simplicity is key, and you nailed it!
Hah, that's awesome, Esben. Quite the realism from those scanned models. Great addition to combine it with designs like this, even though this was more of an amusing image.
;D Nice work - love the humor too.
Despot, NM-92, Joe, Magnus and Chad: Thank you so much! Much appreciated.
Today I experimented with creating my own image pins.
They are made from a compact fluorescent tube in an old white reflector.
I did 7 brackets for the HDRI ranging from -3 EV to 3 EV.
If you like, you can go to https://gumroad.com/esbenoxholm and download the pins for free and have fun with them.
Please, give me any feedback you have on the use of them. Might do more in the future and would be happy to improve them.
Let me know what you think :)
Love those image pins. Enjoyed the Instagram posts on them too. Very cool.
Quote from: Josh Mings on June 17, 2016, 09:35:25 AM
Love those image pins. Enjoyed the Instagram posts on them too. Very cool.
Thanks Josh!
Here's a short animation practice I did yesterday.
Modeled in rhino, animated and rendered with KeyShot.
Post processing (including display tracking and animation) done with mocha ae and after effects.
https://youtu.be/pc_7brwC3vM?list=PLahwMium9ZxwiUvl_7qvcA_cTOwb2RWXh
Really nice. Sometimes it's hard (at least for me) to get simple objects to look good, but you managed to make it really interesting. That number texture animated is sick ! Great work Esben.
Very slick! You should share those caustics tests too :-O
Quote from: NM-92 on June 22, 2016, 08:22:12 AM
Really nice. Sometimes it's hard (at least for me) to get simple objects to look good, but you managed to make it really interesting. That number texture animated is sick ! Great work Esben.
Thanks NM-92! It is not just you. Simple objects can be really tough to make look good!
Quote from: Josh Mings on June 22, 2016, 11:56:47 AM
Very slick! You should share those caustics tests too :-O
Thanks, Josh! Oh, yeah - I will.
Until then, a first serious attempt with a scene using the 'interior' rendering mode. Very simple though :)
Modeled in Modo, materials and lighting in KeyShot, post in Photoshop (glows, contrast, dust, etc.)
Superb Esben !
really realistic render ;)
I heart dust ;)
Love it man.
Nothing to add but a wholeheartedly +1. Never a flaw!
Wow -- so much awesomeness here -- !
Thanks to all of you!
Here's a new one. I'm currently practicing some polygon modeling in modo and ended up doing some lighting experimentation in KeyShot afterwards. It's lit by two area light spheres and a HDRI with a single pin. Check it out:
Really nice ! One more time Esben
Very cool and informative.
Thank you for sharing.
A label applied to that would totally rock.
Thank you all.
Yeah, NM-92, you are totally right. I'll make sure to add one if I redo the rendering.
Here's some renderings of my modeling practice from the last couple of days:
(Check my instagram for an animation of the candle: https://www.instagram.com/esbenoxholm/ )
Thanks for watching! :)
M-m-m, dat hydrant! Nice. That candle animation was awesome too.
A darker version of that floating chair, and you got yourself a promo-poster for the next Paranormal Activity. I'm liking the current mood better though.
That chair scene is awesome !
Quote from: Magnus Skogsfjord on July 05, 2016, 04:24:18 AM
M-m-m, dat hydrant! Nice. That candle animation was awesome too.
A darker version of that floating chair, and you got yourself a promo-poster for the next Paranormal Activity. I'm liking the current mood better though.
Thanks! Haha, yeah. Together with an open window, the candles and some floating curtains!
Quote from: NM-92 on July 05, 2016, 06:01:40 AM
That chair scene is awesome !
Thanks a lot!
Here's a new one I cooked up today.
Modeled in modo and spend some time in KeyShot experimenting with overlays from poliigon.com
Those overlays are quite addicting. Nice work.
Very cool -- thanks for sharing -- !
Nice render Esben.
Can you show us the material graph ?
Thanks
Digging that mirror! Are you using the overlays as roughness?
Very nice - the mirror and the candles is stunning good!
If the candle flames is no post production, I'm deeply impressed.
Quote from: Will Gibbons on July 05, 2016, 12:39:59 PM
Those overlays are quite addicting. Nice work.
They are indeed. Thanks!
Quote from: TyRuben on July 05, 2016, 01:36:54 PM
Very cool -- thanks for sharing -- !
Thank you, Ruben!
Quote from: Finema on July 05, 2016, 11:27:18 PM
Nice render Esben.
Can you show us the material graph ?
Thanks. Sure. I've attached the material graph for the mirror-metal material below.
Quote from: richardfunnell on July 06, 2016, 06:08:54 AM
Digging that mirror! Are you using the overlays as roughness?
Thanks! Only one of them. The rest is added as a material label using the overlay texture as an opacity map. Check out the attached mat. graph.
Quote from: LayC42 on July 07, 2016, 02:15:32 PM
Very nice - the mirror and the candles is stunning good!
If the candle flames is no post production, I'm deeply impressed.
Thank you! Flame is post production.
Three new practices. Modeled in Modo and rendered with KeyShot. Post edited with Photoshop.
(Have trouble posting them all in one post)
Bottle. Cross is a simple bumpmap.
Zip it!
Love the Zip image, crazy good - did you model this, if so in what ? :)
Quote from: Despot on July 11, 2016, 09:50:13 AM
Love the Zip image, crazy good - did you model this, if so in what ? :)
Thanks! Yes, I did. Polygon modeling in Modo.
For the one interested I've attached a clay rendering of it.
Love the stitches.
Nice renders again Esben ;)
Absolutely stunning work. I love everything but something about that floating chair just grabbed my attention. I would love to see a series of renderings with that chair floating in various environments.
Also, your demo reel on instagram is extremely impressive. Can't wait to see more!
Dat zipper. Gorgeous shot. They all are, but that zipper man.
Awesome -- totally inspiring -- thank you for sharing -- !
Thanks a lot for commenting, guys.
Much appreciated!
A new bunch of experiments.
BeoPlay H6 model and textures is from Dimensiva.com.
Thanks for watching :)
Absolutely adore the headphones, nice subtle details, I love the 'softness' your images have these days :)
Totally cool -- Thank you for sharing.
I stand inspired.
Esben, you have the awesome talent of keeping it simple and focused. No overdosis of (geometric) detail, never overworked, effective/emotive lighting. Cool stuff.
Dries
these shots prove that minimal shots can be really awesome and there is no need to make your scene with a lot of different geometries!
well done esben!
I love the momentum man!
I think everyone already said what i had in mind so i'll just throw my +1 and congrats :D
very good work Esben, as always.....
Thank you so much, all! Very much appreciated!
Here are two shots I did the other day.
Wanted to create two different looks using the same model and materials. Model from GrabCad.
I think you succeeded Esben. Looks incredible!
Looks awesome, Esben! Especially like the warm/cool one. Your shots always have such great lighting setups.
Cheers,
Eric
I feel I am repeating myself in this thread, but you so deserve a +1 for every image you post here. I just wanted to point that out. That building and the headphones are fantastic. Another +1 (=+2) for the minimalism and softness you got going on lately. Looks so great.
I'm with Eric, loving the contra warm/cool one, digging the subtle light hits you've got going on as well :)
I, like Magnus, also feels like repeating myself with yet another huge 'thank you' for commenting. It is, as mentioned before, much appreciated.
Please let me know if you've got any critics/questions.
Here's a new one. My first serious attempt at a car studio shot. Model from grabcad: https://grabcad.com/library/crk-electra-mk-x
I could really use some feedback on the lighting. Spend a lot of time shifting pins around, but really never got satisfied. I couldn't find any obvious places to put down the sharp reflections on this one. Let me know what you would have done :)
Hello Esben. Looks great ! Specially the lights. My best results in automotive rendering were achieved with area lights in an enclosed modeled box studio. Depending on how you manage the intensity and position of the lights you'll get sharp reflections. I have a modeled studio that i used for my previows renders if you'd like to try. Let me know and i'll upload the .ksp or .obj.
Cheers !
So much awesomeness... Inspired.
Your renderings!! They keep surpirising me every single time. Amazing works as always bro!
The car looks cool, Esben.
My only gripe would be that it looks a bit flat on the front. I think you are loosing a bit of shape definition, due to a slight lack of contrast. It seems like the front faces almost blend into the side.
Also, I do think this would look cool with some sharp specular reflections. :)
Dries
Quote from: NM-92 on August 03, 2016, 06:07:49 AM
Hello Esben. Looks great ! Specially the lights. My best results in automotive rendering were achieved with area lights in an enclosed modeled box studio. Depending on how you manage the intensity and position of the lights you'll get sharp reflections. I have a modeled studio that i used for my previows renders if you'd like to try. Let me know and i'll upload the .ksp or .obj.
Cheers !
Sure, I would like to try that! Thanks. It is also possible to get sharp reflections with the HDRI, but it might be easier with the planes. Any suggestion on where to place the sharp lines on this model? I tried to place one along the side, but I'm not sure it's working.
Quote from: TyRuben on August 06, 2016, 07:29:04 AM
So much awesomeness... Inspired.
Thanks!
Quote from: nicordf on August 10, 2016, 01:11:14 AM
Your renderings!! They keep surpirising me every single time. Amazing works as always bro!
I'm really happy to hear that. Thanks for the support!
Quote from: DriesV on August 10, 2016, 10:22:30 AM
The car looks cool, Esben.
My only gripe would be that it looks a bit flat on the front. I think you are loosing a bit of shape definition, due to a slight lack of contrast. It seems like the front faces almost blend into the side.
Also, I do think this would look cool with some sharp specular reflections. :)
Dries
Thanks, mate! I hear you. Any ideas where to place the sharp lines? I tried to add one along the side but I'm not sure it's optimal.
Here it goes. I've split the surfaces for you, so all the walls can function as lights if you wish or be textured individually. Ceiling has some insets where lights can be applied too. I normally use this with an all black HDRI, and sometimes i add a backdrop ramp inside as well. I usually duplicate some of the planes if i need to highlight any specific spot. Hope it helps !
Quote from: NM-92 on August 11, 2016, 01:46:31 PM
Here it goes. I've split the surfaces for you, so all the walls can function as lights if you wish or be textured individually. Ceiling has some insets where lights can be applied too. I normally use this with an all black HDRI, and sometimes i add a backdrop ramp inside as well. I usually duplicate some of the planes if i need to highlight any specific spot. Hope it helps !
That file is gold!!! Use it wisely;)
Quote from: NM-92 on August 11, 2016, 01:46:31 PM
Here it goes. I've split the surfaces for you, so all the walls can function as lights if you wish or be textured individually. Ceiling has some insets where lights can be applied too. I normally use this with an all black HDRI, and sometimes i add a backdrop ramp inside as well. I usually duplicate some of the planes if i need to highlight any specific spot. Hope it helps !
Thanks a lot NM-92. Very kind of you.
It's great, but didn't manage to create anything serious with it, yet :)
Quote from: nicordf on August 11, 2016, 03:22:21 PM
Quote from: NM-92 on August 11, 2016, 01:46:31 PM
Here it goes. I've split the surfaces for you, so all the walls can function as lights if you wish or be textured individually. Ceiling has some insets where lights can be applied too. I normally use this with an all black HDRI, and sometimes i add a backdrop ramp inside as well. I usually duplicate some of the planes if i need to highlight any specific spot. Hope it helps !
That file is gold!!! Use it wisely;)
Haha, I will!
A few new renderings (Mouse model from grabcad and Lamp from http://sorenrose.com/download-3d):
That lamp.........A M A Z I N G :o
I really love it!
Agreed... the lamp is a thing of elegant beauty :)
beautiful work and details in textures
+1 for the lamp ;)
Superior work, Esben. I love how you usually add a bit of particulate matter to your renderings...really makes the realism pop :)
Cheers,
Eric
Yes good point on that Eric, love the specs of 'dust'.
Esben, what is your usual process for adding that detail, is it post? is it a label with an opacity channel tied to the camera perspective?
Maybe you've shared this somewhere else, apologies if this question is redundant.
Quote from: Arian Shamil on September 07, 2016, 09:14:38 AM
That lamp.........A M A Z I N G :o
I really love it!
Quote from: Despot on September 07, 2016, 01:33:50 PM
Agreed... the lamp is a thing of elegant beauty :)
Quote from: Finema on September 07, 2016, 08:50:53 PM
beautiful work and details in textures
+1 for the lamp ;)
Quote from: bdesign on September 07, 2016, 09:08:35 PM
Superior work, Esben. I love how you usually add a bit of particulate matter to your renderings...really makes the realism pop :)
Cheers,
Eric
Thank you so MUCH, guys. Really appreciated.
Quote from: dmerziii on September 09, 2016, 08:54:12 AM
Yes good point on that Eric, love the specs of 'dust'.
Esben, what is your usual process for adding that detail, is it post? is it a label with an opacity channel tied to the camera perspective?
Maybe you've shared this somewhere else, apologies if this question is redundant.
In the past I've added it in post, but I've recently started to do it directly inside KeyShot by layering materials and using a dust 'overlay' texture as an opacity map. I did a short tutorial yesterday on this proces. Check it out here:
https://youtu.be/5EDJkN6SPLA
Really good tutorial
Thanks Esben ;)
+1
Been doing something similar to this for a while now, but not with dust :)
I've been doing it this way too and i am pretty happy with the results. Playing with the brightness/contrast of the opacity map gives you control over the visibility of the dust to achieve different effects.
Great video!
Thank you guys!
Quote from: NM-92 on September 15, 2016, 06:43:57 AM
I've been doing it this way too and i am pretty happy with the results. Playing with the brightness/contrast of the opacity map gives you control over the visibility of the dust to achieve different effects.
True. I totally forgot that part. I gotta have a basic script next to me next time I'm doing a tutorial :)
Actually, I usually use the 'color to number'-node instead of adjusting brightness/contrast as I find it easier to control.
[quote
Actually, I usually use the 'color to number'-node instead of adjusting brightness/contrast as I find it easier to control.
[/quote]
I've just started using the color to number and have to agree. It's powerful.
Sweet!!! Thank you so much for putting this together for us.
Also, I just subscribed to your channel!
Quote from: Will Gibbons on September 16, 2016, 06:21:59 AM
[quote
Actually, I usually use the 'color to number'-node instead of adjusting brightness/contrast as I find it easier to control.
I've just started using the color to number and have to agree. It's powerful.
[/quote]
It sure is!
Quote from: dmerziii on September 20, 2016, 05:23:01 AM
Sweet!!! Thank you so much for putting this together for us.
Also, I just subscribed to your channel!
No problem. Thanks for the subscribtion. More to come 8)
Color To Number...very well could be the most versatile node in the bunch.
Eric
Had fun with this little fellow today. Model from http://threedscans.com/
Have a great weekend!
Awesome Esben ! i like the crab texture with the light
love the moist look , great job!
Wouldn't that look cool in a rock pool :)
Martin
Thanks guys!
Here's the result of some experimental fun of the Leica M9 model from dimensiva.com:
Have a great weekend!
+1 Esben ;)
Thanks finema.
... and here's two additional shots:
Man those look good! Really well done Esben! :D
Great stuff Esben :) the close-up is sweet as...
Last two shots are gorgeus.
Hah, I missed that crab! Awesome Esben! Tastiest shellfish there is.
Thank you all! Much appreciated.
Here's a new one. Challenged myself to do a bit more composition as usual. Turned out to be tougher than I thought, but think it ended up okay.
Let me know your thoughts.
The scene is built from free assets:
Chair, chest and speaker: www.dimensiva.com
Plants: http://3dsky.org/3dmodels/show/outdoor_plant_7
Iphone: https://grabcad.com/library/iphone-7-5
Wallpaper pattern: http://subtlepatterns.com/tree-bark/
Beautiful, Esben! Great work :)
Eric
Wonderful as always Esben, really like the satin metallic look of the speaker body :)
Well done. Would fool many into thinking it's a photo.
One more time , excellent Esben :P
Perfect job, as always....
Quote from: bdesign on October 13, 2016, 11:03:45 AM
Beautiful, Esben! Great work :)
Quote from: Despot on October 14, 2016, 03:29:02 AM
Wonderful as always Esben, really like the satin metallic look of the speaker body :)
Quote from: Will Gibbons on October 14, 2016, 08:10:13 AM
Well done. Would fool many into thinking it's a photo.
Quote from: Finema on October 14, 2016, 08:20:25 AM
One more time , excellent Esben :P
Quote from: Arian Shamil on October 20, 2016, 02:38:08 PM
Perfect job, as always....
Thanks a bunch, guys! I really appreciate it. The material on the speaker body is actually just an axalta paint with a tiny bump map :)
Here's another one I had fun with tonight.
Pinapple model is a free 3dscan from http://www.blankrepository.com/
Love using 3D scans for lighting/material practice.
Ha, that Pineapple is fantastic, loving the rim lighting, really beautiful
Area lights only or HDR + AL's ?
Now that I've seen it on a large screen, I like the black and white one best. Really great!
Wow, the material looks great. What did you use ?
Fruitopians will be salivating! Excellent work. It might be my eyes, but the green looks a little Chernobol-ish. Maybe I'm the only one who thinks that.
Excellent Esben !
Can you tell us more about this work ? (material graph, lights, etc...)
Quote from: Despot on October 25, 2016, 11:51:32 AM
Ha, that Pineapple is fantastic, loving the rim lighting, really beautiful
Area lights only or HDR + AL's ?
Thanks! It's neither. HDRI only :)
Quote from: Will Gibbons on October 25, 2016, 12:00:10 PM
Now that I've seen it on a large screen, I like the black and white one best. Really great!
Cool, thanks!
Quote from: NM-92 on October 25, 2016, 02:27:53 PM
Wow, the material looks great. What did you use ?
Thanks. It is the translucent material.
Quote from: imikej on October 25, 2016, 05:21:47 PM
Fruitopians will be salivating! Excellent work. It might be my eyes, but the green looks a little Chernobol-ish. Maybe I'm the only one who thinks that.
Thanks, Mike. I don't think it's you only. I see what you mean. Didn't spend many seconds dialling in the subsurface color. Could probably use some readjustment.
Quote from: Finema on October 25, 2016, 09:24:45 PM
Excellent Esben !
Can you tell us more about this work ? (material graph, lights, etc...)
Thanks. Sure. Take a look below.
Let me know if you have any further questions :)
Thanks Esben ! It's perfect ;)
Quote from: Finema on October 26, 2016, 03:52:14 AM
Thanks Esben ! It's perfect ;)
Great! Did a quick pre/post animation as well. Check it out: https://www.instagram.com/p/BMBhYUUjYcr/?hl=en :)
Quote from: Esben Oxholm on October 26, 2016, 04:05:00 AM
Quote from: Finema on October 26, 2016, 03:52:14 AM
Thanks Esben ! It's perfect ;)
Great! Did a quick pre/post animation as well. Check it out: https://www.instagram.com/p/BMBhYUUjYcr/?hl=en :)
thanks again :)
Hi all.
Just a few fun visualizations I've done the past few days :)
Rhino-model from threedscans.com.
All the best,
Hi
I like both but black santa is awesome
What the post pro on this picture ?
Quote from: Finema on December 28, 2016, 05:28:24 AM
I like both but black santa is awesome
What the post pro on this picture ?
Thanks, Finema :)
All the atmospheric stuff is added in photoshop. Smoke, particles, glow, etc.
The cast shadow is created inside KeyShot using a ies light positioned right behind santa.
A new one from yesterday heavily inspired by the awesome miniature figure renderings by Magnus: https://www.keyshot.com/forum/index.php?topic=8713.150
Great model find by Nico: https://www.keyshot.com/forum/index.php?topic=12557.150
Cheers.
Well that's inspired me with an idea ... Will need to test my particle skills, but the idea is there if I can find the time. Thanks for sharing Esben
Martin
I like the contrast of the hard edges and what's in focus vs. the soft bokeh effect. Interesting, for sure!
Awesome stuff Esben. I am humbled that you find inspiration from my work:)
Another superb work Esben, I always love how you manage the colours and details!
Hats off to you sir! :)
Thank you all!
Glad you like it (Sorry for the late reply).
Here's a bunch of test renderings of a binoculars model I've created in MODO for a KeyShot course that I'm currently working on.
If you are interested you can download the model here: https://gum.co/YNbv
... and learn more about the course (and get a launch discount 8) ) here: http://esbenoxholm.dk/keyshot-video-course/
Cheers.
Love everything, don't know how I missed the Rhino and skinny Santa... the Binoculars are immense, close-ups are divine :)
Excellent modelling Esben, the renders are a bit special too!
Martin
Really good job Esben. The close up are awesome
The one sitting on the Marble floor is absolutely great. That one's definitely my favourite.
Gorgeous work! Thank you for sharing!
You make the binoculars look amazing. Well done Esben!
Amazing work as always! And already signed for the course days ago :)
Can't wait :)
Super clean!I love it!
Very realistic Congrats!!! ;)
Thank you all for the encouragement!
I do appreciate it a lot!
Binoculars: Best.renders.ever. Fantastic work.
Quote from: Magnus Skogsfjord on January 17, 2017, 05:31:30 AM
Binoculars: Best.renders.ever. Fantastic work.
I am very happy that you think so, Magnus! Much appreciated :)
A couple of new experiments and a matching tutorial :)
https://www.youtube.com/watch?v=XfSiac7Lw2I
Been following these closely on instagram. Super stuff Esben! Always flawless execution.
Bravo !
Already said it on IG but these set is fantastic. Really cool idea and great work on the materials.
Fun stuff! Simple and elegant.
Marvelous stuff Esben!
Thanks for sharing the tutorial dude! :)
Thank you all so much!
Much appreciated :)
Here's a little fun rendering of a trumpet model from grabcad that I also did a rendering of back in 2013.
Old one here: https://www.keyshot.com/forum/index.php?topic=5707.msg25620#msg25620
Model: http://grabcad.com/library/trumpet--5
#progress :)
My trumpet in middle school looked a lot like that!
Quote from: dmerziii on January 31, 2017, 07:49:43 AM
My trumpet in middle school looked a lot like that!
+1. I also belonged to that club. 8)
You guys had trumpets at your school? Sheesh, we had just this awful flute. I think it's called..hm..recorder flute? Never seen it used professionally by anyone.
Anywho, to the topic: Awesome as always. I think Will pretty much sums it up with "#progress" :)
Thank you all! (the image looks a bit blurred to me on the forum, not sure if you see the same. Never mind :) )
Ha, good to hear I'm not the only one who has spend time on the recorder flute. I think that almost everybody attending music school in Denmark starts with that one :) Would love to have played the trumpet instead.
Wegner's CH20. Model from dimensiva.com
KeyShot + Photoshop
Enjoy your weekend!
Simple, clean, elegant, and beautiful, Esben! Love the lighting (Area lights(s)?) and texturing. Really dig that backdrop ramp texture :)
Cheers,
Eric
Quote from: bdesign on February 10, 2017, 07:39:57 AM
Simple, clean, elegant, and beautiful, Esben! Love the lighting (Area lights(s)?) and texturing. Really dig that backdrop ramp texture :)
Thanks a bunch, Eric.
Nope, just HDRI with two image pins. One resembling a warm umbrella flash and one resembling a window :)
Cool ! Is the geometry UV mapped ? Wood is looking good !
Your Photoshop game is strong. I wish I had your eye when it comes to pushing the image that last 10%. Great image.
Quote from: NM-92 on February 14, 2017, 12:19:14 PM
Cool ! Is the geometry UV mapped ? Wood is looking good !
Yeah, the model comes UV-mapped with the bitmap texture included, so most of the credits for that goes to the creator (dimensiva.com).
Quote from: Will Gibbons on February 14, 2017, 01:29:38 PM
Your Photoshop game is strong. I wish I had your eye when it comes to pushing the image that last 10%. Great image.
Thanks, Will! Probably comes from a few years back when I needed a break from doing renderings and spend a lot of time instead digging in to photography retouching.
Hi peeps,
Had some fun yesterday creating a quick interior scene.
Models from Dimensiva.com and textures from poliigon.com
Lit by two area lights, HDRI at 0, interior rendering mode, post processing in photoshop.
Awesome job, Esben! Bill G's "HDRI@0" techinque works great for this render :)
Cheers,
Eric
Pretty amazing!
Your sense of aesthetics is truly awesome. Insane skills!
Very interesting setup Esben!my favourite part in this scene is the lighting,fantastic! :)
Talk about low level lighting! - Looks great though ... super job done
Martin
I love the out of focus elements that you use in these kind of images. You also used this in the Beolab scene and it looks great. It adds a lot of depth to the image.
Cool! I'm digging that white-washed wall and the little fairy dust around the lights!
:) Awesome look, great composition and of course, superb simple lighting.
Question about the HDRI @ 0; is this any different than having an ALL BLACK HDR?
Just curious.
Thanks!
Thank you all for the nice comments! Much appreciated.
Quote from: dmerziii on February 16, 2017, 11:45:29 AM
Question about the HDRI @ 0; is this any different than having an ALL BLACK HDR?
Just curious.
Should give the exact same result :)
Had some fun altering the lights on this scene to create the feeling of day, night and dawn.
Now, on to something new.
I like the night scene the best. The first one you did that was very blue... I didn't want to sound like a jerk, but I think the sharpening (assuming that's what it is) was too aggressive causing white outlines around everything which was distracting. These last two are really great!
Quote from: Will Gibbons on February 17, 2017, 07:20:40 AM
I like the night scene the best. The first one you did that was very blue... I didn't want to sound like a jerk, but I think the sharpening (assuming that's what it is) was too aggressive causing white outlines around everything which was distracting. These last two are really great!
Thanks a bunch, Will.
You don't sound like a jerk! That is exactly the kind of feedback that I like to get. I see it now as well. The sharpening is bad, especially around the table legs. Went too quick over that. Thanks.
Had fun creating a simple animation of a Braun Clock model from modelplusmodel.com.
See animation here: https://www.keyshot.com/forum/index.php?topic=14163.0
Here's a still:
Very realistic render and the animation complete with audio is a touch of class - Awesome job :)
Martin
Just saw the animation and it blew my mind. I've already saw it in other of your animations, but you can capture the tiny subtle details of movement to make it look awesome (like the vibration of the clock hand). Bravo for this one man.
That's some pixar level shit right there. Absolutely mind blowing.
To summarize: http://i.imgur.com/2dPuX.gif
Edit: Also - http://i.imgur.com/TpTITR3.gif
*sigh... #mousedrop
Congrats on proving that simple can be awesome.
Quote from: Esben Oxholm on February 15, 2017, 11:20:27 PM
Hi peeps,
Had some fun yesterday creating a quick interior scene.
Models from Dimensiva.com and textures from poliigon.com
Lit by two area lights, HDRI at 0, interior rendering mode, post processing in photoshop.
great scene, is it for sale on your site?
Fantastic work, Esben! +1 with Magnus on the "Pixar level shit" :) Also +1 with Nico on the subtle movement- that slapback vibration on the second hand is awesome!
Cheers,
Eric
Another high class work!I always enjoy seeing your work man. :)
Quote from: TpwUK on February 21, 2017, 02:18:04 AM
Very realistic render and the animation complete with audio is a touch of class - Awesome job :)
Thanks a bunch, Martin :)
Quote from: NM-92 on February 21, 2017, 04:41:03 AM
Just saw the animation and it blew my mind. I've already saw it in other of your animations, but you can capture the tiny subtle details of movement to make it look awesome (like the vibration of the clock hand). Bravo for this one man.
Thanks for noticing the tiny details!
Quote from: Magnus Skogsfjord on February 21, 2017, 05:19:40 AM
That's some pixar level shit right there. Absolutely mind blowing.
To summarize: http://i.imgur.com/2dPuX.gif
Edit: Also - http://i.imgur.com/TpTITR3.gif
Ha, wow. That is a high level compliment. Not sure if I can live up to that :)
Quote from: Will Gibbons on February 21, 2017, 07:36:02 AM
*sigh... #mousedrop
Congrats on proving that simple can be awesome.
Thanks. Sometimes it is fun to work with something simple and spend a lot of time to really make it look good.
Quote from: rfollett on February 21, 2017, 08:41:08 AM
great scene, is it for sale on your site?
Hi. No, unfortunately not. Didn't create the clock so can't share it.
Quote from: bdesign on February 21, 2017, 11:32:23 AM
Fantastic work, Esben! +1 with Magnus on the "Pixar level shit" :) Also +1 with Nico on the subtle movement- that slapback vibration on the second hand is awesome!
Thanks, Eric!
Quote from: Hossein Alfideh on February 24, 2017, 12:51:00 PM
Another high class work!I always enjoy seeing your work man. :)
Thanks, Hossein. Likewise :)
New small project for fun.
Dropping a cookie.
Cookie is a 3d scan from blankrepository.com and the milk was modelled using the splash kit for modo.
All rendered in KeyShot.
Cheers,
What we can say... You are one of the masters here who combine all this skills like lighting,dof and color tonality together.
incredible as always!
Cheers
Not a fan of the glass. A mug would have been my choice, but this looks spectacular Esben ! Lovely lighting and DoF. Cheers !
Another high class work dude!
It's nice to see the clay too,really lovely!
You'll have to forgive the British humour on this but I can't help myself - Splashing out on KeyShot and Modo, now that's just taking the biscuit! ... Luv the result though
Martin
Wow. Maybe it's just the simplicity, or contrast of the materials/textures that I love... something about this is just really pleasing. Very well-done.
Quote from: Andrzej Orzecki on March 16, 2017, 12:08:34 AM
What we can say... You are one of the masters here who combine all this skills like lighting,dof and color tonality together.
incredible as always!
Thanks a bunch!
Quote from: NM-92 on March 16, 2017, 05:17:27 AM
Not a fan of the glass. A mug would have been my choice, but this looks spectacular Esben ! Lovely lighting and DoF. Cheers !
Thanks, Nico. I was actually about to create a mug, but then thought that no one drinks cold milk from a cup, and went with the glass to stay true to the context :)
Quote from: Hossein Alfideh on March 16, 2017, 09:31:50 AM
Another high class work dude!
It's nice to see the clay too,really lovely!
Thanks Hossein!
Quote from: TpwUK on March 17, 2017, 02:29:02 AM
You'll have to forgive the British humour on this but I can't help myself - Splashing out on KeyShot and Modo, now that's just taking the biscuit! ... Luv the result though
Haha, thanks. Bring on all the british humour you want to. Doesn't bother me :)
Quote from: Will Gibbons on March 17, 2017, 06:53:13 AM
Wow. Maybe it's just the simplicity, or contrast of the materials/textures that I love... something about this is just really pleasing. Very well-done.
Thanks a bunch, Will. Love the contrast of the colors and materiality myself. Light/dark and rough/smooth.
Here's a small modeling practice in modo rendered with KeyShot.
Grab the model, KSP and PSD at www.gumroad.com/esbenoxholm
Hell yeah,there are lots of things I like about this.that green plastic is totally awesome.
I've said it many times before,the way you keep the scene look simple and the combination of colors you choose are outstanding.
Thanks for sharing.
Gorgeous stuff as always. Just a +1 passing through!
Hi all!
Have been really busy lately, but wanted to show a few experimental projects done for fun and practice.
Everything is modelled in modo, except for the banan which is a 3d-scan from blank repository.
Thanks for looking,
.
I gotta say I like the germs! Different for you. I could have been fooled into thinking it was some photo.
Quote from: Will Gibbons on July 03, 2017, 07:46:42 AM
I gotta say I like the germs! Different for you. I could have been fooled into thinking it was some photo.
Thanks a bunch, Will. It was quite fun to do as well :)
Here's a new one:
Apple from blankrepository, cutlery from turbosquid, marble texture from poliigon, the rest by me :)
This last one is very expressive. I like the composition also, but i think the apple is a little bit too dark. Great job anyways.
Great renderings! The whole set is really lovely but the last one perfectly describe your style,clean,perfectly set up and like Nico said, so expressive!
Quote from: NM-92 on July 05, 2017, 12:04:31 PM
This last one is very expressive. I like the composition also, but i think the apple is a little bit too dark. Great job anyways.
Quote from: Andrzej Orzecki on July 06, 2017, 09:39:49 AM
Great renderings! The whole set is really lovely but the last one perfectly describe your style,clean,perfectly set up and like Nico said, so expressive!
Thanks, both of you! Much appreciated!
Agree on the apple being a little dark. Good catch.
love the banana...
These are great examples of a sophisticated artist's work!
Thanks a bunch rfollett and Hossein! Much appreciated :)