KeyShot Forum

Technical discussions => General discussion => Topic started by: djnoone on January 23, 2019, 02:14:10 PM

Title: GLTF export materials issue
Post by: djnoone on January 23, 2019, 02:14:10 PM
I am trying to test the glTF export.
I am using simple geometry (rounded cylinder) and random textures for Diffuse, Specular, Roughness and bump.
Everything is set on UV mapping.
But when i export to glTF or GLB the only two maps that are showing are Diffuse and Roughness.
What am i doing wrong?