Look at the attachment.
I want to have the normal map tiled entirely differently than the other two maps, and then add another normal map with yet another mapping.
But the moment I hook up that normal map, BOTH of my other maps change their tiling to match, ruining the entire setup.
What am I missing? Please don't tell me this is a shortcoming of Keyshot! (We're on version 7.3, btw.)
Make sure to deselect the 'sync' option under the texture properties of the texture.
Then you should be good to go.