I've attached an image comparing my realtime results with a 64-sample based render.
The green material is lying behind a Solid glass material with a noise bump map applied. As you can see, in the realtime render the green material is smooth, whereas in the 64-sample render, there are some weird caustic effects.
realtime render settings are 50 ray bounces with 4 shadow quality and Global Illumination, Ground illumination, and Focused Caustics checked.
Any input would be appreciated
cheers
JDM
Hi Justin,
What version of KeyShot are you using exactly (under Help>About)?
If this is 4.2 or newer, would you be able to share a simple example, with the same issue, with us? If so, please send it to support@luxion.com
Thanks,
Chad