Trying to learn this demo ,using Sculptris and Blender
(http://img.photobucket.com/albums/v229/willettfx/untitled22_zps1ff7492e.jpg)
(http://img.photobucket.com/albums/v229/willettfx/untitled11_zpsd1f12194.jpg)
(http://img.photobucket.com/albums/v229/willettfx/untitled20_zps40c86a9f.jpg)
exported blender file fbx to Keyshot
Blender animation
Thanks Hope you like
Gary
That last video would be awesome if the eye lids were fleshed - There's a pretty good basic flesh in the translucent folder in materials library. The other models are pretty darn good for someone who is learning :)
Martin
Welcome to the forum. That's impressive work for a learner.
Thanks Guys
Been learning Blender Sculptris little over 2 years now,I love Keyshot.
Shot this tonight
(http://img.photobucket.com/albums/v229/willettfx/untitled26_zps80b17c1b.jpg)
(http://img.photobucket.com/albums/v229/willettfx/untitled24_zpsf9fe888e.jpg)
gary
(http://img.photobucket.com/albums/v229/willettfx/untitled31_zps0e345ab4.jpg)
(http://img.photobucket.com/albums/v229/willettfx/untitled29_zpse1ef684f.jpg)
Guess you found the flesh material Gary :)
Martin
Nasty - I love it!
Thanks :) :).. Trying Hair using blender export
(http://img.photobucket.com/albums/v229/willettfx/untitled35_zps4919221b.jpg)
(http://img.photobucket.com/albums/v229/willettfx/untitled38_zpsb275701b.jpg)
Ok, REALLY, looking forward to that ship being rendered up!
Been working on another ship now.I hope to have something finish for 2013 KeyShot Halloween Render Challenge before this Keyshot demo ends.
(http://img.photobucket.com/albums/v229/willettfx/untitled42_zps288b4c61.jpg)
(http://img.photobucket.com/albums/v229/willettfx/untitled40_zps8f8cf020.jpg)
(http://img.photobucket.com/albums/v229/willettfx/untitled44_zps6beba2a8.jpg)
Today
(http://img.photobucket.com/albums/v229/willettfx/untitled46_zps7ab07fe3.jpg)
That's the problem with KS Willett, just so many cool features to find that the demo time leaves you wanting to play with everything and the your time limit runs out. From marketing perspective, it's spot on, from the end user perspective, it borders on criminal - lol
Martin
You're so Right TpwUK ,KS is so Cool !!! ....LOL
(http://img.photobucket.com/albums/v229/willettfx/untitled48_zps9442e506.jpg)
I love monsters and KS
(http://img.photobucket.com/albums/v229/willettfx/untitled65_zpse4a994b0.jpg)
wip
(http://img.photobucket.com/albums/v229/willettfx/untitled67_zps1a9572be.jpg)
Progressing nicely
The "Teeth and Gums" image is downright spooky, and my personal favorite. Says it all! Would make a great animation!
Bill G
Thanks Martin and Bill,
Here wip
(http://img.photobucket.com/albums/v229/willettfx/untitled69_zps03bccb75.jpg)
I designed these teeth for printing some day, each set size about 1 inch .So I could place the teeth in clay .
(http://img.photobucket.com/albums/v229/willettfx/untitled70_zpseea239b9.jpg)
Different dentures for different jobs huh, a lonely depressed beast that just wants to be liked :)
Martin
See, that's what happens when you don't floss...
Bill G
(http://img.photobucket.com/albums/v229/willettfx/untitled73_zps001157e2.jpg)
(http://img.photobucket.com/albums/v229/willettfx/untitled72_zpsafb4d69f.jpg)
Make sure to snap all your models to ground (use the scene tree for that to do it quickly). This way the ground plane doesn't cut through your models.
Thank you notice it lastnight
Hair test on sculptris mesh ,can not import blender hair to (fbx) keyshot .Hair needs to be a objects ,so to many objects will crash it ( Blender).
(http://img.photobucket.com/albums/v229/willettfx/monster_zpsde163f1c.png)
Works for me - very lycanthrope looking now :), well done willettfx
Martin
Animatronic eyemech design
(http://img.photobucket.com/albums/v229/willettfx/untitled75_zpsb4f0e643.jpg)
(http://img.photobucket.com/albums/v229/willettfx/untitled76_zps813a6637.jpg)
Now that is spooky, would look cool in an animation as if coming through a wall ... Sadly you would need to export frame by frame to obj or fbx to get KS to render it :(
Martin
(http://img.photobucket.com/albums/v229/willettfx/untitled78_zps82355559.jpg)
These are great models, but I think there is something about the environment/lighting you're using that is dragging them all down. Try using a different environment, or even better, the HDR Editor to create your own lighting environments. You'll see a drastic improvement.
Its been fun using KS demo is over ...Thanks