KeyShot Forum

Gallery => Amazing Shots => Topic started by: rfollett on August 31, 2017, 12:04:34 PM

Title: wallpaper
Post by: rfollett on August 31, 2017, 12:04:34 PM
still trying to master interior lighting....
Title: Re: wallpaper
Post by: rfollett on August 31, 2017, 01:56:50 PM
another...
Title: Re: wallpaper
Post by: Esben Oxholm on August 31, 2017, 10:25:03 PM
Hi there,

What is your main light source? It looks a bit flat.
Having a room like that, I would suspect the light to be coming through one or more windows, and thus create some shadows.
Title: Re: wallpaper
Post by: rfollett on August 31, 2017, 11:47:44 PM
Hi Esben.
scene just lit from HDR..

http://prntscr.com/gfoz6j
Title: Re: wallpaper
Post by: Esben Oxholm on September 01, 2017, 12:28:22 AM
Ah, okay.
I would probably try and close the room and have the lights come trough a bunch of window openings.
Maybe using just the HDRI and/or adding in area light planes at the windows.

I'm not too experienced with interior shots, so take the advice with a grain of salt :)
Title: Re: wallpaper
Post by: Esben Oxholm on September 01, 2017, 12:29:00 AM
Could you perhaps share the scene?
Would love to give it a try.
Title: Re: wallpaper
Post by: rfollett on September 01, 2017, 12:40:07 AM
already attached as ksp file in my post.. thank you Esben
Title: Re: wallpaper
Post by: rfollett on September 01, 2017, 12:43:54 AM
think original might be broken so here is another!
Title: Re: wallpaper
Post by: jet1990 on September 01, 2017, 01:47:42 AM
as Esben said its looking a little flat. The first thing that jumps out at me is the flatness of the wooden floors. (it sort of looks as though its a vinyl applied to the floor and not actually physical wooden slats) i would create a bump map for this to add that level of realism. Also try out different HDRIs as some are really good for the interior scenes.
Title: Re: wallpaper
Post by: rfollett on September 01, 2017, 02:30:23 AM
when should I use Global illumination setting in the lighting panel?
Title: Re: wallpaper
Post by: jet1990 on September 01, 2017, 03:25:14 AM
i would use it whenever i am building an interior scene.
Title: Re: wallpaper
Post by: rfollett on September 01, 2017, 03:26:22 AM
here is another render..
Title: Re: wallpaper
Post by: jet1990 on September 01, 2017, 05:20:43 AM
i had a very quick play with it. I noticed straight away that it wasn't an enclosed room. Whenever recreating real world scene - i would close the walls off and have a light coming through the windows. I also placed a sphere in there to illuminate the scene a little better. the materials need changing (bump height etc) but i think it gives a more natural look to it.
Title: Re: wallpaper
Post by: rfollett on September 04, 2017, 06:09:25 AM
thank you jet
Title: Re: wallpaper
Post by: rfollett on September 05, 2017, 03:44:27 AM
now with closed walls and 3 light sources
Title: Re: wallpaper
Post by: rfollett on September 05, 2017, 03:46:06 AM
Quote from: jet1990 on September 01, 2017, 05:20:43 AM
i had a very quick play with it. I noticed straight away that it wasn't an enclosed room. Whenever recreating real world scene - i would close the walls off and have a light coming through the windows. I also placed a sphere in there to illuminate the scene a little better. the materials need changing (bump height etc) but i think it gives a more natural look to it.

where did you put the light sphere? thanks
Title: Re: wallpaper
Post by: jet1990 on September 05, 2017, 05:11:30 AM
Quote from: rfollett on September 05, 2017, 03:46:06 AM
Quote from: jet1990 on September 01, 2017, 05:20:43 AM
i had a very quick play with it. I noticed straight away that it wasn't an enclosed room. Whenever recreating real world scene - i would close the walls off and have a light coming through the windows. I also placed a sphere in there to illuminate the scene a little better. the materials need changing (bump height etc) but i think it gives a more natural look to it.

where did you put the light sphere? thanks

I put it towards the back of the room. The sphere is there to add a little bit of light. Be wary of flooding the scene with it. You still want the image to look as thought it is only illuminated by external light shining in. play with either adding the sphere as a light source of put an invisible plane just below the ceiling and having that add light to the room. takes quite a bit of testing different variations until your happy with it.

also, dont try to get to 100% perfection from the raw render. I find enhancing it in photoshop which takes around 10 mins a lot easier than constantly tweaking render settings and spending hours.

hope that helps
Title: Re: wallpaper
Post by: rfollett on September 11, 2017, 03:53:51 AM
adding more detail to the scene..
Title: Re: wallpaper
Post by: Josh3D on September 11, 2017, 12:04:20 PM
Yes. Coming along nicely there!
Title: Re: wallpaper
Post by: Will Gibbons on September 13, 2017, 12:11:50 PM
That last image seems odd. Like, I can't help thinking the placement of a table right in front of a door seems unlikely. Maybe play with the composition and think of traffic flow through the room. The actual image quality and materials are looking better!
Title: Re: wallpaper
Post by: rfollett on September 20, 2017, 05:37:50 AM
last post is crap - can it be removed?
Title: Re: wallpaper
Post by: rfollett on September 20, 2017, 07:58:37 AM
Quote from: rfollett on September 20, 2017, 05:37:50 AM
last post is crap - can it be removed?

There was a bad post (which has now disappeared!) that had bad links to malware hence why I originally said this.. I was not refering to Will post..
Title: Re: wallpaper
Post by: Josh3D on September 20, 2017, 08:10:31 AM
Ahh, ok. Yes, taking care of some spam. Thanks!
Title: Re: wallpaper
Post by: DMerz III on September 22, 2017, 12:17:38 PM
This is evolving quite nicely, but I agree with Will, the composition could use some tweaking. Right now, there's literally nothing in front of the camera as if this room has tons of free space in the middle but stuff all along the wall. It will really become convincing if you utilize not only the middle-ground/background but the foreground as well! either way, it is definitely improving with each post, keep going!!