still trying to master interior lighting....
another...
Hi there,
What is your main light source? It looks a bit flat.
Having a room like that, I would suspect the light to be coming through one or more windows, and thus create some shadows.
Hi Esben.
scene just lit from HDR..
http://prntscr.com/gfoz6j
Ah, okay.
I would probably try and close the room and have the lights come trough a bunch of window openings.
Maybe using just the HDRI and/or adding in area light planes at the windows.
I'm not too experienced with interior shots, so take the advice with a grain of salt :)
Could you perhaps share the scene?
Would love to give it a try.
already attached as ksp file in my post.. thank you Esben
think original might be broken so here is another!
as Esben said its looking a little flat. The first thing that jumps out at me is the flatness of the wooden floors. (it sort of looks as though its a vinyl applied to the floor and not actually physical wooden slats) i would create a bump map for this to add that level of realism. Also try out different HDRIs as some are really good for the interior scenes.
when should I use Global illumination setting in the lighting panel?
i would use it whenever i am building an interior scene.
here is another render..
i had a very quick play with it. I noticed straight away that it wasn't an enclosed room. Whenever recreating real world scene - i would close the walls off and have a light coming through the windows. I also placed a sphere in there to illuminate the scene a little better. the materials need changing (bump height etc) but i think it gives a more natural look to it.
thank you jet
now with closed walls and 3 light sources
Quote from: jet1990 on September 01, 2017, 05:20:43 AM
i had a very quick play with it. I noticed straight away that it wasn't an enclosed room. Whenever recreating real world scene - i would close the walls off and have a light coming through the windows. I also placed a sphere in there to illuminate the scene a little better. the materials need changing (bump height etc) but i think it gives a more natural look to it.
where did you put the light sphere? thanks
Quote from: rfollett on September 05, 2017, 03:46:06 AM
Quote from: jet1990 on September 01, 2017, 05:20:43 AM
i had a very quick play with it. I noticed straight away that it wasn't an enclosed room. Whenever recreating real world scene - i would close the walls off and have a light coming through the windows. I also placed a sphere in there to illuminate the scene a little better. the materials need changing (bump height etc) but i think it gives a more natural look to it.
where did you put the light sphere? thanks
I put it towards the back of the room. The sphere is there to add a little bit of light. Be wary of flooding the scene with it. You still want the image to look as thought it is only illuminated by external light shining in. play with either adding the sphere as a light source of put an invisible plane just below the ceiling and having that add light to the room. takes quite a bit of testing different variations until your happy with it.
also, dont try to get to 100% perfection from the raw render. I find enhancing it in photoshop which takes around 10 mins a lot easier than constantly tweaking render settings and spending hours.
hope that helps
adding more detail to the scene..
Yes. Coming along nicely there!
That last image seems odd. Like, I can't help thinking the placement of a table right in front of a door seems unlikely. Maybe play with the composition and think of traffic flow through the room. The actual image quality and materials are looking better!
last post is crap - can it be removed?
Quote from: rfollett on September 20, 2017, 05:37:50 AM
last post is crap - can it be removed?
There was a bad post (which has now disappeared!) that had bad links to malware hence why I originally said this.. I was not refering to Will post..
Ahh, ok. Yes, taking care of some spam. Thanks!
This is evolving quite nicely, but I agree with Will, the composition could use some tweaking. Right now, there's literally nothing in front of the camera as if this room has tons of free space in the middle but stuff all along the wall. It will really become convincing if you utilize not only the middle-ground/background but the foreground as well! either way, it is definitely improving with each post, keep going!!