KeyShot Forum

Other => Raves and high-fives => Topic started by: JohnnyF on February 09, 2011, 01:48:02 AM

Title: Keyshot Version 2.2
Post by: JohnnyF on February 09, 2011, 01:48:02 AM
All I can say is I'm very impressed, absolutely love the new importers (I use Alias in the main) - it's about 100 times quicker than before!

Also the general speed seems to be up in terms of model navigation and speed of rendering & definitely preferring the new UI.

Props to everyone involved - a  job well done, I'll be posting some images soon!

Cheers

Johnny
Title: Re: Keyshot Version 2.2
Post by: guest84672 on February 09, 2011, 06:19:42 AM
Thanks for the kind words, JohnnyF
Title: Re: Keyshot Version 2.2
Post by: tvanryn on February 10, 2011, 08:20:04 AM
I second the raves on the new importers.  I use Rhino, and instead of taking a half-hour break each time I import, I can now get started right away!  Huge, huge improvement!  My model sizes are in the 30+ million triangles range right now.
Title: Re: Keyshot Version 2.2
Post by: guest84672 on February 10, 2011, 08:59:05 AM
Wow - that is impressive!
Title: Re: Keyshot Version 2.2
Post by: tvanryn on February 10, 2011, 08:38:54 PM
Yep, I just checked and my largest right now is at 33,711,359 triangles.  It uses about 6 gigs of memory when it's running.
Title: Re: Keyshot Version 2.2
Post by: guest84672 on February 11, 2011, 09:10:10 AM
oh - I love that. Try that on a graphics card .. ;-)
Title: Re: Keyshot Version 2.2
Post by: Speedster on February 11, 2011, 02:05:54 PM
You mean a GPU, one of those "godawful processing units"?
Bill G
Title: Re: Keyshot Version 2.2
Post by: PhilippeV8 on February 15, 2011, 05:36:43 AM
Quote from: Thomas Teger on February 11, 2011, 09:10:10 AM
oh - I love that. Try that on a graphics card .. ;-)

Yeah and try that on my WinXP 32bit machine @ work .......... even with KS :p
Title: Re: Keyshot Version 2.2
Post by: tvanryn on February 15, 2011, 11:03:14 AM
My old machine was choking on small stuff.  It was an XP 32-bit with 2 gigs of ram.  A simple scene would take hours.  Now even with this big stuff I'm getting 1.5-3.0 frames per second.