KeyShot Forum

Gallery => Amazing Shots => Topic started by: PhilippeV8 on September 26, 2012, 02:38:25 AM

Title: Sphere
Post by: PhilippeV8 on September 26, 2012, 02:38:25 AM
I did a quick product render of a lamp I would like to have :p

This lamp design is based on an idea of fellow students from 2006.  They had a table-top version.
I edited it such that it works suspended as well.
My version has a metal sphere inside with a hole in it at the botom.  The outer sphere has 2 holes.  1 large and 1 small.  The outer shell can be tilted to let the light trough the big/small hole.  This way you can chose how much light you get.

The design it is based on was a single sphere like my outer shell and was placed on either the large or the small hole.  This way they both had light shining trough a bit from beneeth and also trough the open hole.
I admire their concept a lot because it's so darn simple and it does give good functionality to basic shape features.
Title: Re: Sphere
Post by: PhilippeV8 on September 26, 2012, 04:27:12 AM
if someone ever produces this lamp let me know ... so I can get one for free .. huh ?!  ;)
Title: Re: Sphere
Post by: guest84672 on September 26, 2012, 06:10:05 AM
Very cool. I'll get one, too!
Title: Re: Sphere
Post by: Chakib on September 26, 2012, 07:10:52 AM
Nice design !
but the materials are weird here , why i'm seeying the artifacts ? did you lower the quality of the jpeg or you did not give it enought time to render?
Title: Re: Sphere
Post by: PhilippeV8 on September 26, 2012, 07:29:14 AM
Probably render time.  It just cooked for 10min each.

It's not from post edit, I'm sure.
Title: Re: Sphere
Post by: br3ttman on September 26, 2012, 10:13:34 AM
How did you create the light wash/glow?
Title: Re: Sphere
Post by: PhilippeV8 on September 26, 2012, 12:10:33 PM
In photoshop:

create a selection as a rectangle which has its top in the white oval zone of the lamp and is as wide as the elipse.  Fill it with white and transform to look like a trapezoid as wide at the botom as you like.  Now copy this layer.
Hide the top most layer.  Select the eraser tool with a big size brush with fade.  Now remove most of the botom half of the trapezoid so you get a nice gradient.  Hide that layer.  Show the other.  Now on the other layer erase with the same brush the left and right .. and a small bit at the botom.
Show both layers and adjust layer opacity to your liking.  Finaly add a gausian blur to the layer which still got sharp edges on left/right (lowest of the 2 in my example).

This was just improvised, but I do like the effect I ended up with.
Title: Re: Sphere
Post by: Josh3D on September 28, 2012, 06:55:22 AM
Love the design Philippe. I'd buy one.