KeyShot Forum

Technical discussions => Rendering => Topic started by: jsternth on October 14, 2010, 09:14:09 AM

Title: Network Rendering
Post by: jsternth on October 14, 2010, 09:14:09 AM
Has anyone used network rendering successfully?  Its not covered in the latest documentation.  Any help would be appreciated regarding how the server / slave relationship is set up.  Thanks!

-josh
Title: Re: Network Rendering
Post by: KeyShot on October 14, 2010, 02:40:38 PM
We do have a number of customers using network rendering, but we are not by default exposing the feature in KeyShot as we plan to completely rework it for KeyShot 2.2. If you want to use it now please contact support@luxion.com.
Title: Re: Network Rendering
Post by: JAKiii on October 20, 2010, 09:39:19 AM
I want in on this, but support didn't answer my email -
Title: Re: Network Rendering
Post by: guest84672 on October 20, 2010, 03:52:30 PM
We are testing it right now.
Title: Re: Network Rendering
Post by: Robb63 on December 19, 2010, 11:21:33 AM
Will you have to have multiple versions of Keyshot to make this happen, or will you just be allowed to use the processing power of other machines on you network?

I am running Pro, but would like to do this for larger renders (like most), but being a one man operation it may be prohibitively expensive if I'll have to buy another Pro seat or something similar.

Thanks,
Rob
Title: Re: Network Rendering
Post by: Flix on December 21, 2010, 10:40:09 PM
I think it'd be best if you'd work on implementing at least an embarrassingly parallel distributed rendering platform and help out those who'd like to create animations.
Title: Re: Network Rendering
Post by: guest84672 on December 21, 2010, 11:17:47 PM
Quote from: Robb63 on December 19, 2010, 11:21:33 AM
Will you have to have multiple versions of Keyshot to make this happen, or will you just be allowed to use the processing power of other machines on you network?

I am running Pro, but would like to do this for larger renders (like most), but being a one man operation it may be prohibitively expensive if I'll have to buy another Pro seat or something similar.

Thanks,
Rob

We can work something out. Contact us directly.
Title: Re: Network Rendering
Post by: br3ttman on February 15, 2011, 09:24:24 PM
Any update on the ability to do network rendering now that you've released 2.2?
Title: Re: Network Rendering
Post by: KeyShot on February 15, 2011, 11:19:50 PM
We have network rendering in 2.2 (even though we do not advertise it as it is a little tricky to setup). We do have a new network rendering system almost ready. We expect to have it available for testing shortly.

-- Henrik