KeyShot Forum

Technical discussions => Materials => Topic started by: menkei on August 19, 2015, 01:32:23 PM

Title: Flocking/Hair stubble
Post by: menkei on August 19, 2015, 01:32:23 PM
Is it possible to generate a realistic flocking or hair/fiber texture in KS? This would be for the padded interior of a jewelry box. I've seen a render done by Metal Master (tennis ball) that is just really stunning but I have absolutely no idea how it was done.
Any suggestions would be appreciated.

Thanks
Title: Re: Flocking/Hair stubble
Post by: TpwUK on August 19, 2015, 03:37:22 PM
A hair shader is coming soon(ish) with KeyShot 6.1.x but until then you can use Blender for free to import an OBJ and apply hair/fibre/cloth effects to then bring it back into KeyShot to render. As for material type at present metallic paint seems to give a good starting point with plenty of options for controlling reflectivity and shininess along with tones and colour variations.

Martin
Title: Re: Flocking/Hair stubble
Post by: menkei on August 19, 2015, 08:11:39 PM
Thanks for the info Martin, I'll give Blender a go and see what I can come up with. I wasn't sure if the "furry" shots that I've seen so far were done in KS, or if they were done using some type of Photoshop/Post trickery.

Mike
Title: Re: Flocking/Hair stubble
Post by: Despot on August 22, 2015, 03:24:51 AM
Hello Mike

The Tennis ball's 'fur' was generated in Cinema 4D and imported as splines into KeyShot 6.

I have rendered hair on many occasions in KS and in my opinion, if you want dull unwashed hair, paint or plastic is the way to go, if you want clean hair, then the metal material with Curvature procedural in the colour slot allows you to shade the hair in a complex manner.

If you need fur for a jewellery box, send me the box and I'll do it for you.  :)

J

Title: Re: Flocking/Hair stubble
Post by: menkei on August 25, 2015, 01:44:28 PM
Hi J.

Thanks for the info. I'd like to take you up on your offer...I'll message you.

Thanks,

Mike