KeyShot Forum

Technical discussions => Rendering => Topic started by: jmlg10 on August 19, 2020, 04:49:55 AM

Title: bake rounded edge shader
Post by: jmlg10 on August 19, 2020, 04:49:55 AM
I'm wondering  if there is a way to bake rounded edge shader and generate normal maps in order to export in gltf.
Title: Re: bake rounded edge shader
Post by: Eugen Fetsch on August 19, 2020, 08:13:17 AM
Rounded edges are included in the normal PASS in the interior mode. But its not like baking, so there is no solution for generating normal MAPS that can be used in gltf.
You need to use a different render engine to do that.