//--lux:mat:2-- // KeyShot material file - KeyShot v2.2.65 #define material "Aluminium Diamond Plate " { surface "lux_bumpmap" { "bumpmap" "texture_normalmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\DIAMON~2.BMP", "default_normal" 0 0 0, "bump_scale" 1.423, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 0.607, "scale_v" 0.607, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_metal" { "color" 0.94902 0.94902 0.94902, "color" ! "texture_rgb" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\ALUMIN~1.JPG", "default_color" 0.94902 0.94902 0.94902, "color_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 0.607, "scale_v" 0.607, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, } , "roughness" 0.15, "glossy" off, "glossy_samples" 0, }, "bump_scale" 1, } } #define material "Aluminium Rough " { surface "lux_bumpmap" { "bumpmap" "texture_normalmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\METAL0~1.JPG", "default_normal" 0 0 0, "bump_scale" 0.05, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_metal" { "color" 0.94902 0.94902 0.94902, "color" ! "texture_rgb" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\Metal001.bmp", "default_color" 0.94902 0.94902 0.94902, "color_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, } , "roughness" 0.1, "glossy" off, "glossy_samples" 0, }, "bump_scale" 1, } } #define material "Galvanized Diamond Plate" { surface "lux_bumpmap" { "bumpmap" "texture_normalmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\DIAMON~2.BMP", "default_normal" 0 0 0, "bump_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_metal" { "color" 0.94902 0.94902 0.94902, "color" ! "texture_rgb" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\DIAMON~1.JPG", "default_color" 0.94902 0.94902 0.94902, "color_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, } , "roughness" 0, "glossy" on, "glossy_samples" 0, }, "bump_scale" 1, } } #define material "Aluminium 2 " { surface "lux_bumpmap" { "bumpmap" "texture_normalmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\ALUMIN~2.BMP", "default_normal" 0 0 0, "bump_scale" 0.25, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_metal" { "color" 0.94902 0.94902 0.94902, "color" ! "texture_rgb" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\ALUMIN~1.JPG", "default_color" 0.94902 0.94902 0.94902, "color_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, } , "roughness" 1.1, "glossy" off, "glossy_samples" 0, }, "bump_scale" 1, } } #define material "Aluminium Mild" { surface "lux_bumpmap" { "bumpmap" "texture_bumpmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\SEAMLE~1.JPG", "default_normal" 0 0 0, "bump_scale" 0.25, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_metal" { "color" 0.94902 0.94902 0.94902, "color" ! "texture_rgb" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\4981.jpg", "default_color" 0.94902 0.94902 0.94902, "color_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, } , "roughness" 1.1, "glossy" off, "glossy_samples" 0, }, "bump_scale" 1, } } #define material "Thread Steel" { surface "lux_bumpmap" { "bumpmap" "texture_normalmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\SCREWT~2.BMP", "default_normal" 0 0 0, "bump_scale" 0.25, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_metal" { "color" 0.647059 0.654902 0.631373, "color" ! "texture_rgb" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\SCREWT~2.JPG", "default_color" 0.647059 0.654902 0.631373, "color_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, } , "roughness" 1.1, "glossy" off, "glossy_samples" 0, }, "bump_scale" 1, } } #define material "Thread Galvanized #1" { surface "lux_bumpmap" { "bumpmap" "texture_normalmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\SCREWT~2.BMP", "default_normal" 0 0 0, "bump_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_metal" { "color" 0.392157 0.392157 0.392157, "color" ! "texture_rgb" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\SCREWT~2.JPG", "default_color" 0.392157 0.392157 0.392157, "color_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, } , "roughness" 0.1, "glossy" on, "glossy_samples" 16, }, "bump_scale" 1, } } #define material "Bronze 2" { surface "lux_bumpmap" { "bumpmap" "texture_normalmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\BRONZE~1.BMP", "default_normal" 0 0 0, "bump_scale" 0.1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_metal" { "color" 0.94902 0.94902 0.94902, "color" ! "texture_rgb" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\Bronze1.jpg", "default_color" 0.94902 0.94902 0.94902, "color_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, } , "roughness" 0.1, "glossy" on, "glossy_samples" 20, }, "bump_scale" 1, } } #define material "Hammered Silver #1" { surface "lux_bumpmap" { "bumpmap" "texture_normalmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "E:\Neil\Simlab\Textures\Metals\BRONZE~4.BMP", "default_normal" 0 0 0, "bump_scale" 0.25, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_advanced" { "diffuse" 0.3 0.2 0.1, "diffuse" ! "texture_rgba" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\Bronze.bmp", "default_color" 0.3 0.2 0.1 9.27549e-039, "color_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, } , "alpha" 1, "ambient" 0 0 0, "specular" 0.823529 0.823529 0.823529, "specular_transmission" 0 0 0, "diffuse_transmission" 0 0 0, "roughness" 0.02, "roughness_transmission" 0.02, "ior" 1.33, "fresnel" off, "glossy" on, "glossy_samples" 24, "highlight" on, "use_diffuse_map_alpha" on, "generate_caustics" on, "receive_caustics" on, "generate_ambient" on, "receive_ambient" on, }, "bump_scale" 1, } } #define material "Damascus " { surface "lux_bumpmap" { "bumpmap" "texture_normalmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\DA9EFE~1.BMP", "default_normal" 0 0 0, "bump_scale" 0.05, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_metal" { "color" 0.94902 0.94902 0.94902, "roughness" 0.1, "glossy" on, "glossy_samples" 20, }, "bump_scale" 1, } } #define material "Aluminium Brushed 2" { surface "lux_bumpmap" { "bumpmap" "texture_normalmap_normal" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\ALUMIN~2.BMP", "default_normal" 0 0 0, "bump_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, }, "shader" "lux_metal" { "color" 0.94902 0.94902 0.94902, "color" ! "texture_rgb" { "project" 3, "filter" 0, "wrap" on, "bilinear" on, "modulate" off, "scale" 1, "texture_index" 0, "bias" 0, "texture" "C:\DOCUME~1\Neil\APPLIC~1\SimLab\data\MATERI~1\Neil_1\Common\Textures\ALUMIN~1.JPG", "default_color" 0.94902 0.94902 0.94902, "color_scale" 1, "transform" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "transform_obj_to_uv" 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1, "world_space" off, "shift_u" 0, "shift_v" 0, "scale_u" 1, "scale_v" 1, "angle" 0, "texture_depth" 1, "two_sided" off, "texture_face" 0, } , "roughness" 1.1, "glossy" off, "glossy_samples" 0, }, "bump_scale" 1, } }