KeyShot Forum

Technical discussions => General discussion => Topic started by: kirk2345 on March 25, 2015, 05:21:57 AM

Title: normalRGB material from Zbrush?
Post by: kirk2345 on March 25, 2015, 05:21:57 AM
How it looks in Keyshot?   Can somebody render and show a test sphere  please?      Can it be set as "flat" shadeless material? 

I mean to render a kind of camera axis based normal pass

Does normalRGB material  transferable to KEYSHOT at all?     I see no way to replicate it in Keyshot demo yet.  Looks like it needs a camera based mapping or something?