Made in Zb, rendered in Keyshot.
Made a custom HDRI which was just white with a black band through the center of it for the cartoon reflections (using KS motion blur for the wheels...kinda worked. Smoke done in AI.
I shoulda blurred the treads, but he wanted it as is... :P
The original project was this, to make a mustang that the guy owned back in 1969.. only had a photograph of the 'plate and some colour charts.
Got given a photo to use with no matching HDRI, so had to make one.
Awesome - Love this kind of work, and from such a vague brief too!
Martin
Hey thanks Martin ;D
HDRI looked like this! Had to strategically revolve it so there were no obvious reflections! Added a large light to replicate the sunlight - kinda worked out!
this even
I wondered how I could not light the ground plane.. any suggestions? As you can see it lit the floor quite heavily..I really needed the shadows but without the brightening of the ground.
I guess I coulda cloned it back.. just wondered if there was something I could do.
QuoteI wondered how I could not light the ground plane.. any suggestions?
Did you try the Tim Feher suggestion on the ground plane when doing vehicle rendering ? Apply a gradient map to the ground plane and have it loose intensity outwards from the middle. There is a gradient disc in the materials library to experiment with :)
Don't know if it will do what you want, but it's worth a try
Martin
I certainly didn't - Thank you! That sounds ideal... I shall have a play.
Cheers Martin!
M
Love it, Matt! 8) I agree with you that the tire needs to have motion blur as well - I think then it would be near perfect, IMO. I understand that your hands were tied though.. ;)
::) Clients!
Thanks for the comment Chad! appreciate it :)
Very good shots...!!! toon is awesome, and i agree also on blur as chad wrote.
Vintage shot is my favourite!!