KeyShot Forum

Other => Wish List => Topic started by: manticor on October 24, 2010, 03:51:07 AM

Title: Scene Bake to texture
Post by: manticor on October 24, 2010, 03:51:07 AM
Will the next version of Keyshot support baking the scene out to texture  for use in realtime applications.The ability to bake out the lighting/shading  to a different UVset would be a real game changer for realtime visualisation .
Title: Re: Scene Bake to texture
Post by: guest84672 on October 24, 2010, 07:30:26 AM
Certainly an interesting point. We will look into this.
Title: Re: Scene Bake to texture
Post by: dennisvolkerts on May 13, 2015, 03:36:05 AM
Keyshot owns the hole game industry if they did that!!
Any reaction from keyshot if they ever will add it would be appriciated
Title: Re: Scene Bake to texture
Post by: KeyShot on May 13, 2015, 04:57:43 PM
I think it is something we could consider. Examples of how it should work would be great.
Title: Re: Scene Bake to texture
Post by: esaavedra76 on July 06, 2015, 01:35:12 PM
hi, i agree with dennisvolkerts that keyshot would own the game industry with this. those who use zbrush for character creation will love this too. can you guys (someone from keyshot) confirm that keyshot 6 HAS this feature? (texture baking). thanks!!
Title: Re: Scene Bake to texture
Post by: rintintin on January 13, 2016, 06:02:11 AM
Can I plus1 this idea. Keyshot is a 1 way street at the moment. Any material setup has to be done again for real-time engines. If we could bake out Diffuse,Roughness,Metallic, Normal etc. Particularly now you have nodal material editor your heading into Substance designers territory.