KeyShot Forum

Gallery => Amazing Shots => Topic started by: E.Sirbu on June 07, 2015, 03:21:33 PM

Title: Character modelling
Post by: E.Sirbu on June 07, 2015, 03:21:33 PM
Hi everyone! I am trying to make my own face in 3d but I need some expert advices. This is the first character I made and really want to know what do you thinking about it.
Title: Re: Character modelling
Post by: Speedster on June 07, 2015, 06:05:05 PM
Zbrush?

Quick hit - work on the nostrils and sharpen the lip line.

And keep us posted!

Bill G
Title: Re: Character modelling
Post by: E.Sirbu on June 07, 2015, 11:55:00 PM
Thanks for the advices! I am using 3DS Max
Title: Re: Character modelling
Post by: Josh3D on June 08, 2015, 08:23:08 AM
I've not sculpted a head in 3D software, but with clay/pencil/paint I've always started with the major features and worked from the center out. It also helps to remember that beneath the skin are some layers of tissue and muscle hanging on a frame :)