KeyShot Forum

Technical discussions => General discussion => Topic started by: hannesgrebin on June 10, 2015, 07:57:25 AM

Title: Side view orthographic corrupt
Post by: hannesgrebin on June 10, 2015, 07:57:25 AM
Never managed to set ortho views in KS. Can't zoom in in ortho view. Seems always weird.
Here are ortho side view and perspective view. Can somebody help?

(https://i.imgur.com/wlBrsB0.png)
(https://i.imgur.com/Ti1QH3i.png)
Title: Re: Side view orthographic corrupt
Post by: edwardo on June 10, 2015, 08:12:01 AM
It looks like your HUD says your focal length is 0.2mm. Orthographic should be upwards of 200mm... i think
Title: Re: Side view orthographic corrupt
Post by: TpwUK on June 10, 2015, 08:19:14 AM
Is this a 3DM file - The camera names you are seeing in the cameras list are imported from Rhino or MoI, i have not seen this with other formats, but the true Ortho views provided with KeyShot you want to click that 'view orientation' button instead, then you will top/bottom/left/right/front/back options, select the view orientation you need from the list.

Martin
Title: Re: Side view orthographic corrupt
Post by: andy.engelkemier on June 25, 2015, 04:56:40 AM
You can zoom in ortho using distance. The scale of distance with ortho is a bit difference. Try entering a number manually to get started.

If that doesn't work, just make your own. Start with a perspective camera and create new. Change it to ortho.
Set inclination to 0, and azmuth to -90 for your right view (or 90 for left).

Theoretically, ortho doesn't have a focal length, so I'm not sure that matters.
Title: Re: Side view orthographic corrupt
Post by: edwardo on June 25, 2015, 05:01:28 AM
Yea, when I'm in ortho mode my scroll wheel doesn't work to zoom in and out, instead I use my focal length 'zoom' (which is pinching in/out on mac). But since ortho has no focal length there is no problem, other than it being a bit confusing.
Title: Re: Side view orthographic corrupt
Post by: andy.engelkemier on June 25, 2015, 05:23:08 AM
Ah, I haven't noticed that. Although I don't render ortho. When someone asks for that I just use a Really Really long lens. You get better reflections. If something is flat, with ortho, it'll pretty much be one solid color with ortho.
Unless they want a 3Q ortho for something more lego looking. But then that'll likely not be a realistic style.