KeyShot Forum

Archive => Support Archive => Topic started by: meaghanparis on July 14, 2015, 05:21:24 PM

Title: Cylinders from Rhino show up funny on keyshot
Post by: meaghanparis on July 14, 2015, 05:21:24 PM
The picture basically sums up my problem.  I have cylinders from rhino that will either show up as cubes or these weird shapes when I toggle the NURBS function.

Title: Re: Cylinders from Rhino show up funny on keyshot
Post by: TpwUK on July 14, 2015, 05:36:33 PM
Just to help the tech guys can you answer the following please ...

Windows version ?
Rhino version ?

Are you using the Rhino Plugin or doing import via 3DM ?

Martin
Title: Re: Cylinders from Rhino show up funny on keyshot
Post by: Robb63 on July 15, 2015, 06:02:07 AM
I used to have issues similar to this when Rhino 5 first came out.

See if this helps... There is a setting in Rhino, where extruded shapes are simplified (almost like a block instance), and not considered by Rhino to be a polysurface until you explode the object. BTW, exploding one of these simplified shapes one time doesn't leave it unjoined, it just makes it a normal polysurface.

If that ends up being the problem, you can turn off the simplified extrude in Rhino.
Title: Re: Cylinders from Rhino show up funny on keyshot
Post by: Arnaud on July 17, 2015, 02:49:11 AM
As Robb63 said, by default Rhino5 uses Extrusions instead of Polysurfaces for basic shapes like Cubes and Cylinders. An extrusion is just a planar curve and a vector that indicates the direction. So, there are no Nurbs informations in the files.
Just _Explode and _Join the objects to transform the extrusions in polysurfaces

the _UseExtrusions command allow to switch off the extrusions