KeyShot Forum

Gallery => Amazing Shots => Topic started by: Ed on July 21, 2015, 11:33:35 AM

Title: KS6 New gem / dielectric material
Post by: Ed on July 21, 2015, 11:33:35 AM
KS6 New gem / dielectric material:

According to Thomas Teger, KS6 build 152 includes "a small optimization with a more raw sampling technique which separates the colors of the spectrum a little better at the cost of an increase in sampling noise."

This means that initially your gem scene will look more noisy, but will then resolve quickly.

I tested with four different HDRI's below. The HDRI has the greatest influence in rendering the diamond material, so each scene has a different feel.

GrabCAD ring model by tecnojoyas

My conclusion:  The new gem / dielectric material has improved dispersion with greater clarity and less noise and less bleeding of colors.  Compared to KS5, it works well with a greater range of HDRI's, and so finding a sweet spot in the lighting to bring the diamond alive is easier.  The abbe number, as before, allows you to choose the desired amount of dispersion (fire).  I think everyone can get their desired results with this improved material.

Ed Ferguson
Title: Re: KS6 New gem / dielectric material
Post by: TpwUK on July 21, 2015, 11:47:37 AM
These are definitely looking better than v5 Ed - Thanks for posting this :)

Martin
Title: Re: KS6 New gem / dielectric material
Post by: guest84672 on July 21, 2015, 11:57:54 AM
Very cool. Thanks for testing, Ed.
Title: Re: KS6 New gem / dielectric material
Post by: Chad Holton on July 21, 2015, 06:29:37 PM
Looking good, Ed!

Title: Re: KS6 New gem / dielectric material
Post by: Despot on July 22, 2015, 01:33:20 AM
Hey Ed, nice renders... those gems do look better than previous ones I've seen, didn't think so initially, but I do now

J
Title: Re: KS6 New gem / dielectric material
Post by: Ed on July 22, 2015, 06:05:13 PM
Thanks John - Every KS improvement, no matter how minor, contributes to the overall realism of our renders.

I think with the KS6 improvements in materials and lighting, I'm going to have to go back and re-do a lot of my renders!

I'm just guessing here, but I think with the typical speed of today's computers compared to when KS was first introduced, the developers can now use more complex algorithms without degrading performance. 

Ed Ferguson