KeyShot Forum

Technical discussions => Materials => Topic started by: Coffee on July 24, 2015, 02:14:06 PM

Title: Blend materials ?
Post by: Coffee on July 24, 2015, 02:14:06 PM
Not entirely sure how to go about doing this, but I think I'm looking for a way to blend materials. How in the image would I be able to get a the blend of the outer part to the inner ? ...
Title: Re: Blend materials ?
Post by: TpwUK on July 24, 2015, 02:31:31 PM
Translucency material type :)

Martin
Title: Re: Blend materials ?
Post by: Coffee on July 24, 2015, 04:58:51 PM
The translucent material works great but that's not what I'm getting at. The outer rind of the cheese not the inner ?
Title: Re: Blend materials ?
Post by: TpwUK on July 25, 2015, 01:03:29 AM
The outer rind would still be a translucent material or a soft cloudy plastic

Martin
Title: Re: Blend materials ?
Post by: Coffee on July 25, 2015, 06:14:19 AM
There is a transition fading between both materials.
Title: Re: Blend materials ?
Post by: TpwUK on July 25, 2015, 06:26:50 AM
Then model it to suit ... Layer 1 - Rind, Layer 2 - Cheese
Materials are both translucency, the rind in your picture has a higher translucency value.

You will have problems with where the parts meet unless you add seams and UV mapping in a polygon modelling app.

What are you using to model the cheese ?

Martin
Title: Re: Blend materials ?
Post by: Coffee on July 25, 2015, 01:53:42 PM
Modo.
Title: Re: Blend materials ?
Post by: TpwUK on July 25, 2015, 04:51:00 PM
Well ... I had a play at it and it is doable with UV mapping and some better paint skills than my test object received - it was that butt ugly i dare not post it, but the teary holds good :)

Martin