An exercise in using multiplied roughness maps... no diffuse/colour maps used
model by Jose Alfredo
Wow! Multiplied as in "stacked" or are nodes "doubled"?
Bill G
Impressive work J - That's some seriously good materials work dude :)
Martin
Cheers Martin and Bill !!
I suppose they are stacked and doubled, meaning that the output of a roughness colour composite node (2 maps multiplied) is then the input for another colour composite node (2 maps in overlay mode)
J
I haven't installed the latest ks6... are you telling me we can now apply textures as multiply 'layers' etc (like photoshop and others)?
nice results btw!
E
Hey Edwardo
I'm not mixing two completely different materials here, although that sort of can be achieved using labels.
What I've done here is blended two image textures using the colour composite node, this node allows the mixing of two textures using blending modes (screen, darken, overlay etc) and opacity sliders. Hope I'm not teaching my granny how to suck eggs here ;)
I then went one step further and used the outputs of two separate blends as the input for another colour composite blend.
Bear in mind though, that these were roughness only, nothing used in the colour slots :)
J
Another shot... :)
Yeap yeap yeap yeap yeap ....
Even better result than the first - awesome result J
Martin
A clean one... well almost
Hmmm... "Ultrasonic Cleaning". Is that a new tool in KeyShot 6? Just kidding! Like it better dirty!
Bill G
Dang! So good!! Great use of the roughness maps.
Very, very, very interesting. Images look really nice.
What are the render times ( approx) and how many cores you use?
Just curious.
Hey Djorzgul
Render time was 15 minutes using 8 Cores (Intel 4790 K Overclocked)
Appreciate your comment :)
J
That's neat render time for a picture like that.