KeyShot Forum

Gallery => Amazing Shots => Topic started by: Despot on August 18, 2015, 02:37:50 PM

Title: Horse Head Signet Ring
Post by: Despot on August 18, 2015, 02:37:50 PM
An exercise in using multiplied roughness maps... no diffuse/colour maps used

model by Jose Alfredo

Title: Re: Horse Head Signet Ring
Post by: Speedster on August 18, 2015, 03:26:02 PM
Wow!  Multiplied as in "stacked" or are nodes "doubled"?
Bill G
Title: Re: Horse Head Signet Ring
Post by: TpwUK on August 18, 2015, 07:38:27 PM
Impressive work J - That's some seriously good materials work dude :)

Martin
Title: Re: Horse Head Signet Ring
Post by: Despot on August 18, 2015, 10:38:13 PM
Cheers Martin and Bill !!

I suppose they are stacked and doubled, meaning that the output of a roughness colour composite node (2 maps multiplied) is then the input for another colour composite node (2 maps in overlay mode)

J
Title: Re: Horse Head Signet Ring
Post by: edwardo on August 19, 2015, 01:05:47 AM
I haven't installed the latest ks6... are you telling me we can now apply textures as multiply 'layers' etc (like photoshop and others)?

nice results btw!
E
Title: Re: Horse Head Signet Ring
Post by: Despot on August 19, 2015, 02:32:04 AM
Hey Edwardo

I'm not mixing two completely different materials here, although that sort of can be achieved using labels.

What I've done here is blended two image textures using the colour composite node, this node allows the mixing of two textures using blending modes (screen, darken, overlay etc) and opacity sliders. Hope I'm not teaching my granny how to suck eggs here ;)

I then went one step further and used the outputs of two separate blends as the input for another colour composite blend.

Bear in mind though, that these were roughness only, nothing used in the colour slots  :)

J
Title: Re: Horse Head Signet Ring
Post by: Despot on August 19, 2015, 03:04:10 AM
Another shot...  :)
Title: Re: Horse Head Signet Ring
Post by: TpwUK on August 19, 2015, 04:06:41 AM
Yeap yeap yeap yeap yeap ....

Even better result than the first - awesome result J

Martin

Title: Re: Horse Head Signet Ring
Post by: Despot on August 19, 2015, 10:05:08 AM
A clean one... well almost
Title: Re: Horse Head Signet Ring
Post by: Speedster on August 19, 2015, 10:51:36 AM
Hmmm...  "Ultrasonic Cleaning".  Is that a new tool in KeyShot 6?  Just kidding!  Like it better dirty!
Bill G
Title: Re: Horse Head Signet Ring
Post by: Josh3D on August 20, 2015, 09:21:41 AM
Dang! So good!! Great use of the roughness maps.
Title: Re: Horse Head Signet Ring
Post by: djorzgul on August 24, 2015, 05:24:55 AM
Very, very, very interesting. Images look really nice.
What are the render times ( approx) and how many cores you use?
Just curious.
Title: Re: Horse Head Signet Ring
Post by: Despot on August 24, 2015, 06:31:01 AM
Hey Djorzgul

Render time was 15 minutes using 8 Cores (Intel 4790 K Overclocked)

Appreciate your comment :)

J

Title: Re: Horse Head Signet Ring
Post by: djorzgul on August 30, 2015, 12:50:18 PM
That's neat render time for a picture like that.