Been testing a new plugin for Creo and KeyShot 6 and ended up with this. Tools used:
Creo 3
KeyShot 6
Blender (compositing multiple passes).
Posting 2 images - 1 with abbe number @ 12 and the other is @ 35. Not sure which one I like better. Thanks for looking!
Personally I like the second one better Chad, it's a beautiful model and lovely render
J
Thanks, J! :)
Here's one more before I shut it down for the night.
Looks awesome Chad!
Look nice! :)
The white render is looking sweet :)
Martin
Yeah I'll take that last one, I thank you very much ;D
Thanks very much guys! :)
Did some gem variations with this one a bit this weekend, thought I would share.
These look great man. Really like the ruby version.
The Ruby one has got me, but I'm biased as that's my daughters name :) ... Sapphire one's great too Chad
J
The fist and the second are really nice :D
Awesome renders ! I think we're liking more the Ruby one because it has a better contrast with the white background.
Thanks everyone! The ruby one was my favorite as well. I tweaked it a bit more, couldn't help it. ::)
Before I save it away never to be touched again, though I would share: https://www.keyshot.com/forum/index.php?topic=11071.0
It's the BIP file from version 5, so you don't have to be a version 6 user to play around with it. Please share what you end up with.
Patriot version :)
Martin
Ok Chad, how do we prevent the metal part (particularly the round holes) to be visible TROUGH the diamonds. I can see it bleeding trough in the patriot version from Martin and I can see it in my keyshot ... you got ridd of it in your renders. How did you do that ? Lighting ? Material tweek ? ... ?
Hey Philippe - It's most likely the refraction index for the gem's properties that you will need to mess with. Crank it up to around 2.5 or so and go from there. Post what you end up with or if you have any other questions.
Chad
It was at 2.4 something .. near 2.5
I turned on internal culling, which slows the render a lot, but seems to do the trick.
I think from what I can see in Martins render here, that the culling is on for his white stones, but off for blue and red ones.
Hi Philippe - My settings were internal culling for all, custom Ruby colour as it's supposed to resemble pigeon blood, the the transparency settings were altered to suit :)
Martin
Here's what I'm talking about .. which you don't see on Chads renders.
As you can see you've got that with the red and the blue .. not with the white.
I would hazard a guess at this being caused by the IOR and transparency levels ... I don't know if it's a bug or just conflicting settings :/
Martin
Check the difference I get with/without culling ........
Philippe - I see what you're saying and think I know the reason. The diamond material already has an IR of 2.5 and since you're using diamonds alone, you only need internal culling turned on (to remove the metal reflections). If using other stock gem stones on this scene, you may need to adjust the RI & Transparency as they have a different default value.
These are insanely clean! Love them.