KeyShot Forum

Gallery => Amazing Shots => Topic started by: Chad Holton on August 19, 2015, 10:15:06 AM

Title: Eternity Ring
Post by: Chad Holton on August 19, 2015, 10:15:06 AM
Been testing a new plugin for Creo and KeyShot 6 and ended up with this. Tools used:

Creo 3
KeyShot 6
Blender (compositing multiple passes).

Posting 2 images - 1 with abbe number @ 12 and the other is @ 35. Not sure which one I like better. Thanks for looking!

Title: Re: Eternity Ring
Post by: Despot on August 19, 2015, 10:21:30 AM
Personally I like the second one better Chad, it's a beautiful model and lovely render

J
Title: Re: Eternity Ring
Post by: Chad Holton on August 19, 2015, 06:25:49 PM
Thanks, J!  :)

Here's one more before I shut it down for the night.

Title: Re: Eternity Ring
Post by: Josh3D on August 20, 2015, 09:03:27 AM
Looks awesome Chad!
Title: Re: Eternity Ring
Post by: E.Sirbu on August 20, 2015, 03:04:16 PM
Look nice! :)
Title: Re: Eternity Ring
Post by: TpwUK on August 20, 2015, 05:37:14 PM
The white render is looking sweet :)

Martin
Title: Re: Eternity Ring
Post by: PhilippeV8 on August 20, 2015, 10:55:20 PM
Yeah I'll take that last one, I thank you very much  ;D
Title: Re: Eternity Ring
Post by: Chad Holton on August 21, 2015, 07:22:14 AM
Thanks very much guys!  :)
Title: Re: Eternity Ring
Post by: Chad Holton on August 23, 2015, 07:18:58 PM
Did some gem variations with this one a bit this weekend, thought I would share.

Title: Re: Eternity Ring
Post by: Josh3D on August 24, 2015, 07:41:46 AM
These look great man. Really like the ruby version.
Title: Re: Eternity Ring
Post by: Despot on August 24, 2015, 09:47:56 AM
The Ruby one has got me, but I'm biased as that's my daughters name  :) ... Sapphire one's great too Chad

J
Title: Re: Eternity Ring
Post by: E.Sirbu on August 24, 2015, 02:25:42 PM
The fist and the second are really nice :D
Title: Re: Eternity Ring
Post by: Juan_Martin on August 24, 2015, 10:46:02 PM
Awesome renders ! I think we're liking more the Ruby one because it has a better contrast with the white background.
Title: Re: Eternity Ring
Post by: Chad Holton on August 25, 2015, 09:49:56 AM
Thanks everyone! The ruby one was my favorite as well. I tweaked it a bit more, couldn't help it.  ::)

Before I save it away never to be touched again, though I would share: https://www.keyshot.com/forum/index.php?topic=11071.0

It's the BIP file from version 5, so you don't have to be a version 6 user to play around with it. Please share what you end up with.

Title: Re: Eternity Ring
Post by: TpwUK on August 25, 2015, 01:33:48 PM
Patriot version :)

Martin
Title: Re: Eternity Ring
Post by: PhilippeV8 on August 26, 2015, 12:22:52 AM
Ok Chad, how do we prevent the metal part (particularly the round holes) to be visible TROUGH the diamonds.  I can see it bleeding trough in the patriot version from Martin and I can see it in my keyshot ... you got ridd of it in your renders.  How did you do that ?  Lighting ? Material tweek ? ... ?
Title: Re: Eternity Ring
Post by: Chad Holton on August 26, 2015, 05:12:34 AM
Hey Philippe - It's most likely the refraction index for the gem's properties that you will need to mess with. Crank it up to around 2.5 or so and go from there. Post what you end up with or if you have any other questions.

Chad
Title: Re: Eternity Ring
Post by: PhilippeV8 on August 26, 2015, 05:29:30 AM
It was at 2.4 something .. near 2.5
I turned on internal culling, which slows the render a lot, but seems to do the trick.

I think from what I can see in Martins render here, that the culling is on for his white stones, but off for blue and red ones.
Title: Re: Eternity Ring
Post by: TpwUK on August 26, 2015, 06:19:29 AM
Hi Philippe - My settings were internal culling for all, custom Ruby colour as it's supposed to resemble pigeon blood, the the transparency settings were altered to suit :)

Martin
Title: Re: Eternity Ring
Post by: PhilippeV8 on August 26, 2015, 06:41:17 AM
Here's what I'm talking about .. which you don't see on Chads renders.
As you can see you've got that with the red and the blue .. not with the white.
Title: Re: Eternity Ring
Post by: TpwUK on August 26, 2015, 06:59:11 AM
I would hazard a guess at this being caused by the IOR and transparency levels ... I don't know if it's a bug or just conflicting settings :/

Martin
Title: Re: Eternity Ring
Post by: PhilippeV8 on August 26, 2015, 07:18:44 AM
Check the difference I get with/without culling ........
Title: Re: Eternity Ring
Post by: Chad Holton on August 26, 2015, 07:55:56 AM
Philippe - I see what you're saying and think I know the reason. The diamond material already has an IR of 2.5 and since you're using diamonds alone, you only need internal culling turned on (to remove the metal reflections). If using other stock gem stones on this scene, you may need to adjust the RI & Transparency as they have a different default value.
Title: Re: Eternity Ring
Post by: Will Gibbons on August 30, 2015, 05:24:39 PM
These are insanely clean! Love them.