Was wondering if Keyshot will ever support Ptex? Anyone have any thoughts on this?
We are aware that there is an emerging request for Ptex-textures. Other than that, I cannot promise anything.
Do you use Ptex with subdivision surfaces or triangular meshes (or both?)?
Søren
it would be an alternative (to have subd +ptex) to have multi tiled UVs. (which would have be nice to have)
We are also aware of the request for multi-tiled UV maps. It is on the todo-list, but I cannot promise when it will be available.
great Soren, I am sure it would be a nice addition ..perhaps not for everyone, but for sure in our sector where we deal with huge assets and we need more than just 1 single tile for character/creature. For instance a standard digital double might actually use up to 20 UDIMs (with usually 4 K maps) so yeah lots of texture space. 1 single tile is very limiting!