Would be nice to have a log created of everything that gets rendered out. Output would just be text file of some sort that spits out to a folder.
Being able to enable or disable the log could be added to Preferences window.
If rendering an animation, the data would just need to output for the animation as a whole - not each frame.
Captured data could include:
- file name
- size/resolution
Quality settings (samples, ray bounces, Shadow, sharper texture, sharp shadows, etc...)
- render time
This would be nice especially if you use the render queue a lot. Because once it is sent to the queue, the settings shown can change. Or you might be running a test with different settings and once saved, there is no reference back to which settings were used - unless you manually wrote them down prior
Or you can locate the render Q files, change their extention to bip, open them in KS, check what you want to know, then change their extention back to whatever it was ... that, if you realy must :P
In KeyShot 6 Pro you will be able to use the scripting console to create such a file.
I used it for some of my Beta testing.
Still this would require that the rendering is started using Scripting and some Python skills.
But you can control the output yourself.
+1
- would also help make some own for-casting how long different renders might take
- would help to make some calculation about rendertimes per month/year to determine if e.g. a network render licence may be useful...
Big +1 on this one. Very useful