KeyShot Forum

Other => Wish List => Topic started by: theAVator on October 22, 2015, 10:43:17 AM

Title: Render Log
Post by: theAVator on October 22, 2015, 10:43:17 AM
Would be nice to have a log created of everything that gets rendered out. Output would just be text file of some sort that spits out to a folder.

Being able to enable or disable the log could be added to Preferences window. 
If rendering an animation, the data would just need to output for the animation as a whole - not each frame.

Captured data could include:
- file name
- size/resolution
Quality settings (samples, ray bounces, Shadow, sharper texture, sharp shadows, etc...)
- render time


This would be nice especially if you use the render queue a lot. Because once it is sent to the queue, the settings shown can change. Or you might be running a test with different settings and once saved, there is no reference back to which settings were used - unless you manually wrote them down prior
Title: Re: Render Log
Post by: PhilippeV8 on October 23, 2015, 04:38:15 AM
Or you can locate the render Q files, change their extention to bip, open them in KS, check what you want to know, then change their extention back to whatever it was ... that, if you realy must  :P
Title: Re: Render Log
Post by: Niko Planke on October 26, 2015, 08:41:56 AM
In KeyShot 6 Pro you will be able to use the  scripting console to create such a file.
I used it for some of my Beta testing.

Still this would require that the rendering is started using Scripting and some Python skills.
But you can control the output yourself.
Title: Re: Render Log
Post by: mafrieger on January 01, 2016, 05:46:24 AM
+1
- would also help make some own for-casting how long different renders might take
- would help to make some calculation about rendertimes per month/year to determine if e.g. a network render licence may be useful...
Title: Re: Render Log
Post by: Tetsuoo on January 01, 2016, 08:49:57 PM
Big +1 on this one. Very useful