Hi all,
Just been messing about with some leather textures downloaded from the keyshot cloud.
nothing majorly awesome, just trying to develop skills. I added an area light to a sphere in the lampshade but i was strugglign to create a material using the advanced option that would allow some light to come through. The backdrop is a ramp loaded in as geometry with a a matt paint.
Lights are the standard 2 panels with a highlight. What do you recommend for a studio style light setup?
Quote from: jet1990 on October 28, 2015, 07:53:46 AM
What do you recommend for a studio style light setup?
For this one I would say that you shot bring in some black areas (if there aren't any yet) to you HDRI to create some contrast in the materials. Maybe also add a bright pin to create some clearly visible highlights.
Great start. You could try to move the lamp a bit to the left or right for a better composition. It doesn't look to good there in the dead center of the chair :)
Don't forget to add a material to the base of the red chair! And I agree, move the lamp over. I've found that leather is tricky, but physical lights can really make the material pop.
Bill G
Yep! interested to see where this goes. Leather is tough in my own experience.
Made a few changes to the lighting and back drop. added a plane on the left side with an area light.
raised the bump slightly on the texture
1289.jpg seems most natural as a new sofa set from a showroom ;)
Maybe this thread of me could help you
https://www.keyshot.com/forum/index.php?topic=9658.msg46271#msg46271