KeyShot Forum

Technical discussions => General discussion => Topic started by: Finema on October 31, 2015, 12:12:16 PM

Title: automotive environment
Post by: Finema on October 31, 2015, 12:12:16 PM
Hi
I'm new about automotive.
What about this picture ?
Title: Re: automotive environment
Post by: Speedster on October 31, 2015, 05:03:05 PM
Nice!  But I suggest you take the backplate into Photoshop and darken it a bit, perhaps with a bit of added contrast.  That would draw it into the HDR and the neat car.
Bill G
Title: Re: automotive environment
Post by: Finema on November 01, 2015, 01:34:51 AM
An other render with the backplate darker.
I've also change the environment HDRI in order to match with the background.
Title: Re: automotive environment
Post by: TpwUK on November 01, 2015, 02:51:18 AM
This result looks better, the model needs some attention though with the rear wheel inner arch appears to be missing. Also make sure it has an under belly to get better shadows. :)

Martin
Title: Re: automotive environment
Post by: Finema on November 01, 2015, 03:09:52 AM
Yes Martin you are right.
i'll look at that.
Thanks
Title: Re: automotive environment
Post by: Finema on November 01, 2015, 04:11:40 AM
Hi,
I've added a plane under the belly, light sources in the HDRI and change matte black of the body by metallic gray
Yes i've a hole on the back bumper (it's in the model and i can erase it in Photoshop)

Title: Re: automotive environment
Post by: TpwUK on November 01, 2015, 05:28:01 AM
Looking better again ... The hole in the bumper is easily fixed by bridging the two edges of the rear wheel arch and that will block the light getting through.

Martin
Title: Re: automotive environment
Post by: Finema on November 01, 2015, 05:41:51 AM
I haven't beta 6 and can't modify geometry..
But the goal of my test is to make a realistic picture and the model is a test
I work around packaging (bottle, decanter and other)
It was why i asked help for render
Thanks again for yours answers, it's help me and sorry for my poor english