Hi,
I am really impressed with material graph editor and geometry editor.
Here i tested these features on walther P99 model.
Good job Keyshot team ;) .
Thank you :D 8)
Beautiful modeling. The reflection on it is spot on. I'm not a fan of the platform though. It could be way better. Experiment.
Floor looks great. The green tinge on the P99 is a bit heavy. I would go more black and take out some of the reflection, add some roughness. Also the logo/lettering on the frame should be set into it.
Quote from: Josh Mings on November 18, 2015, 09:25:11 AM
Floor looks great. The green tinge on the P99 is a bit heavy. I would go more black and take out some of the reflection, add some roughness. Also the logo/lettering on the frame should be set into it.
Thank you for the feedback !! i will fix this and post it again ;)
Quote from: syrom on November 17, 2015, 12:00:07 PM
Beautiful modeling. The reflection on it is spot on. I'm not a fan of the platform though. It could be way better. Experiment.
Thank you :D i will practice :D
It's a good start. You're getting better with your renderings. Was the floor a stock-image, or done in 3D?
I potential in this is you model a cylindrical platform just big enough to hold the gun. Then add a blurred hdri as a background. It will probably come out more realistic. Just my opinion.
Quote from: willgibbonsdesign on November 19, 2015, 05:22:45 AM
It's a good start. You're getting better with your renderings. Was the floor a stock-image, or done in 3D?
I have done the floor in 3Ds max. i created some rectangles , i applied some bevels to them , align them side by side , then in keyshot i applied wood texture "jpg" to each one them and i added some variation by "flipping vertical, horizontal, some offset". and thats it ;)
here the image without texture:www.behance.net/gallery/31266911/Walther-P99-Keyshot-render-node-system (http://www.behance.net/gallery/31266911/Walther-P99-Keyshot-render-node-system)
Quote from: Mahmoud on November 19, 2015, 04:20:22 PM
Quote from: willgibbonsdesign on November 19, 2015, 05:22:45 AM
It's a good start. You're getting better with your renderings. Was the floor a stock-image, or done in 3D?
I have done the floor in 3Ds max. i created some rectangles , i applied some bevels to them , align them side by side , then in keyshot i applied wood texture "jpg" to each one them and i added some variation by "flipping vertical, horizontal, some offset". and thats it ;)
here the image without texture:www.behance.net/gallery/31266911/Walther-P99-Keyshot-render-node-system (http://www.behance.net/gallery/31266911/Walther-P99-Keyshot-render-node-system)
Well-done!