Hi all! thsi is my first attempt with the new Material Graph feature, I like it opens tons of possibilities to set up materials, something that I love!
Taking the oportunity, is there any way to use the Curvature Texture combining two different materials? for negative and/or positive surfaces? in example, I want to get a mate surface on the negative and a polished surface on positive, any tips or advices about it?
Thanks is advance! ;)
(http://s13.postimg.org/uuq703mvb/anillo_sugar_skull_KS6_R.jpg)
This is the Graph layout:
(http://s21.postimg.org/dfpxwbm5j/anillo_sugar_skull_KS6_R_material_graph.jpg)
This graph thingy is one of the few things i haven't played with. Got to give it a shot.
Beautiful! All the new material possibilities seems to really leverage people's renderings!
QuoteTaking the oportunity, is there any way to use the Curvature Texture combining two different materials? for negative and/or positive surfaces? in example, I want to get a mate surface on the negative and a polished surface on positive, any tips or advices about it?
Create one of your materials as the base material. Then apply the other as a label and use the curvature as a opacity map. See attached. Not the best looking example, but an example nonetheless :)
Let me know if it works.
Looks quite logic Esben, I'll try it and post the results, thanks!
This is what I get, I think that works ok, it was what I was looking for. At end has been abit more complex to achieve, thanks Esben for show me the way! ;)
Material is available to use on KS Cloud, named as "NR Rusted Silver"
(http://s14.postimg.org/40yiizak1/anillo_sugar_skull_KS6_R_V2.jpg)
(http://s4.postimg.org/sbrxzm4wd/anillo_sugar_skull_KS6_R_material_graph2.jpg)
Works pretty well!! :D :D :D
(http://s22.postimg.org/vokcv6omp/Anillo_Calavera_Barroca_KS6.jpg)
Here's one for enamelled if you want to give it a try :)
Martin
Quote from: nachoriesco on November 19, 2015, 04:48:55 PM
Works pretty well!! :D :D :D
(http://s22.postimg.org/vokcv6omp/Anillo_Calavera_Barroca_KS6.jpg)
Keith Richards needs one of those.... :-)
QuoteKeith Richards needs one of those.... :-)
I thought this WAS Keith Richards.
Very nice!
To more finely control the Curvature mapped opacity, I tend to connect the Curvature texture node to a Color Adjust and a Color Composite node.
See attached example.
Dries
Maybe on that model is hard to see the difference between the mate (negative) and polished (positive) surface, that is what I try to achieve
Hahahaha he can contact me whenever he wants! ;D
Quote from: jhiker on November 20, 2015, 01:09:02 AM
Quote from: nachoriesco on November 19, 2015, 04:48:55 PM
Works pretty well!! :D :D :D
(http://s22.postimg.org/vokcv6omp/Anillo_Calavera_Barroca_KS6.jpg)
Keith Richards needs one of those.... :-)
Quote from: nachoriesco on November 20, 2015, 01:36:05 AM
Maybe on that model is hard to see the difference between the mate (negative) and polished (positive) surface, that is what I try to achieve
Here is what it looks like without the labeled material. ;)
Dries
Now looks like an standard Diffuse Material
Awesome results on the rings! Also, nice visual 'how-to's' from those who chimed in. This is a good thread. Would be nice to bookmark and come back to later... is that a feature on this forum? Could be cool...