KeyShot Forum

Gallery => Amazing Shots => Topic started by: SteveTalkowski on January 08, 2016, 10:48:06 AM

Title: ZSphere Mechs
Post by: SteveTalkowski on January 08, 2016, 10:48:06 AM
Thought I'd start off the new year experimenting with quick ZSphere Mechs brought over to KeyShot 6.

I use the polygroup info generated from the individual ZSpheres, push the forms around after creating an adaptive skin, then use Edge Loops->Panel Loops to break up the volumes. Split to Groups before sending over to KeyShot allows for more control when applying materials.

Enjoy!

-Steve
Title: Re: ZSphere Mechs
Post by: Josh3D on January 08, 2016, 11:52:32 AM
Very inspiring work Steve. Great way to start off the year!
Title: Re: ZSphere Mechs
Post by: TpwUK on January 08, 2016, 11:55:15 AM
Whoa ... crazy shapes with awesome results Steve - Have a great 2016 dude :)

Martin
Title: Re: ZSphere Mechs
Post by: MealeaYing on February 05, 2016, 02:28:33 PM
I love all of those, absolutely wonderful work and a fantastic idea