Thought I'd start off the new year experimenting with quick ZSphere Mechs brought over to KeyShot 6.
I use the polygroup info generated from the individual ZSpheres, push the forms around after creating an adaptive skin, then use Edge Loops->Panel Loops to break up the volumes. Split to Groups before sending over to KeyShot allows for more control when applying materials.
Enjoy!
-Steve
Very inspiring work Steve. Great way to start off the year!
Whoa ... crazy shapes with awesome results Steve - Have a great 2016 dude :)
Martin
I love all of those, absolutely wonderful work and a fantastic idea