KeyShot Forum

Other => Wish List => Topic started by: Metin Seven on January 17, 2016, 12:10:50 PM

Title: Blended box mapping
Post by: Metin Seven on January 17, 2016, 12:10:50 PM
Hi,

I love Keyshot, great work. It makes rendering fun.

If someone would ask me what I miss most in Keyshot, it would be blended box mapping. It's a very useful extended box mapping option in Blender's Cycles renderer.

Basically, it allows you to smoothly blend the seams between the adjacent sides of box mapping, with a value between 0 (no blending, like standard box mapping) and 1 (full blending). The default value is 0.5, which offers a great balance between a crisp texture on six sides of your model and no seams between them.

The Blended box mapping in Cycles often allows me to skip the usual elaborate UV mapping procedure. If it would be implemented in Keyshot, I'd probably not go back to Cycles anymore.

Muchas gracias in advance.

Best regards from the Netherlands,

Metin
Title: Re: Blended box mapping
Post by: Esben Oxholm on January 17, 2016, 01:40:10 PM
That sounds very interesting.
Feathering out the seams in the box  mapping would indeed be nice!
Great suggestion Metin. I'm with you on this one.
Title: Re: Blended box mapping
Post by: KeyShot on January 17, 2016, 04:44:51 PM
I like it. We will add it.
Title: Re: Blended box mapping
Post by: TpwUK on January 17, 2016, 05:15:14 PM
A solid request - Well done to Metin for raising that, I am still new to blender/cycles and not seen that feature yet, but it does indeed tweak the curiosity aspect of my mind.

What's even better is the speed and willingness by KS to accept it as a beneficial tool for KeyShot ... Cant wait to see this one 6.1 by any chance or is it too complex to make it this time round ?

Martin
Title: Re: Blended box mapping
Post by: Metin Seven on January 18, 2016, 02:10:33 AM
Wow, thanks a lot, Keyshot developers and fellow forum participants. You really made my 'Blue Monday' !  :)
Title: Re: Blended box mapping
Post by: TpwUK on January 18, 2016, 04:22:21 AM
Quote from: Metin Seven on January 18, 2016, 02:10:33 AM
Wow, thanks a lot, Keyshot developers and fellow forum participants. You really made my 'Blue Monday' !  :)

All we need now Metin is for the Blender Foundation to implement Alembic Cache export  (3 years and counting) then we can have some real fun with KS + Blender

Martin
Title: Re: Blended box mapping
Post by: Metin Seven on January 18, 2016, 04:56:20 AM
Quote from: TpwUK on January 18, 2016, 04:22:21 AM
All we need now Metin is for the Blender Foundation to implement Alembic Cache export  (3 years and counting) then we can have some real fun with KS + Blender

Interesting. I had heard from Alembic before, but hadn't yet checked it out. Sounds very useful, thanks for the pointer.
Title: Re: Blended box mapping
Post by: OccultMonk on October 16, 2016, 11:17:44 PM
I would also really like this feature. Will blended box mapping be supported soon?
Title: Re: Blended box mapping
Post by: guest84672 on October 17, 2016, 04:55:35 PM
This may or may not happen for KeyShot 7. We are overhauling texture mapping as we speak, starting with scale and manipulation.
Title: Re: Blended box mapping
Post by: Metin Seven on October 18, 2016, 03:10:28 AM
Thanks for the update, Thomas. I'm eagerly looking forward to the new features of Keyshot 7.