KeyShot Forum

Gallery => Amazing Shots => Topic started by: GS3D on January 27, 2016, 07:55:45 AM

Title: Keyshot 6 new materials nodes in action!
Post by: GS3D on January 27, 2016, 07:55:45 AM
It's nice to finally create multi-layer materials.
Title: Re: Keyshot 6 new materials nodes in action!
Post by: Josh3D on January 27, 2016, 08:25:11 AM
Looks rockin :) Welcome to the KeyShot forum. Certainly looking forward to seeing more of your work!
Title: Re: Keyshot 6 new materials nodes in action!
Post by: GS3D on January 27, 2016, 08:28:30 AM
Thank you Josh
Title: Re: Keyshot 6 new materials nodes in action!
Post by: NickylQuick on January 27, 2016, 10:03:57 AM
Can you teach me how to do this?
Title: Re: Keyshot 6 new materials nodes in action!
Post by: SebasDesign on January 27, 2016, 02:01:28 PM
mind blown
Title: Re: Keyshot 6 new materials nodes in action!
Post by: KeyShot on January 27, 2016, 03:13:41 PM
Very nice indeed.
Title: Re: Keyshot 6 new materials nodes in action!
Post by: feher on January 27, 2016, 05:04:20 PM
VERY VERY nice use of the material graph.
It's a keeper
Tim
Title: Re: Keyshot 6 new materials nodes in action!
Post by: jhiker on January 28, 2016, 01:14:16 AM
Terrific example! I think maybe the hex bolt heads could do with a bit of attention to improve it further - they look a bit too pristine amongst all that grungy material!
Title: Re: Keyshot 6 new materials nodes in action!
Post by: Magnus Skogsfjord on January 28, 2016, 01:23:52 AM
Oh my, that's some lovely looking metal textures! Really nice job!
Title: Re: Keyshot 6 new materials nodes in action!
Post by: E.Sirbu on January 28, 2016, 11:32:07 AM
Great renders!
Title: Re: Keyshot 6 new materials nodes in action!
Post by: syrom on January 28, 2016, 12:39:13 PM
Man.... id love to see the light setup.   :[
Title: Re: Keyshot 6 new materials nodes in action!
Post by: NM-92 on March 06, 2016, 08:33:08 PM
This is fantastic. What kind of textures do you use to do this ? I always have problems with the tiling and it looks very unrealistic.
Title: Re: Keyshot 6 new materials nodes in action!
Post by: GS3D on March 07, 2016, 06:06:13 AM
Quote from: jhiker on January 28, 2016, 01:14:16 AM
Terrific example! I think maybe the hex bolt heads could do with a bit of attention to improve it further - they look a bit too pristine amongst all that grungy material!

I think you're right. I could have spent a little more time on the bolts heads to bring their textures at the same level of details.
Title: Re: Keyshot 6 new materials nodes in action!
Post by: GS3D on March 07, 2016, 06:32:03 AM
Quote from: syrom on January 28, 2016, 12:39:13 PM
Man.... id love to see the light setup.   :[
I usually create simple light setup. In this case I used one of the new environment HDR that came with Keyshot 6 plus one Area Light Diffuse emitting from a disk for some extra kick light inside the tub.
Title: Re: Keyshot 6 new materials nodes in action!
Post by: GS3D on March 07, 2016, 07:14:08 AM
Quote from: NM-92 on March 06, 2016, 08:33:08 PM
This is fantastic. What kind of textures do you use to do this ? I always have problems with the tiling and it looks very unrealistic.
Using tiled textures you need to play with them until you find the right combination of size, orientation and visibility. When used to break up the perfection of CG materials they need to be subtle, sometimes almost invisible. Even then they don't always work.
For the black plastic tub I used a tileble plastic scratches texture pluged to the color of a Mold-tech material. I believe I could have achieved a better result with custom textures, but I was enough satisfied by the tiled texture that I didn't bother any further.
Now for the red metal paint, that's another story. I really wanted to test the new node based Material Graph here (screenshot attached). So I've painted custom textures using Mari and layered them in the Material Graph using a metal material as the base and a plastic material for the painted parts. B&W  alpha textures were used to reveil the bare metal underneath the paint.
Title: Re: Keyshot 6 new materials nodes in action!
Post by: NM-92 on March 08, 2016, 09:28:53 AM
Excellent explanation. I will try to replicate this and play with it a little to see how it goes. Thank you !

Edit: It didn't go as expected, but here is my attempt on simulating some worn plastic with scratches

(http://i.imgur.com/nmYHUd2.jpg)
Title: Re: Keyshot 6 new materials nodes in action!
Post by: NM-92 on March 11, 2016, 08:55:33 AM
I made another test. This time i managed to mask the edges using an oclussion mask and i liked it, a lot. My question is the following. Does anyone know a method to make that mask a little more imperfect, and not so regular ? I think it will improve the realism. Nevermind the scratches, they are too big, i made various tests on this single image.

(http://i.imgur.com/d4BWicf.jpg)
Title: Re: Keyshot 6 new materials nodes in action!
Post by: Josh3D on March 14, 2016, 06:20:32 AM
I love the occluded areas. well done.
Title: Re: Keyshot 6 new materials nodes in action!
Post by: Will Gibbons on March 15, 2016, 05:12:33 AM
Quote from: NM-92 on March 11, 2016, 08:55:33 AM
I made another test. This time i managed to mask the edges using an oclussion mask and i liked it, a lot. My question is the following. Does anyone know a method to make that mask a little more imperfect, and not so regular ? I think it will improve the realism. Nevermind the scratches, they are too big, i made various tests on this single image.

(http://i.imgur.com/d4BWicf.jpg)

You should be able to add a noise or scratches procedural into the mix. If you haven't yet, watch this for more info: https://www.youtube.com/watch?v=5umbUNOT6HI
Title: Re: Keyshot 6 new materials nodes in action!
Post by: NM-92 on March 15, 2016, 05:53:50 AM
Yes, i watched that webinar Will, i got some tips from there. But still, if you watch the final image, the occluded areas are too perfect, it's a constant radius in the entire edge. That's what i want to modify.