KeyShot Forum

Technical discussions => General discussion => Topic started by: tdx99 on February 24, 2016, 08:54:55 AM

Title: 360 degree spin
Post by: tdx99 on February 24, 2016, 08:54:55 AM
Hey All,

New user here.  Just got Keyshot 4 installed and I'm having trouble getting my model to spin 360 degrees.  It seems I can only spin in 2 axes. For example if I am looking at the front view, I can only spin in the X and Y axes.  Am I missing something or is this how Keyshot4 works?  I can fiddle with the "rotation" in the position tab but it would be nice to just spin it to the view I want.

Thanks.

tdx99
Title: Re: 360 degree spin
Post by: LayC42 on February 24, 2016, 10:44:30 AM
So if you won't use the rotation around a sphere then change the camera settings to absolut and define the orientation via vector values. But with these 2 axis (azimut and angle) you'll reach every orientation in the environment sphere.

Why do you use KeyShot 4?
Title: Re: 360 degree spin
Post by: TpwUK on February 24, 2016, 03:21:33 PM
Quote from: tdx99 on February 24, 2016, 08:54:55 AM
Hey All,

New user here.  Just got Keyshot 4 installed and I'm having trouble getting my model to spin 360 degrees.  It seems I can only spin in 2 axes. For example if I am looking at the front view, I can only spin in the X and Y axes.  Am I missing something or is this how Keyshot4 works?  I can fiddle with the "rotation" in the position tab but it would be nice to just spin it to the view I want.

Thanks.

tdx99

If you don't have the pro version 4 with animation licence then you can only do 180 degree turntables. KeyShot 6 is the latest version and comes with the animation licence now, so no extra expense. There are heaps more features in KS6 that would make updating well worth your time :)

Martin
Title: Re: 360 degree spin
Post by: tdx99 on February 25, 2016, 06:58:23 AM
Thanks guys!  I was able to do what I need using rotate in the move tool.  Just have to remember to reset position. Wish I was able to get KS6 but atm, IT only has KS4 available.