Hey All,
New user here. Just got Keyshot 4 installed and I'm having trouble getting my model to spin 360 degrees. It seems I can only spin in 2 axes. For example if I am looking at the front view, I can only spin in the X and Y axes. Am I missing something or is this how Keyshot4 works? I can fiddle with the "rotation" in the position tab but it would be nice to just spin it to the view I want.
Thanks.
tdx99
So if you won't use the rotation around a sphere then change the camera settings to absolut and define the orientation via vector values. But with these 2 axis (azimut and angle) you'll reach every orientation in the environment sphere.
Why do you use KeyShot 4?
Quote from: tdx99 on February 24, 2016, 08:54:55 AM
Hey All,
New user here. Just got Keyshot 4 installed and I'm having trouble getting my model to spin 360 degrees. It seems I can only spin in 2 axes. For example if I am looking at the front view, I can only spin in the X and Y axes. Am I missing something or is this how Keyshot4 works? I can fiddle with the "rotation" in the position tab but it would be nice to just spin it to the view I want.
Thanks.
tdx99
If you don't have the pro version 4 with animation licence then you can only do 180 degree turntables. KeyShot 6 is the latest version and comes with the animation licence now, so no extra expense. There are heaps more features in KS6 that would make updating well worth your time :)
Martin
Thanks guys! I was able to do what I need using rotate in the move tool. Just have to remember to reset position. Wish I was able to get KS6 but atm, IT only has KS4 available.