KeyShot Forum

Other => Wish List => Topic started by: hugo on February 29, 2016, 09:02:39 AM

Title: Towards a better Orientation tool
Post by: hugo on February 29, 2016, 09:02:39 AM
The geometry in the pic is about to fall over.  :'(
Is there a way to program a 3 point triangle onto
the geometry that would translate into shifting its
position so it sits on the floor?
Title: Re: Towards a better Orientation tool
Post by: Artur on March 01, 2016, 02:02:42 AM
Hi, I normally use the snap to ground tool and rotate using a local axis in KS.

It's a trial and error process but its the only process I know of.
Title: Re: Towards a better Orientation tool
Post by: HaroldL on March 01, 2016, 06:13:21 PM
In the latest webinar about workflow Esben Oxholm gives a great tip about getting your part to contact the ground. It is located here (https://youtu.be/TTcK-HcJj6g?t=623) in the video. It may help for your part.
Title: Re: Towards a better Orientation tool
Post by: Artur on March 02, 2016, 01:16:52 AM
Thanks @HaroldL the webinar was very helpful.
Title: Re: Towards a better Orientation tool
Post by: hugo on March 11, 2016, 02:26:26 PM
Yes! Yes! I know ..... that's old school stuff. I thought programming wise we were going to enter the 21 century at some point in time. :) I'm not suggesting KS program a dynamics module that reacts to how imported geometry behaves under gravity. What I was suggesting : A 3 point triangle will always create a plane, that planes' orientation could be referring back to the existing orientation planes, such that the geometry could then be relocated to, glue to ground, glue to wall, glue to ceiling...... would that not be an elegant alternative?