KeyShot Forum

Gallery => Amazing Shots => Topic started by: Vladimir Venkov on May 24, 2016, 01:17:14 PM

Title: Flying man
Post by: Vladimir Venkov on May 24, 2016, 01:17:14 PM
I sculpted and textured this guy in Zbrush adn rendered in Keyshot. It is still wip.

Title: Re: Flying man
Post by: Vladimir Venkov on May 24, 2016, 01:17:49 PM
Here is close up shot:
Title: Re: Flying man
Post by: Vladimir Venkov on May 25, 2016, 04:27:30 AM
Another version
Title: Re: Flying man
Post by: Josh3D on May 27, 2016, 08:52:25 AM
All sorts of creepy :)
Title: Re: Flying man
Post by: Vladimir Venkov on May 27, 2016, 04:48:21 PM
Thanks Josh. This was the idea :)

Here another shot. Download the second one if you want to see everything in details ...

Title: Re: Flying man
Post by: Will Gibbons on June 01, 2016, 10:08:40 AM
Quote from: Josh Mings on May 27, 2016, 08:52:25 AM
All sorts of creepy :)

I'm really not too concerned about this guy. He doesn't have hands... : P

To OP: Have you tried incorporating this character into a scene at all? Might be fun!
Title: Re: Flying man
Post by: Vladimir Venkov on June 01, 2016, 12:55:47 PM
Quote from: Will Gibbons on June 01, 2016, 10:08:40 AM
Quote from: Josh Mings on May 27, 2016, 08:52:25 AM
All sorts of creepy :)

I'm really not too concerned about this guy. He doesn't have hands... : P



To OP: Have you tried incorporating this character into a scene at all? Might be fun!

Yes but he's got feet with claws  >:(
I had scene in mind but I got a bit lazy ...
Title: Re: Flying man
Post by: Will Gibbons on June 02, 2016, 06:41:09 AM
Quote from: Vladimir Venkov on June 01, 2016, 12:55:47 PM
Quote from: Will Gibbons on June 01, 2016, 10:08:40 AM
Quote from: Josh Mings on May 27, 2016, 08:52:25 AM
All sorts of creepy :)

I'm really not too concerned about this guy. He doesn't have hands... : P



To OP: Have you tried incorporating this character into a scene at all? Might be fun!

Yes but he's got feet with claws  >:(
I had scene in mind but I got a bit lazy ...

Wasn't trying to offend you, so hopefully I didn't! I'm just wondering how this guy eats.
Title: Re: Flying man
Post by: Vladimir Venkov on June 02, 2016, 07:48:18 AM
Haha. No problems. I got the joke and I was joking too. :)
How he eats. I always ask myself such questions  when I am doing a concept of something. I guess he dosnt need hands in order to eat. It like for example a real bat or wolf or a crocodile. Good teeth, strong jaw and powerful neck is enough in most cases. I hope this answers your question. :)
Title: Re: Flying man
Post by: TpwUK on June 02, 2016, 09:56:50 AM
Quote from: Vladimir Venkov on June 02, 2016, 07:48:18 AM
Haha. No problems. I got the joke and I was joking too. :)
How he eats. I always ask myself such questions  when I am doing a concept of something. I guess he dosnt need hands in order to eat. It like for example a real bat or wolf or a crocodile. Good teeth, strong jaw and powerful neck is enough in most cases. I hope this answers your question. :)

Long arms and legs, swoop down, wrap around and grip like a python then just gnash away - very messy but effective :P

Martin
Title: Re: Flying man
Post by: feher on June 02, 2016, 04:58:30 PM
Nice work. I had to turn the lights on in the room. Freakin out over here....lol
Thanks for sharing.
Tim
Title: Re: Flying man
Post by: Vladimir Venkov on June 03, 2016, 02:09:39 AM
Thanks guys.
Tim I dont usually do creepy stuff, but this will time I wanted to create such character. The main idea of this project was to reshesh my anatomy knowledge. I will post some shots from the back.
Title: Re: Flying man
Post by: Vladimir Venkov on June 03, 2016, 02:42:39 PM
More angles and making of :)

Title: Re: Flying man
Post by: TpwUK on June 03, 2016, 02:46:46 PM
Great anatomical modelling skills, would like to see a version with some sub surface scattering/translucency on them wings - That's if you're not bored of him yet :)

Martin
Title: Re: Flying man
Post by: Vladimir Venkov on June 04, 2016, 10:39:29 AM
Thanks Martin. Let see if I have the time to do this. Btw I have some scattering on some  of the renders but its not that visible